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Navalus Magnus

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Posts posted by Navalus Magnus

  1. 16 minutes ago, WilliamTheIII said:

    The steam release will be in no way a complete game. The game will probably be fully finished this year but that is just a guess really.

    Also another guess, but I’d argue steam release is roughly two months away. The 3rd US chapter is coming soon and a lot of polish is still needed to be done before it’s ready. 

    Ok, ... thanks for the guess!

    Seems like a good opportunity to learn to be more patient then. 😉

  2. Dear devs (@sterner, @Ink),

    I‘m really looking forward to play UA: AoS - it seems to become an amazing strategy game!

    But because of the lack of time I won‘t be able to play it more than once, I think.

    That‘s one main reason for me, waiting at least for the steam release, if not for the completion of the game.

    Thus my question: Could you give an estimated (steam) release date yet, or do you prefer to keep silent about it, so that nobody could be mad, if you wouldn’t deliver the finished game in time?

    It would be cool to have a statement of you.

    Thanks in advance and keep up the good work!

  3. 2 hours ago, Ink said:

    Do you have an option to temporary test the game via different source of connection e.g. mobile connection?

    Perhaps a call to ISP support would also help. Also, do you use any content filters like K9 web protection?

    Thanx again!

    I‘ll try that later on when I have the time for it.

  4. Good morning Devs,

    I can’t log in.

    After choosing the player and clicking start it just keeps saying „loading“.

    Please investigate.

    Edit: Restarted steam, rebooted PC and checked for updates. Tried to connect several times until servers went into maintenance mode recently. Sent a connection test report. Nothing changed, couldn’t join the game.

  5. 18 hours ago, AeRoTR said:

    we also need some love for Pavel / 3rd rate / Victory.

    For the Pavel and 3rd rate this is definately true!

    The Victory could be buffed by raising it’s top speed to the level of l’Ocean imo.

    Because of it‘s better upwind sailing profile this measure would leave the Victory as the best sailor, the l‘Ocean as the best tank and the Santissima as the best damage dealer.

    Thus more variety in terms of 1st Rate usage would be possible, don‘t you think!?

     

    • Like 2
  6. 44 minutes ago, Jack Jones said:

     

    My god. This is the dumbest idea I've seen in NA forum for a while now.

     

    And this might be one of the dumbest comments i‘ve seen on the forum for a while (absolute absence of reasoning, nothing more than a salty opinion suggesting that what you say is obviously true).

    No offense intended!

    Try to be constructive please!

    • Like 2
  7. Nice idea!

    2 hours ago, Knuddel said:

    Give players the option to let there stuff traveled by AI for some realis. Interceptable to make economic warfare possible again. Exchange all AI traders to those

    Does this mean you vote for a stop of all ai trading, that is not a player’s cargo?

    If so i would rather have both (ai trading and ai carrying player’s cargo), thus hunters hadn‘t a close to 100% chance of geting players cargo.

  8. Did you try to destroy it in the battle instance or in the open world too?

    I destroyed cargo in the open world, that went well.

    But nevermind: @Ink please fix the overloaded ai traders!

  9. Hey devs,

    i've already send you an ingame message for this bug:

    I came out of a fight well off the coast and sailed towards the harbour with the after-battle-speedboost.

    So far so good.

    But right after the speedboost stopped my whole ship stopped completely. I tried to sail towards different directions but it was useless.

    I'm still stuck in OW :(

    A reboot of the game hasn't changed that yet.

    Please try to fix that.

    Best regards,

    Navalus

     

    Edit:

    I solved it the following way (it's still a bug!):

    In the mentioned battle i captured an AI trader. It was overloaded - why???

    After i got rid of most of the cargo that weighed too much, my ship moved again.

    In my oppinion it's important to fix this bug, because if someone can't move at all he or she might get tagged and loses his ship to a bug!

    That would be annoying!

    • Like 1
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