Yes.
WIP.
The campaign will be about fighting the AI and its designs, so this has to be one of the areas to get right, wouldn't you say.
WotS has fixed designed enemies, while this is good for a single campaign in a moment of time, it's impossible for developers to build multiple campaigns, for multiple time periods, encompassing six classes of ships resulting in thousands of ships. Meaning AI auto design for ships is the only option, it's here to stay and all the issues have to be resolved before release.
Keeping auto enemy design assigned, in task of getting it ready, and for us to encage in this task (if it's so), is the the right call, IMO. Calls for all designable have been around since birth, they know.
My workaround is to split every capital ship up into single ship divisions, it works.
But remember Dev's have always said, and wanted, to get a working draft of the campaign out before addressing any other issues, they have done just that.