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Conte D. Catellani

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Posts posted by Conte D. Catellani

  1. On 3/6/2020 at 5:21 PM, admin said:

    The problem with Portugal = Problem with Poland. Nobody will play for this nation and Portuguese players will be disappointed.
    Take Russia for example: Russian players are happy, they post happy reviews resulting in more Russian copies resulting in more Russian players resulting in more happiness. 

    6Zl6IGU.png
    Why do we need to start unhappy nations? I don't want to make new coming Portuguese players unhappy. 

    Alts are inside these numbers or are pure single player?

    • Like 1
  2. 38 minutes ago, SparkyTheParasite said:

    Well people dont wanna shit without toilet paper. so they are stacking it extreme. ;D

     

    lucky we have the bidet😄

    • Like 2
  3. Like Tommasso said, we are closed in our  apartment/ houses.  i see my parents and girlfriend by Skype. The scary thing is that now, every night we have the cop cars moving around the streets with audio messages that ivite you for your safety to stay home , to dont go outside.

    My company is closed till the 4 April and we dont know if will be enough

    • Sad 1
  4. On 2/19/2019 at 1:02 PM, van Veen said:

    Objective is to reduce long hours of sailing for players and populate the world with meaningful NPC fleets that transport goods which are needed.

    When in harbor, players should be able to assemble a fleet, equip the ships, add items to the hold and define a destination for the fleet. When launched, these ships appear in the open world and sail the specified route towards their destination. Once they arrive, the ships can be found again in the player's dock. In open world these fleets work exactly like current NPCs, they can be attacked, sunk or captured. Numbers of random AI NPCs could be reduced accordingly. 

    Players could send their trade goods, resources or ships to a remote port without sailing themselves. They can choose to escort their fleet in open world or let it sail alone. There is a risk to it, but potential benefit is that no personal time in front of the computer is required to sail long distances. This mechanism could be used to boost economy somewhat. Trade hubs would emerge which in turn will be targeted by pirates. Tow function is not required anymore. 

    What about add also the possibility to draw on the world map the route?with maybe some way points? Plan the trip from the outpost and back. 

    Could be interesting, if is sinked, to look around the route to find the wreck 

    o7

  5. Actually there are 378 ports, 11 nations 9 free Towns, so we have 369 available ports. 

    Now just to dont have homeless people we could think to  have 4 untouchable ports for every faction, that mean you still have 325 ports to conquest.

    Adding China and uhm, why not, Republic of Venice,  we will have 317 to conquest or looking it in a balanced situation 28 ports to every faction that is not so bad

    With also  Portugal we will have 22 ports for every faction to conquest so 22+4 in a equal situation

    • Like 2
  6. just an idea:

     what if the PB are divided into two event? like soccer championship, you have two opportunity to challenge the opposite team.

    Something like an  attack phase and a counter attack, so each faction could set up the battle time looking at his time zone, you take the point of every add them to a chart and who has more point win.

    And in these days the town become a free port automatically

  7. i think that could be nice but there is the other side of the medal or coin:

    • could be abused to hunt and gank players for a revenge, becouse arent loved and so on 
    •  with some intelligence work, you could know if some players have a special role in clan so they could have  the more profitable fleet to attack,  you could know their outpost location and then the route for the ambush and when you see the name ...Bingo! Jackpot! Yazee!
    • Like 2
  8. From a side, there is the hope to have something that help little faction/clans to hire the all-star team from an allied nation to defend themselves or attack all together. From the other side we are worried  that this solution could be used in a wrong way by alts: pilot votes, hunt player from same nation and so on. 

    Maybe the announcement board could work at the beginning : an official version oh the Willemstad Gazzette with the agreement between clans and nations 

  9. I remember that admin wrote about an old diplomacy system but i dont find any information around, somebody has some information about it?

    Anyway there is not the possibility to make a simple thing for alliance? I know that there is discord, clan diplomacy and so on but something simple in open world could be nice just because with all these port battles, factions and so on, is hard to coordinate each other if you dont havethe right information in time you cant help, and also is hard to understand  who is the faction enemy and who is not..is a lil complicate to follow all the rvr storyline

    I went to Aguadilla yesterday but i didt know if Sveden wanted to sank me, i saw some Dk but i didt know if they were enemies or not, i noticed some Prussian and French too..Russian didt tag me...i think that making something simple but that could help to understand the situation could be nice

    o7

     

  10. I thought at  1000 br just to give to players, that lost their shipyard with port bonuses, the opportunity to craft daily at max a santissima or an ocean. Then some other br for a brig or some more little to still have fun if they lost it in the day. A sort of back up shipyard to organize a counter strike. They still have to move resources there. 

  11. Taking into consideration the following things:

     Raider are gone in war server because they failed to help/encourage people to stay/join the lil nation

    DLC ships are not good like a crafted ship with full pb

    Commonwealth of Poland don't have an home ( maybe give them a home could be nice) 

    Solo player want also to have ships with port bonuses. 

    People whit alts with also take benefit to this proposal:

    What about make a National shipyard where you have a budget of 1000 br to use every day to craft ships with full port bonuses? 

    • Like 2
    • Sad 1
  12. 4 hours ago, BuckleUpBones said:

    What about all the new players who quit the game because exam 4 is to hard for them, you actually need some OW experience to pass it, DLC starter packs would be perfect.

     

    Note: Final exam is for experience players who have reset there character so they can advance to M&C, as stated by Dev's. The final exam is not for new players, please do not imply ("After the final frigate Hercules") that the final exam is for new players.

    When I joined this game at the end of August beginning of September I tryed every day the two exams. They are hard but not impossible and on internet I found some guides. After that I captured a t brig with my cutter and I started to trade.. Is hard but not impossible. 

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