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jimcarrel

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Everything posted by jimcarrel

  1. Thanks for the replies, I see I have at least two options in lieu of doing replay. edit* Okay I went thru my corps and I did end up disbanding 2 brigades in 3rd corp as a start and (I couldn't start a dummy brigade to begin with) went thru replacing missing leaders. By the time I finished, I had disbanded two overly large brigades and could finish out my 3rd corp. I can now run my Union 2nd Bull Run in the morning feeling okay.
  2. Thanks for the replies, I see I have at least two options in lieu of doing replay
  3. I took a beating at the last side battle before 2nd Bull Run. I've lost about 5 officers ( I did attain victory though). I could replay but I would rather continue. Should I disband and rebuild and maybe get good officers. Or, just give up and replay?
  4. "they'd be all over the place"... ha it's already like that when I split out skirmishers. I can hear them all over the map yelling "Hey John! Where are ya at!?"
  5. Concerning your point 1, I must admit that I have never paid close attention to what the AI does when it gets charged, I'm always fixated on my troops success and as to your point 2, as long as your Napoleons can "canister" the enemy and friendly in melee, I can see as to how your question might be applicable.
  6. Not to be argumentative at all, but the reaction to a charge seems like the usual human reaction to me. If your not routed, then the tendency is to "meet" the charge and then the slight flow is the tendency to go after them if it looks like they are ready to route. These guys are there to fight, once adrenaline hits its addictive and to heck with the surroundings. I would suppose better training and discipline over time could wipe out those tendencies. I personally thought the way the movements occurred during a charge was pretty spot on.
  7. Excellent, fast support, I'm lovin' it.
  8. More than likely the "end game" in the fleshing out of this game, will be the editor, otherwise I don't think the menu for custom battles would be there now, at least I think I've seen it listed. (old mind can play tricks)
  9. All I can say is that it gives me the practice to really give the enemy a "real whoppin' " at the start. I do like the fact that when you do get to camp afterwards you have an extra artillery brigade in your 1st corp, if you disband it, you can't get that extra brigade back. I must admit that I find it a PITA, but there are worse things in daily life. Maybe the answer is to just start a new campaign at camp with an amount of small brigades that leaves one with options on how to fill out.
  10. I've had to revert to clicking on the icon to bypass movement order. I think this has crept in with latest patch, apparently.
  11. I haven't seen a limit of cannons in a single brigade, maybe due to cannon cost, but there are times (in the side battles) that you don't always get multiple brigades of cannons, and no you can not mix weapons in a single brigade. one reason you can only outfit a single brigade with same rifle is damage calculations. I would think that would be understandable.
  12. I wouldn't throw out the idea that your own fortifications would also require more AI coding work to give them the ability to recognize and figure out attack strategy
  13. Oops, I was thinking the -10 accuracy was a typo. I don't completely get it, if trained well and you learn efficiency in reloading, why drop in accuracy?
  14. I totally agree that the 3 way shuffle seems a pita and shouldn't be necessary.
  15. It seems to just be a roll of the dice thing. Seems 1/3 of the time they surrender, sometimes just fight until destroyed and once I had them quit fighting and simply walked off the map.
  16. I don't think I've reached too many places in a battle where I almost dominated the board. I can remember one time and I was so revved up I couldn't help but clear out the total field. Yes I lost some more men, but I just had to wipe them buggers out, since I had a rare chance.
  17. I'm sort of puzzled about the comments I've seen about needing map contour lines. Personally I haven't had a problem seeing the high and low points on the map. After a bit of moving the view point around I can pretty well see all of that and then later during the battle after having moved men around and seeing the brighter land areas that each unit can see, I can most certainly learn the valleys and high points, I'd have to say that this was what impressed me almost immediately when I first started. Probably the fact that I haven't seen or played the previous offering is why I don't consider the map contour lines as missing.
  18. Hey Olav, the one thing, nope two things, you seem to never fall back as opposed to running back. You take less damage to brigade when you fall back rather than wheeling and showing your backside to an enemy volley. Once they are falling back you can reverse their facing when at a safe distance. (and I'll confess to doing the same thing occasionally) Secondly, most of the time when I see you charge, it is from quite a distance always resulting in over half of your troops condition being lost. Lousy condition and melee do not mix well. Actually, sorry, a third point. A commander on the battlefield is constantly getting updates on brigades not within his sight, which is a good reason to use the pause button occasionally. If you never use that golden button, you are missing out on the "virtual" dispatches from other regions of the battle field and you become even more overwhelmed with the fog of war.
  19. There should probably be a "safe zone" created within the forum. That way OP could post there and not be worried about comments to his or her post.
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