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Wind

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Posts posted by Wind

  1. 10 minutes ago, uneasyrider said:

    Before commenting maybe you should read the entire post, i.e. before commenting on something thourghly read the content before opening the pie hole and going fishing. Want more new players to pray on? If so be open to new suggestions. My suggestion is reading and the subsequent comprehension there of is fundamental. 😉

    Get used to trolling and post derail when posting on these forums. Only Dev posts are controlled and cleaned it seems. Go through some suggestions posted by people and see what I am talking about. 

  2. 4 minutes ago, Hethwill said:

    How to intercept the Mail Packet ship in the high seas ?

    you can't and don't need as hundreds will be sending items and sharing passively.  Example other games allow you to send any legendary swords, outfits to anyone. 

    Once per hour I can send 1 gift of resources and 1 gift of all other items. So, 2 mail per hour would be a nice start. 

  3. On 4/30/2018 at 6:21 AM, admin said:

    I don't know man. We had auto loot and i like this implementation better. Its not like we randomly place the enemy ship far away. Where loot is - is under full control by the player.
    Auto loot is impossible technically due to reward system rework last year. 

    Can you spit out floating loot around the ship? Barrels and boxes. It would be much easier for guys to pick them up by just clicking on them without stopping. 

  4. 6 minutes ago, z4ys said:

    It's a 2 guys dev team. I don't know what people expect them to be. 24h forums active plus the rest of the 28h day coding?

    I know everyone feels to be important and wants instant answers by devs but where would we end up?

    Looking at the game and suggestion thread I see many suggestions that got in-game. So it seems to work.

    What happened to the rest? Newcomers mostly feel abandoned when they see no replies or updates. I know this from other game forums. People quickly get upset and leave. 

  5. I would divide ships into classes. 

    1. Starting

    2. Battle 

    3. Trade

    Starting - all small ships restricted from joining battles vs higher class ships or numbers, can be attacked by the same rating ships in 1 vs 1 only. 

    Battle - Heavy Frigates and up are open for all actions

    Trade - restricted from entering battles , but can be attacked

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