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Gregory Rainsborough

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Posts posted by Gregory Rainsborough

  1. Aye, alts will always have the advantage but I'm thinking of it in terms of content as well. There will still be a limited supply, a small amount in comparison to those who own the actual decent ports that provide bonuses. Small players could create this luxury resource to sell but would be required to move it to the marketplace with obviously means, it can be intercepted.

    Wouldn't it be nice to find a white oak trader once in a while?

  2. One of the main problems for many problems on the server is limited access to certain goods but for the sake of this argument I'm going to use white oak as the example I roll with.

    Limitations are not that bad you might say, it will encourage people to organise and go and take white oak ports. Now, back in reality. What is the likelihood of that happening? It's happened before when GB went out of its way and did it and we all know how that ended up. It's not very likely with the exception of a couple of incidents like this. What's more likely to happen is that a person is more likely to just go buy an alt and buy it as a member of the nation that controls the port. Now it's not the sole reason to own an alt but it's a fairly decent one. It's what I and many others as it is a lot easier to spend 15 quid on a game than to train and organise a port battle fleet capable of taking these ports and more importantly, holding them.

    Now you know the reasoning behind why I am going to make this suggestion.

    Remove the current "drop" of white oak and replace it with a building like ordinary oak. Let people build white oak forests in ports where you can grow normal oak (but only those ports that produce oak outside the reinforcement zone) but make it significantly more expensive in comparison to those ports which currently drop the material. Cite fertile land or whatever to justify it in-game.

    Let's say a "white oak forest" at Sabina would therefore generate 500 white oak logs per day (at level 3) to players who built it there as this port currently drops it. Those players who opt to build a white oak forest in another part of the map (where it does not drop) would only be able to generate 50-100 (at level 3) per day. It's a tiny amount in comparison I know but that's kind of the point.

    • Like 6
  3. 5 minutes ago, Milkman van Swallows said:

    Yeah, let's turn this into a complete arcade game. Lets also add exact position of impact for projectiles fired with a red zone covering possible dispersion quick, example below:


    xXR20GN.png

    Shall we remove the planking bars then since that's exactly the same thing? It's an extension of what already exists not something completely new or even radical.

    • Like 5
  4. 1. A lot of folks get frustrated with losing their masts which is understandable as it's annoying having to make a mental note of how often your masts have been hit. So I would suggest adding a bar for each mast which is then split into various sections (demonstrated in my carefully made picture using paint) so you could see how much health your masts have before you lose your masts. This would allow people to repair as necessary without having to waste a repair repairing sails when the sails haven't been damaged but the mast has.

    2. I would also suggest that a separate repair called a "mast repair" which would require players to carry mast repairs. Currently we "repair sails" to repair both sails and masts which seems a bit odd. I think that it would be more accurate to use sail repair for sail damage and a mast repair to repair mast damage. This would add to the complexity of engagements of course with people having to carry hull, rig, mast and rum to repair their ships during combat. Rig repairs could be lightened as a result as it would no longer mean that wood would have to be included and the mast repairs could be fairly hefty and correlate to the amount of masts per ship.

    But yeah, just a thought I had while carebearing.

    mast.png

    • Like 6
  5. 8 hours ago, Sven Silberbart said:

    IF a Battle Result Screen returns there must be a bigger penalty than the thread owner suggested. To prevent logoff only for make your goods safe, all goods aboard should be lost.

    That would be a "Throw everything aboard!"-command to make ship as fast as possible. Maybe that could be a compromise?! Goods into water, Reps into water, Cannons, Guns and powder into water, Extra Planing into water, useless men, women and childs into water, ..

    By this way, the trader and the hunter and everyone thinks twice before using such a "Safe My Ass"-Button

    Reps certainly but losing all my guns and upgrades just to go to bed at a decent time? Naaaaaaaah.

  6. What about if you could log out provided you were not in the enemies reinforcement/capital zone?

    I honestly like this idea even though it may be abused by alts simply because there have been so many occasions where I or others haven't gone out raiding because they might end up getting into a battle that lasts for hours and hours on end.

    • Like 3
  7. On 4/23/2018 at 11:44 PM, Cornelius Trash said:

    That just drastically reduced your recruiting pool. How do you prove it? Show your Hercules? (Didn't you lose yours?)

    A screen like @Banished Privateer posted would suffice. We're not interested in riff raff, we want to have fun and that means no incompetent people or people who will always remain incompetent because they cannot learn. The exam is easy if you just ask people how and if they're too stupid/proud/stubborn to ask for help then they'll probably never be a good player anyways.

    Let's face it, do people enjoy sailing with people who cannot manual sail and cannot grasp it? I'm sure they're lovely people but I can meet lovely people by going to the old folks home down the road.

    • Like 2
  8. Just now, NethrosDefectus said:

    Have you actually ignored the evidence submitted? Pellew said he wouldn't allow British clans into the port unless you guys could get a FULL fleet together.

    Explain that one

    Exactly, they were clearly willing to add us back onto the list provided they could be assured a full fleet. It has nothing to do with them feeling betrayed.

  9. Well there are three issues here remember.

    1. Alts chatting

    2. Players should be prepared to fight when entering combat and flipping the port was denying content to GB players in violation of EULA by using a fake identity to hold a port so it could be flipped and using that identity to prevent GB players from defending their port.

    3. Dutch players going to Bluefields for free Victory Marks knowing that (2) had been done.

    These all need separate judgments as I see it.

     

    • Like 2
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