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Posts posted by Balsafer
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No teleporting with cargo ever it will not happen.
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Currently there are 4 different servers all basically serving the same purpose. Wouldn't it be more beneficial if something like this was done
Server 1)Hardcore-no xp from bots, no small battles, all xp gains made from pvp fights in ow and port captures.
Server 2)A duplicate of sea trials 1. You fight battles and you level up in ships (no open world here)
Server 3)Like server 1 but more for casuals (would be like eu pvp sever 1 currently)
Not sure how that would make this game so much more...
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I do not think the store is on the Devs top priority list right now.
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I believe you are right, some things have changed since since the original explanation. It's all very dependent on upgrades, and bots run around with crazy boarding setups.
Yeah I had a NPC use counter attack on me I used deck guns he lost more sailor's than I did.
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For crew we could take what The mandate did for crew. I'll make a seperate post about that.
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I should see if I have the items in pvp2.
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Actually deck fire trumps counter attack.
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Ive noticed on missions that I get between 75-100 xp depending on how much I damage the ship. I heard once you hit rank 3 missions start giving you a 100 xp. Leveling is slow but it makes sense to me. We have persistent profiles that exist across the pvp shards and I thought I read somewhere, if an admin can clarify for me, that future wipes will only be gold, ships, and items but player xp will stick through.
There will be no more wipes.
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Is there a way to mass ingame mail players the rules of conduct ingame?
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I just checked the game is still for sale on steam. Where does it say sales are closed? Also 15-20min is not that long of a wait
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The teleportation feature is for when people get absolutely lost and can't find land or get stuck, or if you have to log soon and want to get to a port quick and don't mind going to the capital.
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Smaller ships do seem to have a knack for taking longer to sink than the larger square rigged ships.
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Like the idea but we should be careful how much bonuses' crew exp provide on top of modules. As for port of interest i think somewhere on these forums the devs have mentioned about treasure hunting, this could be added to your idea of point of interests.
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Also turning down graphic settings might help
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Also to get the yacht if you have it, while in port there is a clickable that says redeemable at the very of the port screen.
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We went over the limited ammo bit a while ago. Looking at historical load-outs for warships starting a patrol, they would be able to fight many large scale engagements and still come home with extra. I don't have the time to find the topic right now, but it's out there. Running out of ammunition just wasn't a realistic possibility for a warship. A merchant perhaps, but I do think this would just turn in to a pedantic part of getting ready for sea. As it is, repair kits become a bit tedious to restock from time to time. Ammo should be realistically automatically restocked at every opportunity in port, and it would just get frustrating if certain ports carried certain size ammunition. Not that good for gameplay.
I like this guy.
Then be sure you have enough ammo to last awhile yes it wasnt a option to run out so its up to the captain to make sure there is enough ammo.. It is not hard to do.
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Yes that is one thing the Admin/Devs keep forgetting influx of new players sailing the lower end ships that is what they are there for the new players and if the Devs want those ships to retain usefulness advertise the game more new people will join and use such ships also make more money. Forcing people to sail ships they don't like as much is not the answer.
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What are the chances that precious crews would make people run even more than they do today?
Maybe not have the crew be a total loss and have to start over? Perhaps this will be a good reason to implement crew training while sailing around?
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maybe allow 2-3 bells rings then have the six second delay. But no to removing the delay.
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This was a common behavior for people who start participating in the events. We have seen this before in the Sea trials 1. Players were trying to save a ship or attempt to win by running down a timer.
Battle circle is bugged now i think - it should have solved this problem.
- Captain will be warned.
- Battle circle will return next week.
Could you modify it so instead of the player that sails out side of it just exits the battle instead of sinking? And award the win to those that are left in the battle?
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3rd rates were pretty common ships I do not think they should be heavily restricted and I hope that is reflected with how the Devs are planning to limit ships.
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Britain is looking for more
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The issue is when a battle has been going on for 5-7 minutes the possibility of a enemy sailing to where a ally spawns increases.
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Hardcore Server One
in Current Feature Improvement Suggestions
Posted
No to full hardcore, its a game.