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CajunNavy

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Everything posted by CajunNavy

  1. If I recall correctly, I used 5 DD's with 5-6, 5"guns and one torpedo. Tech option was guns. Speed was around 24kts and I armored all I could. The best situation was when the DD's started out on the off side of the BB, away from the enemy. I detached them and started pounding the first TB I could see. The BB engaged one CA until it was slowed some, them went after the other. I brought the DD's around the BB to engage the TB's. I got them all, but the BB had to sink the last two at ridiculously close range. Keep all ships at cruise speed, HE, aggressive opening fire and aggressive torpedo (do each ship individually for fire and torpedo). Prepare to always disengage a DD from the division and fight it separately. I got the ships I wanted and just keep fighting the same battle till I beat the sorry little buggers. LOL Good luck and good hunting! CajunNavy
  2. Thank you for the reply Nick. I know you guys are working on it. Also, I recognize you're obviously correct. I WOULD be worse without this game mechanic! LOL I can get along just fine. Thanks again for the reply. Ya'll have a remarkable achievement already. I love this game. Thank you! CajunNavy
  3. I think this is the single hardest scenario in the academy. Thanks to you, I got through that Fleet action! And it was tough. LOL The problem with Destroyers vs. Torpedo boats is the time limit. I kept fighting the same battle over and over till I got lucky. I used 5 destroyers optimized for gunfire. I put 5 - 5" guns and one set of torpedoes per ship. I armored the ships as best as I could, keeping their speed at 25kt. I finally learned to fight at a distance between the two fleets and have the BB fight the two CA's. After a few TB's were disabled or destroyed, I closed the range and aggressively fired torpedoes. The only ship left was my BB. LOL! But she got the last two TB's. The CA's were banged about but I stopped firing at them to concentrate on the TB after a while. I think without doubt this is the hardest scenario I had to fight. I am trying it again. And again. 😉 CajunNavy
  4. Hi Guys, I have finished all the academy and what a ton of fun! 🤩 You really are doing a superb job. I love almost everything I have seen and greatly appreciate your hard work. I know it will only get better the more time you have to work on it. The only dislike I have (not a criticism at all, just a dislike!!!) is with the auto flagship change. I mentioned it in another post, and I fully recognize the logic in doing it that way. You may not be able to change it because of allied divisions or transports, and that is fine. I understand and can live with it if I have to. I mention it again, not to belabor the point, but to share some unintended problems with not having the player change flagships. One example is when I had a perfect crossing of the T. My flagship, first in line, lost an engine. The second in line had already received some minor damage reducing it's speed, so the program changed the flag to the third ship in the battle line. This caused the first two ships to drastically begin to change course, ruining my crossing of the T. The enemy was coming straight at me, so my battle line speed was not too important to me at that time. Another time the program changed the flag to a ship with a disabled rudder. Not exactly the situation I would have picked. LOL 😉 There are others but I think you understand my point and, like I said, you might not be able to change it. I would like it changed, but if not, I can always chalk flagship issues up to the fog of war. Thank you again for your continuing awesome work! CajunNavy
  5. Hi Guys, I just finished another awesome battle. Thank you all so very much!! I have a quick question and a major shout-out. My question is the info in the ship's log. It gives something like "88:31 - BB 13'' shell" etc. etc." Is the 88:31 the amount of time into the game? For example, one hour twenty eight minutes and 31 seconds since the start of the game. Also, I found the weather report in the barometer. EXCELLENT!!! Thank you all for working so hard on a fantastic game experience! CajunNavy
  6. Nick Thomadis, Thank you very much for the kind reply. I understand the logic in doing it automatically. In the big picture, it is but a tiny thing.😉 I was requesting it because of what happened to me in a recent game. My flagship was changed to the middle ship of the division, which resulted in me having two collide, as I thought I issued orders to the flagship (lead ship), but it was no longer the flagship, a different ship was. Then, in the thick of combat, the new flagship was switched back to the original flagship! This was very confusing to me, it had my ships doing all kinds of bizarre maneuvers and it gave the enemy some really easy pickings. Had I been able to manually change flagships, I could have done it in an orderly fashion and retained my battleline. Thanks again for the reply. Ya'll are doing a superb job! CajunNavy
  7. Niomedes, Yes, I was finally able to do it! LOL Thank you very much for your advice. I helped a ton. CajunNavy
  8. I absolutely LOVE the game! I know it will only get better! 😁😁 But please, PLEASE stop my flagship from automatically changing in mid battle! My flagship will receive some damage and before you know it I have a new one. It really severely effects a line ahead battle line! I would much prefer to manually change flagships if it becomes necessary. That way I can plan the transition. It is the only thing I really hate. Thank you again for all your hard work. It is an amazing game already. CajunNavy
  9. Yep, this one is very tough for me! Is anyone else under fire long before you pick up the enemy?
  10. Niomedes, Well, obviously my game doesn't like me as much as yours likes you! LOL 😮😮 I outfitted exactly as you suggested. The HE shells were amazing. However, I ran headlong into two BB's with 457mm guns and a BC with 355mm guns. 😶 Also, I was under fire for 6 minutes before I sighted the first DD. I lost one BB before I had been able to ID the BB's by name. Also, which hull did you pick to get all those secondary guns? I don't seem to be able to get that hull. Thanks again for your advice. I'm getting closer to killing 70% of those suckers! CajunNavy
  11. I would like to amend 1a). On closer look most of my 4''-5'' casement guns DO fire at CL's and DD's. I guess I paid too much attention to those 8"ers I had.
  12. Niomedes, Thanks again for responding. I am obviously doing something wrong. I gave up some underwater protection to get 5 BB's. I had 8x16" guns and from 1.5-15'' armor. I got the best gun director I could and 24kt speed. The closest ship to me was a CL, followed by a CA. By the time I got one enemy BB OOA, two of my BB's were sunk and one was OOA. I finally ran out of ammo without sinking one enemy ship. Both of my sunk BB's were torpedoed by DD's after suffering engine and steering casualties. Frustrating! LOL CajunNavy
  13. Thanks for the response. Unfortunately I have had no luck whatsoever hitting the ship closest to me and working my way up. The ones closest to me are 4 DD's. If I took the time to deal with them, I'm two BB's down and still haven't hit an enemy capital ship. It makes for a long evening. I will try to do as you say by running away from the DD's. Again, thanks for the response. CajunNavy
  14. Hi Guys, Awesome job!! I absolutely love what I have seen. All the kudos in the world to you developers! 4.0 I would like to respectfully mention a few things for your consideration: 1) Fire distribution is a problem. I am stuck at "Sink a fleet". There must be a way for 4 BB's to fight 2 BB's, 1 BC, 1CA and numerous DD's without separating my BB's into single ship divisions to distribute fire among the major enemy platforms. 1a) I hate seeing all those beautiful casement guns blasting away at a BB while three DD's move in for a massed torpedo attack unmolested. Being able to assign targets for other than main batteries would be great. Or at least some design system that has them fire at the most dangerous (and close) enemy units. 2) I would absolutely love to have an option to see enemy range in yards. I would love it. I'm kinda old fashioned. LOL 3) I would love to see the enemy heading. I don't need bearing because I can see them. But it is really difficult fighting by looking at the enemy up-close and estimating their heading. 3a) I would love to be able to see my own ship's headings. I scramble all over the place trying to get my divisions aligned to the bearing I want. But it is pure guesswork. I would also like to be able to steer a course instead of "Right Rudder 10 degrees", but that may just be me. 4) I would love to be able to get a damage report, i.e. "We have one 14" turret, two 8" casement guns and one 2" gun out of action". Anyway, thank you again for a superb job! CajunNavy
  15. Hi Guys, I love the update. Excellent work, thank you all so much! However, I don't see a sign in for my Admiral's Edition. Is it included in the update or did I make an error? Thanks, CajunNavy
  16. Thank you for all your hard work! Excellent! CajunNavy
  17. sterner, excellent fun. Many thanks to you and the team. One of the things I think could be added is double shotted guns. That might give my poor frigates some help with those 68's. Again, thank you guys. CajunNavy
  18. pandakraut, thank you for the information, I greatly appreciate your quick reply! sterner, thank you. I have contacted them and will be upgrading to Admiral. CAPT E, I discovered that if you use the QWES keys, you can move the view around the battle space. It really helps, and I think it may resolve my issues with the orientation of the two maps. More play will tell.
  19. One final question, I bought the Commodore edition, which I now regret. Is there anyway to upgrade to the Admiral addition? Or would I need to buy the whole thing again? I want to support the developers, but I don't want to be crazy. LOL Thanks, CajunNavy
  20. Additional thoughts/questions. I love Rule Britannia in the introduction, but I don't recall seeing anyone quoted other than Lord Nelson. I think it would be nice to have additional people's quotes. Also it appears the crew can fight fires, possibly also pumping the ship. Are there any plans for other damage control efforts on the part of the crew? Such as shoring up bulkheads, repairing shot damage below the waterline, rudder repair (I doubt that would really be possible in battle), moderate sail repair and additional pumping of the ship? I mildly dislike the boundary lines in the middle of the ocean. Do they represent shoal water, land, reefs etc.? Or are they the end of the playing area? I ask because the enemy ships seem to be able to come and go from outside the lines. Thank you developers for all your extraordinary work. This is wonderful. Cajun
  21. Hi, I love just about everything. 1) Graphics and sounds are awesome. 2) Ease of forming battle line. Excellent 3) Sails. Man, they move around the yards like I was watching a movie! I most especially love how the sheets will back and fill when you come about. And you can get in irons if you're not careful. LOVE IT! Heck, I don't even need landing operations. LOL I would love some gauge/timer to let me know when my broadside will be ready, but that is really not necessary. I would just like to know I ABSOLUTELY HATE the orientation differences between the main map and the mini map. In the battle (not the tutorial) the mini map is oriented North/South. The main map is oriented to leeward, in this case SSE. It is confusing to say the least. I would rather not have the mini map than to have it be so confusing. Cajun
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