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Balsafer

Tester
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Posts posted by Balsafer

  1. Currently there are 4 different servers all basically serving the same purpose. Wouldn't it be more beneficial if something like this was done

    Server 1)Hardcore-no xp from bots, no small battles, all xp gains made from pvp fights in ow and port captures.

    Server 2)A duplicate of sea trials 1. You fight battles and you level up in ships (no open world here)

    Server 3)Like server 1 but more for casuals (would be like eu pvp sever 1 currently)

     

    Not sure how that would make this game so much more...

  2. Ive noticed on missions that I get between 75-100 xp depending on how much I damage the ship. I heard once you hit rank 3 missions start giving you a 100 xp. Leveling is slow but it makes sense to me. We have persistent profiles that exist across the pvp shards and I thought I read somewhere, if an admin can clarify for me, that future wipes will only be gold, ships, and items but player xp will stick through.

     

    There will be no more wipes.

  3. We went over the limited ammo bit a while ago.  Looking at historical load-outs for warships starting a patrol, they would be able to fight many large scale engagements and still come home with extra.  I don't have the time to find the topic right now, but it's out there.  Running out of ammunition just wasn't a realistic possibility for a warship.  A merchant perhaps, but I do think this would just turn in to a pedantic part of getting ready for sea.  As it is, repair kits become a bit tedious to restock from time to time.  Ammo should be realistically automatically restocked at every opportunity in port, and it would just get frustrating if certain ports carried certain size ammunition.  Not that good for gameplay.

     

     

    I like this guy.

     

    Then be sure you have enough ammo to last awhile yes it wasnt a option to run out so its up to the captain to make sure there is enough ammo.. It is not hard to do.

    • Like 1
  4. Yes that is one thing the Admin/Devs keep forgetting influx of new players sailing the lower end ships that is what they are there for the new players and if the Devs want those ships to retain usefulness advertise the game more new people will join and use such ships also make more money. Forcing people to sail ships they don't like as much is not the answer.

  5.  

    This was a common behavior for people who start participating in the events. We have seen this before in the Sea trials 1. Players were trying to save a ship or attempt to win by running down a timer. 

    Battle circle is bugged now i think - it should have solved this problem. 

    • Captain will be warned.
    • Battle circle will return next week.

     

     

    Could you modify it so instead of the player that sails out side of it just exits the battle instead of sinking? And award the win to those that are left in the battle?

    • Like 2
  6. I stopped playing when they introduced the new economy they made it hell of a lot worse requiring more time spent sailing around transporting goods and all that bs and added the need to hire some workers or some shit which required another player to make.

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