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Balsafer

Tester
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Posts posted by Balsafer

  1. Currently you hail a trader ship and you automatically see if they have contraband I suggest instead you receive the option of telling the trader to stop for inspection or be sent to davey jones locker.

     

    The AI/Player can choose to keep sailing or not and risk being caught and sunk or submit to inspection. And from there you crew boards ship and for random chance find contraband you can initiate boarding combat and take the ship and contraband and prisoners.

  2. While the idea is interesting,

     

    Personally, I'm going to have to say " No " to the idea. Having such additions/limitations for Nations would handcuff a players ability to play how they would like for their chosen nation.

     

    Ex: If a new player choose to sail under the Spanish flag, but also wants to be a Trader for that Nation. He's now a lesser Trader then any of the Nations with a +10% cargo/sale price bonus. 

     

    So in short, if he wants to be an effective trader he's now forced to a nation that has Trading bonuses? 

     

    However, your idea could work as a Nation sub-choice . Every nation would have the same bonuses in certain fields but broken down into " Career Paths "

     

    Military Captain - +5% crew/gunnery skills (unlocks SOL's)

    Trade Captain  -  +5% cargo hold/sale price (unlocks Merchant vessels)

     

    So on and so fourth. This would at least allow a player to choose their Nation. And then their career path that best suits their play style.

     

     

    ~Cheers

     

    This would be too similar to classes for which we are trying to avoid,

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