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Wind

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Posts posted by Wind

  1. 58 minutes ago, vazco said:

    I've been at sea many times, including a replica of a ship from NA period :) Even if you have a spotter, you often don't see an incoming vessel until its really close.

    That is what spotting circle for. Preset distance that triggers this or that sound. Make it smaller to see clearer. No rocket science. 

    P.S. read O'brian books and see how efficient spotters were. 

  2. 14 hours ago, vazco said:

    This would hurt hunters. If a trader trades AFK, it should be his risk. I say this as someone who always trades AFK and rarely hunts traders. 

    Is similar with surprise attacks on an unaware enemy. 

    That is reality, there was always a spotter up in the masts. 24/7. NA is realistic, so. 

  3. On 5/30/2018 at 11:13 AM, Captiva said:

    I have suggested most of these a few times in the past. Don't know if it's possible to add or impossible to add; I've never heard a response either way from the game developers.

    "4 bells, eight bells" etc. and "drum beat to quarters" when you press 'Attack'  or have been attacked,  have been my higher priority wishes. "Land Ho!" would be nice to hear if, for instance, you haven't been within sight of land for a given amount of time (to avoid hearing it constantly). 

    All of these ship and crew sounds should probably have the option of being turned off in the sound options menu.

    It must be as simple as possible, too many bells would be annoying. Variety of sounds is a must. 

  4. @adminSimple sound signals is all we need. Realistic way to notify Captains of their surroundings. 

    New Day - 2 Bell rings

    Enemy player is attacking - Drums (Call to Arms)

    You are attacking - Men shouting and whistling, drums and swords clanking. 

    Port Spotted - Long bosun's whistle 

    Land Spotted - Land Ho! with a bosun's whistle sound. (Disabled at night)

    Enemy Player Spotted - Sail Ho! with a bosun's whistle sound. (Disabled at Night)

    Leaving Safe Zone - Trumpet sound + Arms clanking and stomping sound. 

    Entering Safe Zone - Harp instrument sound. 

    Storm - 3 bell rings + 3 bell rings, repeated one more time after 1 minute (3+3+3) if you are entering the storm.

    *'Enemy spotted' does not indicate where the player is. All it does is just triggers spotting radius for the sound. Player then must be on alert and search for that player. One sound for multiple targets.

    *'Land Ho!' - charged only when there is no land in sight for over 1 minute in 360 radius. Once land is visible on the horizon it will get triggered. 

    *'Port spotted' sound - only triggered when port name appears. 

    A large invisible circle reaching out to the end of view distance on the horizon is a main sound trigger, but during storms such circle must be smaller. All spotting sounds are disabled during the night. 

    • Like 18
  5. 4 hours ago, rediii said:

    Fix RvR

    Make safezones realy safe pve heaven and give a message leaving them. Close holes in between safeports

    fix pvp zone roe

     

    Thats the biggest issues with existing mechanics atm. Safezone hybrid is not working. RvR and pvp zone issues are known already

    These suggestions keep returning again and again. I would add a rapid bell sound when leaving the area. 

    • Like 2
  6. Thanks. Ship sails need work, they are just unrealistic and imho ruin the whole video. I hope Devs improve them. They are always filled with wind, no wrinkles and no texture. Other than that video is nicely done. 

    • Like 1
  7. 3 minutes ago, Hethwill said:

    With no replay function there's little we can do other than act spectator and hope for the best.

    ||N8|| does plenty of good direction machinima, with Arma, NA, IL-2 and other games. His NA cinematic was done still in Sea Trials. His tricks and tutorials are excellent.

    The latest Bellona video from Sir John is perfect text book focus + camera movement usage.

    Could you share a link for Bellona video plz. 

  8. 5 hours ago, Anolytic said:

    Cool videos! 

    ...not sure how the CGI of million dollar TV- and movie-productions should work as a "guide" to those hobbyists and amateurs making Naval Action videos though. Or how these details should be copied into NA unless all the players were to get free supercomputers to run them.

    Mostly camera placement when recording videos. Angles, location and movement. Not all born to have creative thinking and that is completely fine. Videos are full of details that NA could use. 

    Quick list

    -Sails

    -Water color

    -Lights

    -Sail damage

    -Port structures and their possitioning

    -Fog, storm, lightning

    -Fire, explossions

    and so on..

    • Like 1
  9. 3 minutes ago, Hethwill said:

    There's a huge chunk of my contacts playing Post Scriptum until the test servers close ( tonight ). So I guess that's a big reason on top of others.

    That explains why ) I checked stats and it was over 60 guy difference. How is it that game so far? Is it worth it?

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