Jump to content
Game-Labs Forum

Conte D. Catellani

Members2
  • Posts

    351
  • Joined

  • Last visited

Posts posted by Conte D. Catellani

  1. well DLC ships and alts are also  pay to win 

    The player with the DLC Ship  dont have to look around for Teak and White Oak like the one that just crafted his ship in the shipyard. And when they meet the second will lose a lot respect the first one. 

    i dont like mobile games because the screen is too small but i enjoy spend some money in ships in WOWS if that helps dev to hire more people to have more contents. marketing managers to have more advertisement and so on

  2. we could look at that like at the BCE Quantitative Easing:

    people who dont have time to travel around or fight enough, use  doublons to buy resources to craft ship of upgrade building

    That will make happy people who sell resource so they will gain more reals for their purpose , crafting ships, crafting upgrades and so on

  3. That's a good point.

    Once ago i suggested the gold chest or the gold indiaman DLC: you pay 40€, for example, and you have an indiaman gold with inside 500K doblons or more .

    Is possible to think at more cheaper one. gold LGV, gold Trade brig, gold trade Snow, gold t Lynx , cold cutter gold chest.

    That will help to make useless have an alt to craft more trade mission

    • Like 1
  4. 1 hour ago, Conte D. Catellani said:

    Every  harbor has a  tavern where,  daily, fisherman, sailor and officer ( maybe for some nation is better think at a naval officer club or circle)  spent some time telling stories and with a lot of rum, gin and whiskey they could say a lot of stuff, true or false, real or just fantasies like the legend of the Flying Dutchman

    after a lil cost to start the activity like  all the other structures, it drops some reals and maybe  few doblons. 

    Then the funny part is that: sailors will do everything for women   like to tell story to the bartender, at the buzzers,  or at the lovey waitress  so to have more information and maybe good ones, you have to give your brothel  tavern stuff to make it work better.

    We have a lot of goods that are not use to craft but just to trade that, from what i read, are not profitable like a time.

    So what If we use these stuff to craft special dinners?

    For example  we could use a cheaper  whiskey and pudding  to craft  a sailor date  dinner that give you a tale:

    There is a chest along the beach between Remedios and Cayo Romano: so you have to go there and check the chest you could be lucky or not

    A level up more complex could be the Tycoon dinner: Gin, Salted pork, chinese tea and maybe madascar jewels to have  a trade route for an indiaman 

    And so on..the top could be the Admiral Birthday: Burbon, more food, Ivory, Arctic fox pelt, Bufalo hides, french perfume, fine fabric, and you can corrupt an admiral and force him to betray his nation for the love of a pretty waitress and you could have without fight a Wasa 😁 or a permit to put on your trade ship to change your flag for a journey or the position of the legendary Flying Dutchman that could be a random ship maybe all to repair 

    That's a faster idea maybe i need to plan it better

    reworked like tavern

     

  5. 35 minutes ago, Cetric de Cornusiac said:

    Haha, in my role play as French Captain I was brothel and tavern owner on La Navasse for a long time already...

    Not that it had any effect on gameplay.

    Or what would you suggest those buildings would produce? One is thinking of morale boost or efficacy increasing... but we don't have a morale system outside boarding game (yet).

    Oh well i was more thinking at something like information, tales and so on.

    For example, brothels have often a tavern so daily, after a lil cost like all the other structures, it drops some reals and maybe  few doblon. 

    Then the funny part is that: sailors will do everything for women so you have to give your brothel stuff to make it work better.

    We have a lot of goods that are not use to craft but just to trade that, from what i read, are not profitable like a time.

    So what If we use these stuff to craft special dinners?

    For example  we could use a cheaper  whiskey and pudding  to craft  a sailor date that give you a tale:

    There is a chest along the beach between Remedios and Cayo Romano: so you have to go there and check the chest you could be lucky or not

    A level up more complex could be the Tycoon dinner: Gin, Salted pork, chinese tea and maybe madascar jewels to have  a trade route for an indiaman 

    And so on..the top could be the Admiral Birthday: Burbon, more food, Ivory, Arctic fox pelt, Bufalo hides, french perfume, fine fabric, and you can corrupt an admiral and force him to betray his nation for love and you could have whitout a fight a Wasa 😁

    That's a faster idea maybe i need to plan it better

    o7

    • Like 3
×
×
  • Create New...