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Conte D. Catellani

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Posts posted by Conte D. Catellani

  1. greetings captains

    I was reading about forts and towers to make them balance and so on and i thought : what if are controlled by players?

    Could be spice and funny to have three players that could aim and shoot different guns, like we do with ships deck, and also funny think at a conquest of the fort/ tower  like board a ship

    People who is attacking could lead some indiamen, filled with marines or pirates,  and could try to capture the building and, if they win,  use them against the defending fleet

    Mortars brigs could cover the indiamen that approach to a drop zone, the soldiers in the forts could suffer of shock like the men in the ship from hard hits and so on

    what do you think?

    o7

     

    • Like 1
  2. Trading company : you send a ship to the old continent whit a trading resource. If you are lucky you sell it for a good profit and the trader come back with something valuable to sell in the Caribbean. 

    If you are unlucky the trader sink in a storm or is captured by pirates

    • Like 3
  3. I was thinking that maybe, to give more value to crafted ship, could be nice to have a different countdown for dlc ship with seasoned wood and dlc with normal woods. Maybe just making a copy, in the dlc window, for every ship seasoned/ not seasoned and in the first case the countdown could be a week. 

    If I'm not wrong some dlc could be used only every month, so maybe could work without making mad the devs 

    What do you think? 

    • Sad 1
  4. 11 hours ago, Never said:

    Logically it makes sense for only ship crafting to give crafting xp, because higher crafting levels leads to crafting better ships. Why would crafting repairs make you better at crafting ships? 

    Problem is that craft level is tied to higher labor hours. Ship crafting level and labor hours level should be separated. 

    That is an interesting point, could be a nice add to the Seasoned Sheed if could also improve the wallet of the labor hours,since crafting seasoned woods is very expensive  like craft a 4 rate more or less

    • Like 1
  5. Could be interesting work on labor hour generation and wallet. 

    Both are under a perk so, forgive me if I'm wrong I'm not a software engineer, could be easy for dev to tune it taking into consideration the number of town for every faction and buff the poor ones and nerf the strong ones. 

    For example poland players could have a huge labor hour wallet, let say 10000 and they could  generate labour's hour 4 time more faster than a normal player. 

    When they conquest, lets say 5 town, the wallet dimension start to reduce as the labor hours generation 

    To make a more deeply system could be interesting to keep into consideration the number of player for every nation and their crew : that is also a way to find alt used only for afk trading, or dock space or extra building to craft stuff.

    Just an idea wrote in a fast way sorry for errors 

  6. 2 minutes ago, Angus MacDuff said:

    It's an interesting concept, because every now and then, I will tag an enemy who swears he has an alliance with one of my nation's clans.  I generally ask a few questions on nation chat after the battle and find that this is either not true in any way or was only true during a specific period or event.  Shockingly, some players lie about this in order to avoid the combat!!

    I'm not sure how I feel about it though.  If a clan in my nation advises that they are allied with a clan from another nation...why should I care or be affected by that?

    Same reason I suggested this thing 

    Could be simple like the window where you see the friendly clan in your nation. 

     

  7. Hello,

    what do you think to make a sort of board for comunication in the chat window in game?

    A sort of place where clans cound put in a very simple way status with other enemy clans or nation and only diplomats could change status

    example 

    [drop down menu for the clan of your faction]  [status]  [dropdown menu for clan of all the other faction]

    CLAN1 war ENEMYCLAN2

    CLAN1 truce ENEMYCLAN1

    CLAN1 commercial truce ENEMYCLAN3

    CLAN2 truce ENEMYCLAN3

    CLAN2 war ENEMYCLAN1

    CLAN2 commercial truce ENEMYCLAN2

     

    o7

     

     

    • Like 1
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