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Landsmen

Landsmen (1/13)

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  1. Cool of the devs to be responsive. I would like (and I think many others too) to see the fixed strength for all the game modes, including legendary. But naturally we'll have to test it first.
  2. I have noticed that if the value of supplies you capture in one battle exceeds 25k, assuming what you spend in the battle is not more than what you capture, you will get a 2nd wagon. I.e. you start a battle with 25,000 supplies. you use 1000 supplies and capture a train worth 2000. in camp u will have 27000 supplies (which u can then push to 50,000) and 2 trains.
  3. Never ever fight Hornets Nest. Send 2 brigades around it, either left or right, and camp the road. You will proceed to the next day and you can either rush the Landing or camp their army as it runs from the nest. But fighting it out in Hornets Nest is always a mistake.
  4. Edit: just played the Shenandoah campaign on my new Mj-General playthrough. My old one had bad career choices. Port Republic: whoever suggested trapping the union reinforcements against the spawn, that was so cheesy but so good. They were just murdered. Then I could almost walk into the VP. Even better way of fighting the scenario than I am used to. CK: got a favourable conclusion that I'm happy with, for the firs time ever. I recovered the costs of the battle because of my high politics and I got two brigades up to 2* from that battle alone. Aetius' video was especially helpful (I got a slightly better % but on a lower difficulty. ). For some reason I was putting my infantry brigades at the head of the forest, rather than in the centre as you guys suggested. It makes a HUGE difference! Especially on this game I had a Fayetteville brigade on the flank that racked up 1000~ kills, so that helped a lot. On the other hand, what people said here about Winchester didn't help at all. By not making any kind of demonstration the Union just through 5000 troops at me once I was in the town and I lost men without any serious business fighting. Which I consider a waste - this battle can be won without fighting and it doesn't have a big reward so I consider it as free reputation & money, rather than free exp. Next time I will use my own personal strategy for Winchester as I find that demonstrating against them draws their attention totally from the town. So I rate the suggestions by the thread 2/3! Thanks guys!
  5. High attrition rate makes it totally not worth it to fight even two days, let alone three.
  6. I usually find Port Republic really easy - that's a novel approach that would let you capture loads of cannons though, I should try that next time.
  7. Don't take supplies. You don't need them for 1st Winchester.
  8. Multiple unsuccessful charges by a single Brigade - Law/Sheffield's Brigade at little round top? Didn't the Alabamans make two unsuccessful attacks (or were these simply separate Regimental attacks?)
  9. That was the first thing I did on my 1st ever playthrough of 1st Winchester but the union actually moved to intercept me, so from then on I took my approach.
  10. Give it a shot. I usually put 3 brigades across the road northeast of the town. They duke it out with a big union brigade there but I fall them back out of range and union doesn't pursue. At first there might be a battery there but I rush it w/ force march and volley it until it retreats. That line established, union won't attack it. Then you just go behind that line and into the town.
  11. I don't get this screencap. CS victory 1st day but player control Union?
  12. Winchester is easy to win with <500 casualties in very short period. Force march your forces to the forest just north of the town, engage the union troops there, then swing some brigades into the town and capture the objective, hugging the right hand side border of the map. The battle will end after the 20m objective timer has counted down. I always win this with v. low casualties. Cross Keys on the other hand I don't understand. I can beat Gettysburg or Chancellorsville with fewer casualties than CK. The Union will have more men and more Brigades and they simply throw them at you until you are destroyed or they are. It's mega dumb.
  13. When Lee talked to Longstreet about surrender his reply was Not Yet! Even though it was basically over. Lee's staff came to Longstreet before Appomattox and told him that Lee would listen to him if he suggested Lee surrender. To which Longstreet replied that if the surrender was dependent on him advising Lee to do it, there would never be a surrender. He then told the man that he could have him shot for trying to persuade an officer to surrender. He was not a popular General because he wrote some stuff about Lee regarding Gettysburg and people, especially J. Early, wanted someone to blame. And because he was pals with Grant and because he supported reconstruction (which is an obviously forward-thinking position), a lot of people turned against him. But most soldiers who served under him believed in him and he was friends to the end with some of the Generals who served under him (like JB Hood). I guess the title of GOAT Officer is probably one people have and will continue to discuss for a long long time. Longstreet is for sure in the running though.
  14. That's the point though. Ewell replaced Jackson. Lee told Ewell in the same terms he would have told Jackson to take Cemetary Hill - "if practicable." Ewell decided it wasn't practicable, but there's a good chance that Jackson would have decided it was (because Jackson just really liked attacking things.) If the Rebs had taken Cemetary Hill (and then reinforced it with Johnson's division when it arrived) the battle (and the three subsequent costly attacks on Round Top/Culps/Cemetary Ridge) wouldn't have happened. But I think you're right in one sense. Supposing Jackson did fail to take Cemetary Ridge, he wouldn't have been able to persuade Lee to not take the course of action he decided. Also agree about Longstreet!!!
  15. It's kind of realistic - units often got lost due to poor maps or bad roads, didn't come in in proper march order, the commander couldn't organise properly etc. Unfortunately after one playthrough you can simply game by shifting stuff in the camp, so it's not a dynamic feature. I agree how disconcerting it is though.
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