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Zuikaku

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Everything posted by Zuikaku

  1. After my TF had battle in Adriatic sea, some damaged ships got teleported to my base at Balboa (Carribean) and others at Mogadishu. I'm playing as A-H, and have operatinal bases at Pola, Ancona, Cattaro, Spalato and Bar. This have never happened before and this makes playing campaign very, very unpleasant. Formations are permanently broken after avoiding torpedoes, lead ship is left alone with other ships circling far beyond unable to ever rejoin formation. Lowering speed of the lead ship does not help at all. Even on normal difficulty AI have too much financial boost. Italy defeated multiple times and left only with Sicily, Sardinia and Southern Italy is able to spam fleet of 8BBs, 4CAs, 38Cls and 18 DDs. And by spam I mean it was rebuilt from scratch in 5 year time (italian fleet was completely destroyed during previous wars). These are all new ships. And it is still building. How, when I struggle to maintain similar fleet with colonies and half of the Italy held?
  2. Ability to dock ships at allied ports and operate from allied ports. Ability to repair ships in allied ports. That woul'd give a whole new dimension to alliances. Now we can only resupply ships near allied ports
  3. Are TF orders functional at all? Anyone ever got convoy attack mission while TF with invade orders is close to enemy bases? Anyone got convoy defend mission when TF got protect order? If this is not functional, we can not replicate raider missions at all.
  4. Stop TFs from being teleported back to port after every battle when ships take minor damage! Or just introduce a button in TF screen so we can influence this like: cautious, stay on the station, ignore minor damage.
  5. Subs shoul'd be more efficient against capital ships and less efficient against destroyers and TBs. Also, sub action shoul'd not stop the movement of the TFs, instead of that if TFs pass over sub zone of control subs might get a chance to attack. Either attack occure or not, TFs do not slow down and cover entire distance.
  6. Yes, they just keep peppering me with lower techs and green crews while my ships struggle to land a hit with seasoned crews and better techs. At first I thought it was just unlucky battle but that kept repesting. After that I thought I made some terrible Cl design, but enemy Cls are worse tech and gunwise.
  7. Yes, loading times are excessive. And I'm talking about loading from SSD.
  8. Monthballed ships are still being recrewed if add crew button is checked. Please ,make engine to prevend adding crew to monthballed ships! Good thing is that minor allies finally buy monthballed ships. Not only that, but they actually compete to get them!
  9. Yes, long barrels shoul'd have price and downsizes.
  10. What feels bad are torpedo boats able to take 2 exploding torpedo hits and continue to sail with 2 or 3 compartments flooded. Torpedo hit should obliterate small torpedo boats in most cases, spreading damage to multiple compartments horizonataly and vertically.
  11. Since last few patches my losses increased significantly. Turkey shot battles are no more. Now you can not destroy big AI fleet with few of your own. Going with obsolete ships into the fight, even with veteran crews, is now a very bad idea. Before it was OK. Small battles and battles with even forces are now more unpredictable and challenging. Overall, great improvements!
  12. Anyone ever seen TF with invade orders to generate convoy attack missions? It seems that only ship in port with sea control orders generate these missions. So, what's the point of invade order?
  13. Is it possible to make loading times shorter? Even with game on SSD it takes inexplicably long. You wait for a minute for ship editor, you wait when loading save, you wait when loading mission, you wait when exiting mission, you even wait when returning to main menu. OK, I csn understand waiting time when loading mission and maybe ship editor but exiting to main menu or loading save??! Why?
  14. Submarines are not gaining any experience after battles
  15. Realism panel! - please implement this as quickly as possibble! These constant buffing and nerfing of gunnery in effort to please both hardcore/historical and casual players is going nowhere. Realism panel with options to switch historical gunnery on and off solves all of these problems! And make everyone happy! Add late torpedo boats! MAS boats, Schnellboote, PT-boats are sll missing at the moment!!
  16. History... Before ruso-japanese war there was actually no any major fleet engagements that coul'd test torpedo boat doctrine. So next major test was actually WW2 where they were used extensively (and sadly these late models are completely missing from the game). Yes, these never achieved continuing results against capital ships and were used mostly as nuisances when visibility was low. Szent Istvan wasn't sunk cause of trouble with one of her shafts overheating but cause of the lack of proper and alerted screen so MAS boats easily managed to snuck invformation. What is wrong with the ramming if your average hit rate of the era is far lower than 1% at close ranges? Many ships of the era still got rams. Yes, you are right, at the end if the era this is still s game. You got all the right to play it as you wish. But you know, why are you talking about eras that you don't like playing? I guess you are playing later eras. Why do you want to mess up gunnery of early eras you don't understand and don't want to play? OK, you are playing missions at fast forward with minimum input, enjoying sniper shots all over the place where your team wins all the time as time is money and gameplay like this makes you feel good - but we already got many games like this. Do we need another one?
  17. My capital ships are dealing way to easy with TBs and DDs. Secondaries, especially casemates, are too deadly and accurate. Before, my BB divisions needed support of cruisers and other light units to fend of TBs, now, they can deal with them on their own in a matter of minutes. My division of 4 old BBs sunk 8 of the enemy DDs with secondaries in 5 minutes!
  18. Yes it was, it was something like less than 10% depending on weather conditions and other factors. What can trick you in most cases is volume of fire these WW2 ships coul'd pump out so it seems they were much more accurate than they really were. But if you look at something that can pump out 150 shells in a minute with 5% accuracy it will produce many hits quite fast.
  19. Why are you so impatient when playing the game?! Sometimes I just fail to understand you. Instead of enjoying the battle, you just seem to want to rnd it quick - why don't using autoresolve in that case? Early battles and low accuracy gives you some other options you can not use later on like ramming, point blank torpedo attacks or burnimg ships down...
  20. What woul'd be good accuracy for you and under what conditions? At somethish 1900 accuraccy was under 1% in good weather conditions at 1km range. Yes, I know, it doesn't fit well when you are used at WoWS laser aided gunnery.
  21. While we still lack many early hulls I'm strongly against wasting resources on more fantasy guns and super-fantasy hulls! We got too many of these already.
  22. Just prevent major nations from collapsing!! Instead, make them change politicsl system, lose significant portion of GDP and have a big increase in unrest. Just prevent them from collapsing, it's just not right!
  23. Game is unable to save ship damage properly. Ship ends battle with certain components damaged and in the next battle other components show up damaged.
  24. And now you'll get enraged WoWS crew "Im playing game at 5X whilst commanding 30 ships and something not right, enemy hit one of my ships please fix that the game is ruined for me" crying that laser arena is a way to go for dreadnought era naval warfare simulation. And they (WoWS crew) screwed up this game too many times so far, making it more arcade and less simulation. As I have said so many tines before, the only way to resolve this is realism panel. So that WoWS crew can have laser guided targeting and the rest of us realistic hit rates. Hell, now destroyers in 1900 can not get 3km close to battleships without being blasted away by secondaries every single time!!!
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