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Conte D. Catellani

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Posts posted by Conte D. Catellani

  1. 40 minutes ago, Lukas97Austria said:

    Nice as all behave like it's devs fault. In the end it's our decisions. Multiflips. The greed to dominance at any costs. Etc   its all naturally from human kind. But still we at ourselfs should point the nose at ourselfs. 

    Also. What blocks us to make rules by ourselfs? Like every nation is only allowed to grind 1 pb per day 

    I know there aren't official but.... We could make the game much more enjoying. Everything we need is in the game. Other community's in other games also have sometimes rules. 

    I remember the time I found an battlefield 2 server with community inside rules. And from all players 99% stick to it. Even it wasn't official rule from the server itself. It was great. 

    We could do the same and make na a better place. But I doubt this will happen here. Some people have a to high pride to step into this. 

    I think it's like for cars and speed limits. The manufacturer does not block your speed in based of the road sign, although lately with semi-autonomous driving it is possible. there are laws in every state that limit the speed of the car in all circumstances. Then if the driver does not adapt there are penalties.

  2. 1 minute ago, rediii said:

    ? Owning a 55 point port doesnt help you.

    Actually when you think 55 point ports are the issue it shows you have no idea about the game which actually is the issue why russia cant be beaten by the ppl playing that game atm

    without big ports I don't think much can be done against russia, unless we use 1 rate dlc.

    and always playing with the threat of losing construction sites is quite annoying.

    So, yes I don't know these subtle dynamics of this elegant rvr but as a casual player, who has a life, a family, a job and does not use alt, having more ports where building ships with PB would be more safety. Personally I would prefer that there was the shipyard of the admiralty that gives you random port bonuses as for the DLC in the nation's capital or that PB are skill of players since i spent a lot of time like many in building shipyard

    • Like 1
  3. Major. Port investments improvements

    Players will be able to invest into increase in port points, drastically changing the flexibility of port control bringing it into the alliance hands

    12 minutes ago, mexicanbatman said:

    no russia is a zerg owning 95% of the map and all but 2 55 point ports dont give me bullshit

     

    Maybe this point in the upgrade will help to have more big shipyard

    • Like 1
  4. 2 hours ago, admin said:

     

    The only natural limiter of large nations is crew recruitment and conversion times (you cant recruit crew in a port you just captured and 50 in game years must pass before you can recruit or repopulate with immigrants)
     

    That's in a sort of way the Malus suggested in some thread, that hit labor hours, resources and maybe crew on ship. 

    edit part : maybe alts in other nation could be a trick to avoid that soulution

  5. Group Training Mission 

    A simple mission with free Br where clans could train the players simulating battles without external interference. 

    When you take the mission you see the two swords on the map and in Ow the sword with the two circle, team 1, team 2.

    No XP. No real. Just lose the ship in the instance battle. In ow you have again the ship 

     

  6. Names and Clan Tags will come back to open world

    • Useful for Peace server due to international alliances
    • Important for hostility countering in open world combat

     

    Just to avoid in PVP server hunts at players,  i suggest just to see only  in OW the clan of the Enemy Ship, not the player name

    Example:

    A spy tells at enemies that Player One is leaving Aves with an indiamen full of permits, or is leaving Truxillo with hulls filled with LO seasoned woods ..become more easy to find it.

    For Alliances the clan is the thing we need, player name is not needed

    • Like 2
  7. Trade ship wood planking extra choice

    For combat ship is good to have extra crew space , for trade ship maybe a lil less or just used to go more faster and make cheaper YOLO ship

    Add in the Planking selection wood, also the option Hold Space/ Cargo Space to increase the weight and slot inside traders making them  more fragile

     

    Note: this idea is not mine, i read it in the suggestion threads , maybe in the upgrade one..but i'm quite sure that was from @Cetric de Cornusiac

  8. On 9/6/2019 at 4:19 PM, admin said:
    • Raids are potentially profitable if you are raiding the rich port (this means not all raids are equal)
    •  

    i'm having fun with these Raid Mission with my clan but i have a question..: Remedios and Trinidad have 1.5kk and 1.2kk  daily tax and they have a good reward more than 20k dobloons, victory marks, combat medals, reals and chest...so why Puerto Plata has 2.1kk taxes and just 847 Dobloons and 63K reals plus the chest? 

  9. DLC Idea: Captains collection/ Bridge Crew collection

    • some captain/ captain, helmsman, boatswain to place between paint and port bonuses boxes in the ship  equipement window, like we use to do with paints
    • you can see famous captain could have special  animaton like looking in a spyglass, using a sextant, smoking a pipe, a pirate with a parrot over the shoulder, a pirate without an hand and a monkey over the head, a pirate with ahook, the command officer of Master and Commander and so on
    • you can see them on battle window greeting you with the hand at the beginning of the battle or making you the o7 when you sink
    • Like 2
  10. Increasing the number of Port Raid Mission and make them a lil  different 

    • Ports Raid are funny but are not always in good places for a good reward
    • The suggestion is to increase the number of the port where you can daily make them and also add different kind of raid for example  shallow water port,   frigate port raid, or just for ship with a 4 rt max
    • Increase the reward in poor ports maybe adding guns, trading resource or rare/seasoned  woods
    • Like 4
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