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Licinio Chiavari

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Posts posted by Licinio Chiavari

  1. 4 hours ago, Lars Kjaer said:

    Carefull mate - last time I suggested slavetrading/liberation I got a permanent ban point..

    Is playing a wargame meaning being in favour to real world wars?

    At that time owning a slave in the New World was as normal as owning a smartphone today.

    If we had a detailed economic management (like Patrician serie) slaves should be fundamental part of it, if realistic.

    Granted it is not our case, it can be considered not necessary, and not adding "slaves" as trade good, a good idea.

    Still I am missing something about the ban.

  2. 2 hours ago, Palatinose said:

    Yesterday I sank 6 ships: a frigate, an Indiaman, a Connie and a Hermione, an Aga and a Requin. Overall it was about 250 dubs directly to the chest and about 2.1k dubs of which i only managed to bring back home 250 of the frigate. Overall it were about four hours of gameplay and ofc I had fun. Last week i sank a T Brig with 6700!!!! dubs aboard. I'm not complaining, just stating that these numbers seem weird to me. I have a couple if alts i use for trading otherwise i would not be able to actually sustain this type of gameplay without being forced to PvE. 

    I wholehearthly agree, as to similar previous posts.

    PvP is not economically profitable even for successful PvPers, like some who wrote here. Not to speak about more casual players, and so less successful.

    We should not to end back (pvp marks) to successful solo raiding being economically far more profitable than trading.

    Solo raiding is at the moment almost sustainable, even if less profitable than trading...

    The problem, as nicely pointed by @Christendom, it's the supposed endgame PvP (RvR and PBs) being usually in total loss.

    And, especially, that mindlessly killing AI traders is even more profitable than trading and raiding.

    • Like 1
  3. On 1/13/2019 at 9:04 PM, John Cavanaugh said:

    What if, for the sake of argument, and this is probably not the best part of the forum but it is on topic to subject at hand, a group of SOL and one privateer with 12lb caronade tagged an AI fleet. The SOLs were tasked with boarding the SOLs while the privateer dealt hull damage. The privateer would in most instances get the kill at minimal risk. An exploit yes but not outside of the rules such as they exist

    Good point.

    I would personally move the light/frigate/lineship feats to only PvP.

    Farming doubs in PvE is already simple, fast and profitable.

    Bettergiving an extra for successful PvP, granted already so many way, here pointed, to exploit AIs.

  4. 9 minutes ago, Banished Privateer said:

    The difference is that we were at war with both pirates and Russia. Last war between Sweden and GB was like 1,5 year ago?

    In general we can say Sweden didnt go at war for a long time. Mainly busy, if ever, defending, just in case.

    That said: let me understand the logic.
    If 2 Nations fight the same enemy(-ies) and they never fought a war between them, it's being "in the same bed".
    If 2 Nations fight the same enemy(-ies) but they fought each other in a closer past (still not recently), it's not being "in the same bed".

    Is it right? Because I feel a bit of lack of logic.

  5. 3 hours ago, Banished Privateer said:

    Attack Cartagena or Santo Domingo? Hell, what about Sant Iago right outside Jamaica or Jeremie, the nest of Sweden. But GB is in the same bed with Sweden 😏 Also, it would be too challenging for them.

    And Prussia is in the same bed with Russia... And a bunch of pirates often enjoys the very same bed.

  6. 1 minute ago, Banished Privateer said:

    Just to remind everyone how 1st generation of Prussians got wiped out by GB attacking their ports (and some other nations too). Prussians lost all their core ports and almost all of them quit. Same happened to Russia losing Kidds/Bermuda ports and Poland using their core bases at Barahona and Les Cayes (even if Vazco tries to disagree with that). 

    @Intrepido if rediii and HAVOC want "content" and "fun", they should attack some useless ports and just solo-flip. Instead they go for multiflips with Sweden and Denmark and attack core Prussian ports. I don't call that content nor fun, I call it attempt to annihilate Prussia and win the war by all means. 

    I could agree that being steamrolled (by numbers, quality, or even both) is unpleasant. And I was on the receiving end spending quite some time as USA and during Spain collapse.

    Still I dont sincerely understand the mindset of a bunch of players (and a few clanmates) about (double standard) fairness.

    This is (naval) warfare.

    No fairness in war. If I have numbers I would use numbers, if I have quality I will try to exploit it.

    As if I have faster/nimbler/sturdier/more armed/better boarder/better whatsever ship than my enemy I will (try to) exploit my strenghts on enemy's weaknesses.

    And it is not only fair.

    It's commander's duty (and measure of his wisdom).

    • Like 3
  7. 4 hours ago, Black veil said:

    Hey John u sure it was 15 Spanish ships? Outside Kpr to be honest last few months it was just a requin destroying Kpr wasn't it? I've only ever seen 15 or more Spanish players once and that was at habana when 23 ships came out to kill 4 of us but 11 of them sunk and then the rest ran away? 

    When I today FENIX (at that time VIXIT) were Spaniards surely @huliotkd and I camped Jamaica daily. So I'm speaking last summer. We moved Pirate in Fall.
    But Spaniards came also in numbers with Bellonas squadron (I have some pics of them in line "locking" KPR channel). Still rarely we got a fight. So we kept mainly raiding in 1-2 requins and some frigates.

    So yes. It happened.

    And Hawkwood is right. Till collapse of Spain (and reduction of France) and so until HAVOC arrival, GB was the most smashed nation.

    There's still the mindset among a lot of raiders "A BRIT! ATTACK!". I never got so tagged in sight when I was Pirate :D

     

  8. 1 hour ago, Beeekonda said:

    kamaa and LaHire are in the same clan btw ( ͡° ͜ʖ ͡°)

    Indeed.

    And I fought them both in Bahamas in last days... and they didnt look like exceptional captains (and I am saying that... not some super elite one).
    Honestly only good at, trying, running from a (smaller) enemy squadron (2 Requins + 1 Hercules and, later, 1 Requin and 2 Herculeses british hunters vs. 4 French Herculeses - them plus a couple more friends).

  9. On 1/6/2019 at 12:01 PM, jodgi said:

    This is natural and alright. Most people are ok with someone beating them with skill and experience. 

    "Most". I'd say a share. Because I heard too often about cheating or P2W ship insults. Not understanding, not even thinking that they have simply not a clue.

    On 1/6/2019 at 12:01 PM, jodgi said:

    I dunno. I asked to join RAKERS when I was still in Privateer back in Sea Trials. My first duel with Doran was in Privateers. I died fast and bad but I learned a ton. If people are truly open to learning the skill gap is a forte and not a problem.

    (Doran did put us all through manual sails and maneuvers training, not unlike tutorial, then it was duels, duels , duels often with debriefs after.)

    Again: it's the mindset. Coming from Global Server that was pretty quiet I got shocked by continous farming of US Coast and by plenty demasting (I rarely found demasters in Global).
    I got enormous losses helping Coast Defense... then I started never sailing a fast tagger (and any ship in general) with FR Rig+Wingeout as a minumum.

    As said: it's a mindset. And it's a rarer mindset that you're considering. Even among our small community.

    And very steep learning curve in NA doesnt help neither... even if the reason (for veterans) to keep them interested and that motivated them initially.

    On 1/6/2019 at 12:01 PM, jodgi said:

    I know, I just doubt it works as a game experience. I believe it's the combination of full loss loot and asymmetrical warfare that makes us struggle with keeping players. It's hardcore, cool, correct and logical but I believe too many players struggle with motivation to play when they have to grind cash and things (PvE) after losing stuff in a (frustrating) lopsided fight.

    I believe almost all players want nice fights, if you make it exceedingly hard for that too happen you have created a problem.

    A - Being (again) a war simulation... it's warfare. And it ends up following similar rules. Best Commander is the one winning a battle before even starting it (choosing the situation, the time, the gear, the position for his outmost advantage - usually plainly NOT a fair battle).

    B - On one hand we could want to have close to nothing priced ships... so plenty and relaxed throw-away. On the other we are playing a (supposely) meaningful MMO. With RvR.
    So losing flagships (like 1st rates) should be a pain and the effort they need to be built create their value.
    That's still too low for many super-rich veterans and big clans.

    Economically NA is a pain for new comers (that's bad) and a breeze for veterans (that's bad too). Another point widening the gap.

    C - Nice fights are meant to be balanced and "close". That's first and foremost impossible in a MMO enviroment. As already stated.
    Moreover meaning "close", this leads to KD ratios close (in theory) to 1:1.
    So you're saying people want to spend bulkloads of hours and then cash/resources ingame to fit a good ship... having 50% chance to lose her every "nice" fights (also called duels).

    I say: no.
    In a meaningful RvR MMO with full loot/loss and working economy, 50% loss chance is unbearable. And economically unfeasible.
    In NA moreover impossible. Take into account 4/5+ ships costs + high tiered gear for them... and you already know it would be a suicide playing this way.

     

    Then you'll add: you do not need a 4/5+ ship with shiny mods to win. Yes. True.
    IF the enemy has them and he's a noob and you're a veteran, it's true.
    But if you're facing an inferior enemy still experienced and with clue and half (and there're a lot)... this long list of +2% he has more than you will matter. A lot. And you know.

    Therefore next natural step is asking: why in the hell should I give my enemy a edge of X% on these stats?
    That leads (again) to high geared ships... that are precious and rarely blindly risked.
    I can be experienced and on a super ship... but if I got badly ganked, I'll have an high chance to lose in any case. Even versus inferior players in inferior ships (not total crap, obviously).
    And when not losing to a gank of not so noob captains, we end up in the infinite repair stuff... that are those permitting to supergeared veterans to HUMILIATE bunch of casuals even with impossible odds.

    So, not randomly, I'll move with a group of similarly experienced players on often similarly geared ships.
    That will rarely found an enemy of same strenght. So they'll kill on sight (also granted low population) simply anything on sight.

    Unluckly targets that will be the usual demi-noobs with simply ZERO hopes to survive. That will keep being smashed... and kicked away from the game.

    So: how to put a stop to this vicious circle?

     

  10. 5 minutes ago, Baptiste Gallouédec said:

     

     I agree for that, i was thinking the 4 friends vs one ai, sorry, but four friends in 7th rate players could do it and cap a surp, niag, cerb or reno, or at least be told they can achieve it as a group effort, even if this require a little practice, moreover it can be fun. Ask you nation for ship or money idk, even simple tips, it's a mmo game.

    One of my best memories in game is still my first week battle next to 7 friends in 6-7th rate vs one ai constitution, our flagship was a mercury , and the constit looked like a Titan, we lost but had fun.

     

    But maybe new players could get 3 to 5 dura for any of their ships during their  first week or 2, i don't think it's technically doable but for sure that would help, everyone hate the basic cutter.

    Basic Brigantine should be advisable, also because experience (especially in sail handling) on a Brig is useful on bigger ships.

    Practice on cutter (and other 7th rate fore aft being the Privateer the heaviest) no: totally different.

  11. 3 minutes ago, staun said:

    it is at best a very slim escape route for casuals and traders. How often do they actually have a chance to escape a battle when you attack them?

    Rl can be a bitch. But where should the cut be made, if there should be one on a war server? We could easy limited every fight to only 20 min. Why should it be 1 h 30 min?

    Yeah but lets be honnest about that. The game have changed to push ppl out of the safezone, on demand from the huntes. The time a casual player ore a trader spend in a safezone is basicly nothing,

    Well on the last point I have to say, It is all about you. To follow your logic I could easy say.: I only have 20 min game time, so I should not be forced to fight for more than 20 min ore lose it all.

    I am always amaced when the hunters actually think they are the victims and we need to protect them. 

    I am not a victim. And my hunters were not defenders. They were ALOHA :)

    Honestly I thought about that after reading others' whines. Not mine. Mine is a witness of what can happen.

  12. 2 hours ago, staun said:

    Value if a ship. Pretty sure it can be calculated based on a data base on average prices. So most in real ofc, also some price in Dubloons. Lets say in range 2000- 4000 dbl, depend on ship. It should not be cheap to dodge fights.

    if its get to cheap, ppl will just use it all the time. You think about how it affect the hunters to fight for a couple if hours a couple of times. How do you think it will affect the players that get killed. Knowing they can’t do anything about it. You just teleport out, get back 1/2 hours later kill another guy and Wupti teleport out again. 

    As it is now it is allready hard to set up a defence fleet. As you said your self. They had to chanse you for 4 hours and then they still didn’t get you. How harder do you wich us to be to defend new and casual players?

    I understand the point. Still on one hand is an escape route also for casuals/traders.

    And we should not forget the RL part of the problem. I have to know a limit.

    From a defender PoV. A) there's a different RoE in safezone.

    B - we can modify a bit taggin circles to give a slight more advantage to hunters.

    Still I point out it's more a part of RL, or quality of life for me: it's not acceptable that I could be locked in game indefinately or I have to "lose".

  13. 13 minutes ago, staun said:

    I am fine you want to jump back so you don’t risk loose your ship. I just don’t think it should be as cheap as you want it to be. Keep your ship. But you loose all in your hold and have to pay a compensentation for dodging a fight. Half the ships value do seem cheap to me. 

    You actually want to use that mat as an argument. Lets put it right. You have tried it once in a couple of months. You do lets say 2 fights a day. 26 days a month. So you get it in 1 fight out of 104 fights. It happens to you 3-6 times a year, where you might have to fight ore give up your ship.  How many times do a casual player ore a trader loose a ship a year because he is forced in to a fight. Think his problem is bigger than yours.

    I think the problem is bigger for trader and my idea helps them too, especially in case being catched with a fleet.

    Still eternal tag being less likely for them: usually pretty slow, so on trader (with fleet especially) you end catched and sunk pretty fast.

    High gear ship vs other high gear team is more likely to end in a loop of tag-run--tag-run (not last due to force sail mods... Making a ship slower in OW but faster in battle).

    Honestly I am thinking more to the RL issue and limits more than punishing people to successfully escape from a (hopeless in these cases) battle.

     

    PS: value of the ship based on what? And realism wise what's the sense?

  14. 1 hour ago, staun said:

    C : Punishment?, It is only pixels. It is no different from when I leave the safezone. Plan a traderun. I might also be forced to spend more time than I planed. Are we talking about no player from they leave the habor and return to habor, not can be forced to more than 1,5 h gameplay.

    D : Yes sometimes you either have to fight ore spend time running. But lets be honnest it is not 1 of 10 battles like that. Not what I have seen atleast. 

    In a full loot/loss MMO they are not only pixels. Some of these pixels could be equivalent to dozen-hundreds hours commitment.

    My point was indeed having potentially a maximum unespected extra time online of 1h30m: if you get catched right before arriving, worst scenario will keep you online a single battle maximum timer. And 1h30m extra commitment is still quite a lot but cant be less in any case: if you got tagged you have to ready to fight at least a full battle.

    About unlikeness of such situations... Happened 3 times (Yordi, me and another friend) in a couple months so 3 times on a bit more a dozen active players. It means on approximately 1000 players rotating it is happening 150/200 times every two months. Even keeping a lower value (like 120), we are talking of this situation (or similar) twice daily.

    How dangerous for player retention could this be thinking to a (hopefully) far more populated game?

     

    • Like 2
  15. 1 hour ago, Bodye said:

    Hello can you maybe consider adding some sliding multiplier from previous crafting system, because as you can see on picture Im forced to click 160 times to change ingots into upgrade and it's a little annoying.

    download.png

    You're too rich.

    If you have so many, gift a share to others: they'll happily do the clicking 😎

    • Like 3
  16. 2 minutes ago, Banished Privateer said:

    Invisibility has flaws. Let's fix them:

    1. Timer starts when client loads into OW. Slower machines currently load longer and receive less time.

    2. Increase turn rate on big ships during the boost. For some ships boost is useless if they need to turn for 20-30 seconds.

    3. Give extra 5-10 seconds speed boost or boost dependent on battle duration. Longer battle = more boost.

    Very good points.

    Especially the last one.

    • Like 1
  17. 12 minutes ago, staun said:

    So you agree on losing the cargo isent any punishment, ore just a very small one?

    But why after any battle if your argument is not to be forced too 4 hours if fighting. To you there are no different if the battle takes 10 min ore 4 hours?

    What about the others issues? They just don’t Matter ore what?

    a) still it is a cost.

    b) what about banning moving mods from ship to chest at sea? After some nice loot it could be more and issue try to keep the prize or flee.

    c) punishment for what? For having a life, a job, a family?

    d) about bad time management... Not always the case: I got tagged in front of LT but being on Endymion chased by Snow+Prince+P.Frig.+ fast Bellona I had a very thin point of sail to keep them all at bay so I had to follow the wind.

    Four hours later, with 20m+1h30m battles they would have chased me again... If I didnt get a mate in Bellona waiting out of last battle for one hour to cover me.

    So I could get entangled for more and more hours.

    • Like 1
  18. 19 minutes ago, staun said:

    When you can escape ore first after 1h 30 min? What if the battle only takes 15 min. Do you then still have the right to teleport to safty?

    If you're able to escape you are able to.

    The point with today (and less an issue to me having quite plenty time in last months) RoE and possible infinite tagging it is you cant know nor manage in anyway your time: you can get entangled for hours and hours if you (rightfully) want to save your ship. That's coupled with some ships (and now some mods too) are almost unreplaciable.

    Imagine a 5/5 with Naval Clock tagged on the way back home... And then hunted for HOURS: such ship has not only a very high ingame value I could equate to X playing hours dedicated to farm/trading/crafting: she could be simply not replaciable ever.

    Losing such a ship in a fair fight could be acceptable. Losing her to a gank too.

    Losing her because after successfully escaping for 4+ hours the player has to log off due to RL issues is inviting ragequit.

    • Like 1
  19. 3 minutes ago, Hethwill the Red Duke said:

    Of course :)

    Last port visited is my own best bet in the game design we have with the rancid alt exploits we must endure.

    At least everyone can logoff and no one will self teleport ships to another place.

    And yes, i like Licinio's "all cargo lost".

    I agree: even better.

    Teleport to last port visited.

    Thus giving a chance to hunters to guess where the fleeing ship retreated.

    • Like 1
  20. 6 minutes ago, Hethwill the Red Duke said:

    - attack a npc with a SOL

    - exit battle, teleport SOL safely through enemy waters

    perfect !

    -or-

    - be attacked by your own alt, pvp

    - end battle, teleport SOL safely through enemy waters

    even more perfect !

     

    The other end of the stick has been proposed in the past though - exit to last visited port; if it is enemy port then no exit to port and only exit to OW.

    I underlined OW PVP battle to avoid AI trick.

    Still we need to grant a player the chance to log off if they already survive a battle. So anyone will know that he needs 1h30m minimum online to save a ship.

    I got tagged before going to bed around 3am... And chasing + 2 chase battle ended after 7am... And I didnt get tagged AGAIN only because a mate came to Battle spot and waited 1h the Battle end having upon exit chasers giving up.

    Yordi too was chased around half map for like 4+ hours.

     

    • Like 2
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