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Zuikaku

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Everything posted by Zuikaku

  1. I have noticed that fire control computers are missing. While we have various rangefinders, fire control computers are completely missing or abstracted. From manual fire control to Dreyer table, Argo clock and increasingly complex mechanical computers, they woul'd be nice addition to this complex and realistic game.
  2. Hi, I have noticed that some propulsion systems of the dreadnought era are missing. These are: - turbo-electric propulsion (like on the BB Colorado) - reciprocating engines mixed/coupled with low pressure turbines
  3. In Youtube videos I had noticed some things with diesel which I consider to be wrong: - diesels do not need high capacity funnels - diesels also do not need any boilers (it seems that boilers are needed by default at the time) - diesels are not ideal. Yes, they are weight savers but they produce serious vibrations which affect accuracy of the guns and aiming. German pocket battleships had some serious issues with aiming due to their diesel propulsion. Diesels in the game do not have any penalties regarding gunnery.
  4. That is great! what about auxiliary cruisers? They are very neglected in all of the games so far and I think that it woul'd be much more fun playing auxiliary cruiser (disguised as freigter) than playing submarine.
  5. Hi, are there going to be any commerce raider missions generated in the campaign game? The idea is to send warship in area to hunt enemy merchant shipping (single and convoys), something like Emden did. I also suggest ships can be captured/surrender, especialy lonely merchant ships. captured ships woul'd get you "prize" by refueling raider and adding certain amount of funds to your budget (while deprieving enemy for the same amount). Also I suggest adding new special ship class - auxiliary cruiser. In the ship creator we woul'd choose how to arm and modify her. Auxiliary cruisers woul'd be purpousely built for the role of commerce raider. Unlike regular warships when "commerce raider" mission is spawn it can approach ship/convoy, indentify them and decide either to attack or not. Unlike regular warship auxiliary cruiser is under guise, pretending to be merchant ship of neutral country so enemy will not attack her until it blows her cover (random chance) or until raider demask hidden weapons and raise the battleflag. Raider ships were very successfull in WW1 and to some extent in WW2 (e.g. Kormoran).
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