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Skeksis

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Everything posted by Skeksis

  1. Are you so sure about that, by CCs alone it seems to me it’s 50/50 of historians and ‘hey let’s pack this ship with as much firepower as possible and shoot-‘em-up’. I'm not going to knock over those guy's who just wanta to play with freedom.
  2. FYI... Game balance - Wikipedia Some interesting passages there.... "Most recently, game balancing takes players more into account, especially regarding the player created “meta” "Improving game elements (and sometimes game mechanics) is called buff, a devaluation is called nerf. Both can be achieved indirectly by changing other elements or mechanics or introducing new ones" "If a game is to provide a continuing challenge to players, it must also provide a continuing motivation to play. The game must appear to be winnable to all players, beginners and experts" "The highest goal of balancing is always preserving or increasing the fun or engagement" Game balancing is very important, wouldn't you say.
  3. Given that this is foremost a ‘campaign game’, multi-player should be based as such, not as one off battles format but in a 'global campaign' format. Such a game could potentially have 10 players. If Dev’s did consider multi-player then why not go the whole hog and make it a 10 max player MMO, that’ll be something distinctive! maybe even worth developing. PS, as turn based it would work since a turn would only execute once all players have click a ‘ready’ button. Servers would be hosted privately. Players to have the ability to toggle AI control of their nation so the campaign could advance while AFK.
  4. good point. Diesel engines don't need super big funnels, model-wise. Technically, there should be a selection of top tier, max out capacity carrying but much smaller sized funnels.
  5. No need, just repeatedly click the 'Auto-Build' button, works on any class, any time frame, to a point you can make out what the AI is doing.
  6. What changed was the introduction of a two targeting system, for mains and secondaries, but what didn't change along with that was the ability to select HE or AP for either target. But the ability does make sense since one target maybe armored and the other not. If mains are targeting an amour battleship with AP, and the shell type is set to AP, and secondaries are targeting a destroyer, will small guns still be effective as describe? Or will we have to set to HE to get this result^^^ and have mains shoot ineffective shells. Do you see the issue? Just trying to outline an issue with mains and secondaries where both are being govern by the same selected shell type.
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