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Licinio Chiavari

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Posts posted by Licinio Chiavari

  1. Just a fast suggestion.

    Adding as DLC some "ship experience pack" granting on redeem X.000 ship experience to be spent to fastly unlock books.

    - No balancing issue.
    - No more requiring hours and hours of mindless AI farming (I think especially to level up a SoL)
    - Giving balancing chance for those having not so much time to devote to annoying activity like AI farming... and having not so much ingame time would prefer to log, look for a battle and log off.
    - Less pain in case of Ship/PB balance changes (I remember we were unable to field 3rd Rates because simply nobody had unlocked books on them when they got a place in PBs).
    - A nice cash flow for devs: useful to keep working on the game.

    Please, do not reply:
    Go and farm books: After x.000 played time some people cant be annoyed that way (especially now that cash gain in killing AIs is pretty low, and missions - only way to surely find target - dont give any reasonable extra XP with big malus of ZERO drop rate).
    Nor reply go PvPing without books: it's plain stupid. Why giving away a 5 book gear edge to your enemy?

     

    • Like 2
  2. Thank you both pointing out other 2 bugs of the boat (indeed I noticed the guns not repairing right today).

    Moreover, if possibile, something to be corrected, granted, also, the rarity of the ship: people ready to pay millions for such a ship just for collection, is fine... still may be someone would like to sail her time to time.

    And ATM is almost impossible.

  3. Finally got a Gunboat.
    Loving using often small ships I eagerly sailed my new babe.
    I fitted only pirate refit (not elite) just supposing she'll get full bonus as Requin (and almost schooners).

    Definately the boat needs some love, even if I suppose being not anymore buildable model is fairly outdated:
    - leeway is terrible: far more than any other ship I ever sailed. I could accept, granted very shallow keel, some more leeway, but really not this level.
    - far worst: boat CANT GO STRAIGHT. Aside while running (probably due to inbalances in sail force between jib and lateen) ship more or less fastly turns to the wind. The effect is so intense that even loosening the main sail at beam only reduce the autonomous turning into the wind not completely cancelling it (aside having to slow down).
    - stern carro is far more accurate than bow long: pretty weird.

    Aside these correction, and aside hoping to have gunboat back in game, I'd suggest to allow both bow and stern chasers could be choosen between 18pd gun or 68carro.
    A small buff on speed, granted buff got by schooners could be advisable too.

    Thank you.

    • Like 2
  4. Quietly following this thread... And I'd like to underline a couple of points.

    From ganker's PoV (as I am often depicted), the less the repairs, the less the sealclubbing. Period.

    Raiders sail often pretty fast ships, usually far more expensive than their preys' ones. A K/D ratio anything close to 1:1 (or even 3:1) is simply not economically viable. Therefore having no (or very limited) combat repairs will lead raiders (and in general more experienced captains on smaller ships vs less skilled on bigger) to disengage at the first bad shot: if I can repair every 10 minutes, even if damaged I can stay in combat, wait to repair, and push over again. Otherwise, as soon as I get some damage I will have to evaluate disengaging. Especially inside enemy safezones.

    Therefore any reduction on repairs will be a nerf to raiders, and in general to more experienced captains (knowing how to use repairs at best and how to protect their ship until next repair) far more than less experienced ones. And potentially a further defense for players in safezones (if unlimited enemies can join my battle for unlimited time, limiting repairs will push me running at the very first damages).

    Same reasoning about the weirdness of the bragged 3v20 battles.

    No way it will be going to happen anymore with limited (or no) combat repairs.

    Skill and gear superiority could be able to overcome bad odds... Up to a limit. Without infinite (and overbuffed) repairs, any 3+v1 will be simply deadly in 90+% cases. As it should be.

    Another good side effect: casuals/newbies will be less humiliated.

    Losing 1v2 vs a well geared veteran could be bearable. Being smashed 5v20 is utterly demoralizing... Aside totally unrealistic; please remember players get attracted by NA being it, in theory, a realistic simulation.

    Less humiliating battles hopefully leading to a better player retention.

    True realism would call for more or less zero repairs in combat (and limited in OW).

    But this is a game. As we can (personally "barely") live up with highly simplified sailing, I think we could live up with (very) limited repairs.

    Simplest solution could be the repeatly called 1 hull/1 sail/1 cree repair per battle. And unlimited in OW.

    More hardcore solution could be, ad proposed, being able to devote crew ti repair all over the battle, getting very slow repairs all over the combat, with higher crew damage (for example to sails) or being even slower (barely noticeable) if not done with reduced (battle) sails.

    Most hardcore could be simply banning repairs in combat.

    In all cases I would like to see also OW limited repairs: fair unreal a ship badly damaged leaving a battle and being perfectly brand new a second later. Or at least allowing full repairs in OW allowed on cooldown only with ship stopped in shallow waters.

    Plenty possible solutions.

    Still I definately think we need to test ("again" we can say) our combat system with some repair hard limitation before going live.

     

     

    • Like 4
  5. 7 hours ago, AeRoTR said:

    Nerf the indiaman so the Le Requin with 300 crew does not have problem rage boarding him. You know as the DD perk is nerfed, and barricades being very effective. We payed for the ship we want to win with the paid ship. 

    Like we have no more problems in the game :) let's reduce the crew number of indiaman.

    Almost 2 days to put in the center the Requin. A record.

    PS: no requin, reasonably, would sail with 300+ crew after crew nerf: this would require >= +20% crew bonus, meaning you need Light Hammocks (+5), Very Cramped (+5), Crew Space trim (+5) and hammocks book (+7.5) too for a total +22.5% to hit the top high of... 306. Anything missing will keep you under 300.

    56 extra crew paid losing 15 morale (so melee attack value too), no better trim, 1 perm, 1 book, and using subpar planking... Not going to happen anymore.
    The cost had a sense hitting 387 total crew (so a super - and totally OP - big +132) previously. Not anymore.

    As a sidenote: dont speak about DD nerf: it could be a nerf without crew bonus nerf; with it, simply it's not.
    Speaking of full boarders, and Requin and 6-7 rates in particular (those able to get out max bonus from crew stacking), it was far better having +55% max crew bonus and DD at +30% needed crew than as it is now: I am able to insta-board a DDed Surp (240 or Hercules - 200) with a base crew requin (250)... but I'll fight 250v240 (or 200).


    But previously too I could board anyway a DDed Surp having 320+... but then fighting 320+ v240 (or 200); that was far better (and faster).

  6. 5 hours ago, Palatinose said:

    You don't need to like me, but please understand that this is about RvR and not OW pew pew. Agreed that everybody clubs on OW - I mean it's a sandbox?

    I dont like hypocrisy. And moral hypocrisy even more.

    You are a good example of moralistic hypocritical.

    I know perfectly this is about RvR.

    But I know too Sweden had (and still has maybe) probably the best PB fleet... So any PB swedes fought... was "seal clubbing".

    The point stands.

  7. 48 minutes ago, Palatinose said:

    I'll take the liberty of calling you guys a bunch of seal clubbers. 

    The same done by swedes sometimes. And not seldom. And by you too.

    In your case, as for various old veterans, taking into account experience, skill and gear available, more or less 95+% of any kill is seal clubbing, ganking, or both.

    By the way, granted the chance, we are all "seal clubbers" (yes, all: also seals gang up and gank around).

    So can we get rid of this silly way of insulting each other? In the end it's an insult perfectly fitting also for those using it.

    • Like 2
  8. 6 hours ago, Drayden Pareldon said:

    I thought we might have a topic where those who have had extensive time sailing in real life might suggest some nautical goals the game developers might look at.

    Plenty pixel sailors in game indeed, without a clue of real sailing around.

    6 hours ago, Drayden Pareldon said:

    1. In Open world, the fact that all ships of whatever make can make headway even directly into the wind hits sailors as very artificial. Perhaps the game needs that, but I'd like to suggest that being forced to tack even while making long voyages would be a fun challenge. 

    Correct. Still it's a game: OW movement is a necessary evil and we can suppose the ship is doing the necessary tacks. What should matter are combat speeds.
    BTW... let them "run" head on wind, and let yourself catching them making two close haul sides.

    6 hours ago, Drayden Pareldon said:

    2. Rankings only go as high as Rear Admiral. Thats a fine achievement but after a while the majority of your players will all be admirals, given time with no where to go but jostling perhaps to lead the largest clan. I think a lack of further non political goals such as Vice Admiral and Admiral might cause some of your veterans to leave the game after a while. So perhaps add those two very senior ranks to be achieved after not just a doubling but quadrupling of exp. points and perhaps Victory and PVP points as well. And once achieved perk points expanded to allow for extensive AI fleets.  I think AI ships are coming along in ability and intelligence and that this could be done with some really amazing experiences for long time players.

    Interesting. Still to be evaluated as it's implemented.

    6 hours ago, Drayden Pareldon said:

    3. I'd like to see more foul weather variety in that in world and in battle ships have to carry less canvas to avoid having rigging carried away or sails blown. Taking precautions for weather is a part of any sea captain's concerns. Also In world the wind is always the same velocity. Could a variety of wind strengths be added to go with the occasional rain squalls that are a part of the game now. I can see where utter calm would be a bad thing for game play, but between a light breeze and near gale force winds there could be a great deal of fun.

    There were battles in rough seas. And people complained being unable to aim...
    The premise (pixel sailors) works.

    IMO Gales should me like tagging AIs: if you get close (so better running around it), you end up in a combat "against" the gale: getting out fast and with limited damage.
    BUT I already imagine the whining of people losing a 10+ mil ship being unable to properly hand her in a gale.

    6 hours ago, Drayden Pareldon said:

    4. I've noticed that some of the ship classes can make headway closer to the wind that even modern sloops can today. In the days of fighting sail, ships commonly had to beat across the wind and made very little headway even tacking. This made lee shores all the more dangerous. Some of the smaller classes and of course the lateen sailed Raqs. are able to point up closer then is really realistic. 

    I repeat by long time that our sailing profiles are out of reality (especially for square rigged ships). Still it's a game and I can understand that being unable to close to the wind even at 80° and/or having a tack lasting like 5+ minutes (if properly done) could be a very hard blow to playability for mosts. I'd like, but I understand.

    The real problem with sailing profiles is another: ships able to get higher speed at beam-close haul than at broad reach. This is a no-sense.
    That leads to privateer running 15+ at close haul... and 12 at broad reach... for balance. Wrong. Realism would call the Privateer going 14 at broadreach and still 7+ at close haul... while a frigate would run 14 at broad reach... and not going at all close haul, may be right doing 7-8 at beam.

     

  9. 25 minutes ago, Slim McSauce said:

    It's a mistake that you're almost required to hit nation capitals, a mistake that we've been trying to remedy and find solutions to for a while now. The reason people hunt around capitals is because no one wants to waste precious time sailing elsewhere to find PvP. While this doesnt guarantee pvp, it gives promise to pvp in places other than just capitals and designated zones which have been all but exhausted.

    Right yesterday, also due to a mix of:

    being hunting alone, a bulkload of British in their safe zone (and stopping the chase on border if 2v1, keeping it 4+ v1) first, then Prussians tagging me, and then being tagged by Brits (then someone asks why it is not smart hunters tagging each other in enemy safezone) and at last a bunch of pirates too, joining both sides (??);

    I did a 3 hours trip out of safezones and freetown usual hubs (like LT and Tumbado).

    Guess how many players I met.

    ZERO.

  10. 7 hours ago, Grundgemunkey said:

    id actually just settle for pre set  historical ship names  .. i have 3 bellonas  different builds and mods would like to be able to identify which is which by name ...

    each nation in game must have had at least 100 ships in service over time period game is set  would it be hard to give us a choice of 100 ship names to choose from depending which nation the ship is crafted in ..

    the name doesnt even have to fit the ships class/rate .. ie you build a suprise theres no problem  calling it HMS Victory

     

    Indeed naming the ship even only not seen from other players (@macjimm)... avoiding embarassing errors in picking the ship (like me entering a PB with my raiding fir/maho requin with minimal repairs... In place of the t/wo planked one.... We won, but damn good laugh).

  11. 6 hours ago, MassimoSud said:

    Bravo! You finally got it! Nobody condemns you for attacking traders or newbies, the problem is that you do it using only "le broken"

    Interesting.

    So. If I sink a navy brig on my Agamennon is fine. If I do the same on Requin, no.

    BTW, I do well remember a time plenty veteran sailed almost only Wasas. I do remember people asking to nerf her, but no people condemning those sailing her.

    Quite normal indeed. A player is doing his "duty" in any game... Using the most efficient and preferred gear.

    BTW till now around LH I saw you and other British hunters only on Hercules: is someone mocking you for sailing her?

    6 hours ago, MassimoSud said:

    (the only ship you sail)

    Didnt we confirm I was sailing and LGV being ganked by you? Or are you taking into account only when raiding? Arent you so - as stated above - sailing only Hercules in enemy waters? Or are you proposing I should raid Jamaica... On which ship? A trader?

    6 hours ago, MassimoSud said:

    and the problem is that you continue to do so by claiming that the "le broken" is not broken or OP! So now you can also understand what I mean when I talk about your "theories".

    It's easy calling a ship you do not know, never sailed and plainly you dont understand "broken".

    Le Requin is a ship with some strong pros, and quite a few big weaknesses. No more no less. It is player experience making strenghts shine and hiding weaknesses... As it is enemy fault... playing other's game without obliging the first playing his.

    6 hours ago, MassimoSud said:

    Are you a chef?

    What I remember is that you were demasted in your "le broken" and you were fleeing upwind. I asked you "Where did you go?," You have answered me you were repairing!

    Should I not repair sails after losing a mast? Better parking side to side vs your Trinco on my fir/maho Requin?

    6 hours ago, MassimoSud said:

    So you think Trinco VS le broken is a "fair" fight?

    Looking at all stats aside speed... No. It's not fair, but not as you were meaning. 

    6 hours ago, MassimoSud said:

    because a demasted le broken can run upwind even with 50% sails from a frigate, a square rigged frigate with 50% sails can not run away from le broken.

    My privateer runs at 15.5 kts at close haul... With 80% sails. Nerf her?

    A 50% sail frigate (let me know how a Requin could push to that condition a frigate in a barely normal fight) could not run a Requin... And has still more crew, more HP, more thickness, more guns.

    6 hours ago, MassimoSud said:

    Now can you understand my point? I'm sure you can not, and even more that you do not want.

    And you ever understood that true Requin OPness comes out... MODS and not her base stats? May be you do not want to understand... Otherwise... No more flying Bellonas. Right?

    6 hours ago, MassimoSud said:

    I never reported you specifically, I do not like what you say and I do not like how you say it, which is why you're on my ignored list. 

    I am wondering how you can live in RL. Plenty people say surely something you do not like: do you cut off their tongues?

    6 hours ago, MassimoSud said:

    Unfortunately I can not say the same for a couple of your clan friends who insult  my mother (who unfortunatly left me a few ago) and sisters just because they are sunk. But I realize that you can not be responsible for the affirmations of others! If you can, maybe, avoid saying "lol" if I get insulted by someone from your clan!

    I would say all VIXIT are quite fair players losing a ship.

    While I do remember well you insulting.

    Different PoVs.

    6 hours ago, MassimoSud said:

    At this point it has little importance, but I assure you that this is the last time I "dedicate" time to you

    Fine.

    6 hours ago, MassimoSud said:

    When, unfortunately, we are in battle I try to not write anything direct to you, but I see that you can not really do the same with me 

    I am well relaxed in combat usually... So I have plenty time to chat too. That's bad I suppose.

    6 hours ago, MassimoSud said:

    about @Lord Kasparov, which for your information played in my clan for at least 18 months before going to vixit, and that I know much better than you). Certainly he does not need your "brokerage" and if he still has something to tell me he knows how to contact me.

    I am sure he doesnt need my brokerage. But I noticed the bad feelings. That are quite off reality in a game with such a small playerbase game. 

    That said, knowing really him better, you should show him a bit more respect so.

     

    PS: I will solve a bunch of problems moving to GB: draw with Kasparov move to Spain, "allowed" to sail Requin to hunt down others in Jamaica safezone.

    May be even asked to join a PB... on a Requin (damn...!).

    Good idea?

  12. 2 hours ago, MassimoSud said:

    Sorry, we were busy sinking Spaniards in the screening fleet, 

    Not changed the point: not deemed fit for the PB.

    2 hours ago, MassimoSud said:

    However I have to admit, some members of the vixit clan are very good at following "activities":

    1. Defending each other in the forum (alone they feel misplaced poor)

    2. Putting each other "likes" in their amazing posts in the forum.

    3. Supporting impossible "theories" when their "interests" are involved.

    I can suppose "united clan" and "comraderie" are weird concepts for you; no surprise indeed.

    Can you give an example of impossible "theories"?

    Because I have plenty defects. Still I am sure I am not a conspirationist.

    Are you sure not being you either? I hope so.

    2 hours ago, MassimoSud said:

    4. Insulting "enemies" in battle and in global chat (even if they know they are in the ignored list).

    5. Using "le broken" against newbies and traders at its best despite knowing that it is a broken ship.

    Always by reaction. Aside coldly reply to people having wrong concepts.

    And you should know we attack anything afloat. Almost any ship with any rank.

    BTW I think I did more in a few months, than all GB leadership in an year training British newbies. Because I sink them but when I see plain suicides I then explain the errors.

    Some appreciated. Some asked more clues, and I never hided useful informations. Others saw in that an elegant mocking... Still not intended.

    2 hours ago, MassimoSud said:

    I'm sorry to have sank you in front of your capital, and next time you come to KPR I will gift you a new one.

    Again missing the point.

    Not an issue for me, obviously.

    The point was: looks like you gank traders too. So you have not the moral standing (as NOBODY in this game) to condemn other raiders.

    Note: are you hiding un-rational hate?

    It was weird seeing you stopping to the side of a 0 structure LGV to fire (again: against 0 structure) a couple more broadsides. Not really rational, doesnt it?

    2 hours ago, MassimoSud said:

    However, the same day, returning to Key West, we also sank a vixit Bellona, which did not do anything else than sailing downwing all the time (with the result of being sank in 5 minutes).

    Are you asking me to list all BASTD we sunk? And/or how they got sunk? Or they mistakes?

    Sorry: it is a really too long list.

    And I remember you were well "cooked" on your Trinco vs. me.

    We got disturbed and you called the end of the duel (yes: I am the super coward accepting duels inside enemy safezone). It was fine.

    Still not really great having a shiny Trinco sterncamped to death by a Requin. You'll say I lost my foremast. True, a stupid error: I was thinking to rep sails to refull masts before starting boarding push. Silly decided "no need". But probably you knew you were only postponing the unavoidable.

    PS: am I mocking you? Yes a bit.

    May I ask you who started? You or me?

    Do you need also to see again a couple screens with you heavily insulting us in battle chat?

  13. 15 hours ago, Capn Rocko said:

    I strongly disagree here. I've seen this happen in other games and it hurts the players that don't spend money on the game because the people selling DLC have more cash to spend = stuff gets more expensive for everyone. 

    I don't like either. But we got the same already in NA: isnt OP having 5 alts and so aside a bunch more production, labor hours, also a ton extra of 1 time redeemables (like edinorog)?

    Isnt unbalancing (and in a shadowy way) the game?

    Cash for ingame money worked nicely in a lot of games.

    Anyhow: give us something to buy, and we'll keep supporting the game.

  14. Just now, staun said:

    I gave an solution to teleport to harbor. It only would cost you the PvP marks you had earned since you left the habor.

    Too easy zeroing the risk purposely zeroing the gain.

    An hunter should know that his brand new 5-10+ mil ship could sink at her first battle.

    If he cant afford... Remember the Golden rule "dont sail a ship you cant afford to lose".

  15. 3 hours ago, Old Crusty said:

    No. There are way to many PvPers that will not hunt the hunters. All this would do is attract Sharks to blood. The seal clubbing and griefing would get worse and end result would be more loss in player base.

    We know pretty well already where is blood: we smell it from well afar.

    Could be better for new/casual players: where to go to find hunters, but especially, where not to go to stay safer.

    PS: Jamaica should be far deeper red. 😂

  16. 59 minutes ago, MassimoSud said:

    Could be just because we do not sail " le broken" as you do throughout the all day and even in the PBS!

    BTW, BASTD has not been considered worth to deploy in PB.

    If you can read, I think I wrote plenty times I hate to use Requin in PB, but if asked should I refuse?

    Moreover I clearly stated that any 5th rate or less should be banned from PBs: simply not their place IMO.

    Less kiting more SoL Battle. But... With circles fast ships defending 1/2 are still required.

    1 hour ago, MassimoSud said:

    Where were you @huliotkd in the meantime? You were busy with your friends sinking tlinx and tbrigs in your beautiful "le broken" in front of kpr! Come to screen next time and try to sail a proper ship (if you re able to do) 😂

    I enjoy using Ocean (even too much), well more than Bellona. You know: sailing feeling of the first is far closer to a real square rigged ship than the latter that's a bit arcadish-like SoL.

    Please: stop the bullshit of we farming traders only. We tag anything; till now ho to 2nd rates.

    And BTW you got no problems attacking me on LGV (not refit) testing her (why, I do not think it's relevant) vs 2 6th rate AIs with your Hercules plus your mate's Hercules. Right?

  17. Chain retag comes out from different problems.

    First and most plain silly (still without any solution in the short term) are (again and again) sail force mods... that allow a ship to be far faster in combat than in OW; or viceversa with loodsman book. So some multiple tags will always happen.

    Second, we can all agree that multiple tags can be harassing but they are also the only way for a revenge fleet to take out a fast raider. Longer invisibility/tagCD timers will make hunters' life even easier. The proposed 2 minutes invisibility timer (with also the speed boost) will assure that no hunter will be ever catched as he leaves the battle.

    Even if I can see this as "positive" from my personal point of view (being more often the hunter than in the revenge fleet) I sincerely think it'll give hunters an even greater edge. So IMO it's a bad idea at this point of the game.

  18. Mate.

    a) crooked+gazelle = +3.5% speed; copper+Bovenwind+NHR = +7.5% speed. A difference of 4% means approximately 0.5-.6 kts.

    How do you think to push a ship from case a) at 13.9 to case b) anything close to 15?

    b) did you get lost? Because if I am going from point A to point B I rarely end up like 100k++ out of any point of A-B line.

    c) yours was plainly a light raider (really, crooked? I do not dare using it even on my requins; not to speak about speed trim), so not a ship to fight even a 1v1: a t/wo Hercules or other light 5th would dismantle you.

    d) even the "correct" Trinco (again plain 3/5) with copper+NHR+Bovenwind is worth what? 2.5 mil+10 marks = 3.5mil.

    A breeze granted you farmed 80 marks (=8 mil) out of a week. Right? Nothing to say about the one you in the end lost being worth, well, 800k?

    e) hunting down raiders is intended feature. Evaluate better your available time before embarking in a trip next to a (enemy) capitol.

    f) why didnt you go AFK after tagging the AI? You know: you'd get 1h45' break. Not bad for a supper.

    g) looks like you have plenty time to waste in forum pvp. Type less and sail more if you dont have plenty time.

    h) really. What are you discussing about? If do you want to feel the tag griefing, I can show you off: tagging again and again you from a faster ship, from safe distance and keeping you in battle for 1h30' every tag, until you log off. That could be griefing.

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