-
Posts
762 -
Joined
-
Last visited
Content Type
Profiles
Forums
Blogs
Gallery
Downloads
Events
Everything posted by George Washington
-
I think making port battle size smaller would work for both time zones. Let's say 10 vs 10 as default Port battle setup with option to pay marks + hostility grind in order to open up 15 vs 15 and 25 vs 25. 10 vs 10 - default hostility requirement + 0 marks 15 vs 15 - 50% more hostility points + 100 PvE marks 25 vs 25 - 100% more hostility points + 150 PvE marks I believe 10 vs 10 standard setup would have no problem in any time zone. 20 people would definitely be there to fill the spots. In addition we will have tow to port feature in place that will help this happen.
-
They are bad, if there was a better way out of this then server merge would be the best choice. There is not that many US players right now anyway. 160 active maybe 300 after game release. example. Potbs for some reason had no problem with timers, I wonder why. They had both time zones flipping ports and everything worked fine. Maybe we should look at their strategy? or make port battle size smaller with option to expand up to 25.
-
Looking for Light frigates... and I found !
George Washington replied to LeBoiteux's topic in Shipyard
Trying to find gun info on these 2. HMS Lizard was a 24-gun sixth rate launched in 1697 HMS Conflagration 1793- 43 replies
-
- light frigate
- 9-pders
-
(and 1 more)
Tagged with:
-
It was called Intrinsic Alchemy engine. http://devmaster.net/devdb/engines/intrinsic-alchemy How can you compare it to Unity? General Object-Oriented Design Plug-in Architecture Save/Load System Other Data-driven architecture designed for real-world game development practices The Alchemy Insight™ core engine with a plug-in architecture for the easy addition of new features The Alchemy Finalizer™ application with Optimizer integration, data debugging and scene analysis, and feature extensibility The Alchemy Optimizer™ library with a complete set of deafult optimizations A game pipeline set up for current and next-generation consoles Ability to replace Alchemy object implementations with your own Fast IGB binary data format with external references and syncronous streaming for all Alchemy-derived classes New tools, such as the Alchemy Event tracker for memory analysis, logging and debugging Hand-tuned microcode for PlayStation®2 Implementation optimized for each hardware device Fixed-function Render-to-Texture Fonts Environment Mapping Lighting Per-vertex Per-pixel Gloss maps Shadows Projected planar Shadow Volume Projective Shadows, Self-Shadows, Planar Shadows Texturing Basic Multi-texturing Bumpmapping Procedural Cartoon Shader Shaders High Level Cross-platform shading support Environment Maps, Multi-texture, Gloss Maps, Bump Maps, and Cartoon Shader Ability to build your own per-platform shader the uses the same Alchemy pipeline Meshes Mesh Loading Max and Maya ArtistPack™ Intrinsic Alchemy Viewer™ and Intrinsic Alchemy Optimizer™ integrated with 3ds max™ and Maya® Scene Management General Flexible Scene Graph enables shader support for complete integration from modeling tool to hardware Animation Inverse Kinematics Skeletal Animation Animation Blending Skin, Skeleton, and Animation Definitions Animation: Transitions, Overrides, Multiple Active, Partial Sking: Multiple, Segmented, Run-time Switchable Simple IK Support with capabilities to add custom complex IK Hand-tuned on PS2, GAMECUBE, Xbox, and PC for 1st party performance Tools & Editors Supported. Scripting Supported.
-
Even if population was at 2000 I would not sail for 2 hours to the nearest known pvp location. Many people simply don't have that time. All this results in 0 pvp for you while you still cry for larger reduction. Tow to port will be tweaked as game moves on trust me. This is what you remind me of. Whistle is Admin telling us that Tow is back. Turkeys are all the Vets who don't even know any details already making the noise.
-
There is no addition without certain tweaks and since you are an early access player you must know this. So, all this #towcry will simply have no effect whatsoever. Reading what Admin already wrote earlier, it simply says I will just ignore Tow cry babies and focus on Action and Fun suggestions and topics.
-
It's better than nothing. In addition few tweaks can make it work. For example pay Marks to tow. Now all Devs have to do is reduce mark drop from safe zone missions and boost distant reward missions. Devs could do this: Make regular mission Mark Reward Smaller, but add 'Seek and Destroy' Missions that require little more time to sail around Caribbean. It's similar to Bottles, open it spawn a mission, sail there kill NPC and get x3 more Marks. The only difference is distance. Distance dictates reward. How can I make it easier? ex. Pirates when opening 'Seek and Destroy' missions would get them spawned around Port Royal. Now imagine 15 players doing these and all must have Action around Port Royal area. We have PvP targets. Now apply same to other nations and see what happens. Sailing creates OW pvp targets. Now we don't need to care about some stupid fleet towing while we have many targets to hunt. Now same strategy can be applied to everything in this game. Less risk/distance = less reward, more risk/distance = more reward.
-
This is designed for after release strategy and has nothing to do with numbers we have today. All these additions they are just foundation for the future structures. How I see it: -Fix problems -Add more content for casual players, Simple avatars (icons) a must. -Add Starting packages with guided animated tutorial included. -Polish product before it's release -Advertise + send out invitation mails to all current members with Gift Packages (code). Start invite friend program and add free 2 day trial. -Create bad ass trailer! Very Important! -Release + Pay game bloggers to bring light back on the product. -Monthly content packages and events + premium shop + Captain Club -Connect NA Legends content to Open World NA to make sure player numbers transition to play in both games. This will make sure population is steady and growing. -Introduce Kickstarter "Favorite Ship" packages. 1 in 10 players will pay for their favorite ship. -Expand and improve.