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Freight

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About Freight

  • Rank
    Landsmen

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  • Location
    New England
  • Interests
    Pig Cloud

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  1. Just be active and ask around. I wasn't in a clan for a long time, until I created my own. But I was receiving ships, going on missions, hunting pirates, with the heads of some clans. Some players look to newbies as the backbone of the nation and thus, will give you gear for the greater good.
  2. The biggest problem from all of this is the hostile attitude of everyone. British looking to not give TOXIC a chance due to previous doings (and in all honesty, it's completely justified, doing a slimy thing like abandoning a clan and a nation, taking lots of members, and then having some vendetta that neither side has told me what it was or why.) The other side is TOXIC being so hateful towards their comrades. Having some vendetta towards players and a nation for some reason that can basically be summed up to "stereotyping" thus discrimination. Both sides must knock off this nonsen
  3. I've brought up the ship colors for nations before. I still think it'd be an excellent idea, and I like your idea but I feel a remake of the crafting system so you can name your ship would be best. but the color should always be the same.
  4. Just a heads up, we are recruiting, it's pretty exclusive. Most of the current members are military, including me, we have a redneck too. If you are military and wanna join, certainly hit me up and we can chat. I know how to root our stolen valor pretty easily so don't try to put up a facade. If you aren't military, just be honest with me and chat with me. I'm chill, we will only talk about being my cabin boy a couple times...
  5. It's simply amazing how hostile this thread has become. I feel both sides are in the wrong here. TOXIC for literally being toxic towards their now comrades, and the other players who are refusing to let bygones be bygones. No reason to be mean, hold grudges, or insult each other. It's a game. I've never met Vicious, I would love to meet him sometime, maybe spread some BOAT on him. Who knows?! I stress heavily on the fact that any new players, or players reading these threads hold judgement until you meet the people on TS or Discord, if you see me around on the servers,
  6. We have already gotten tons of help. In all honesty, that's why I've stayed, not only is the game fun, but the community is great, save for a few... vicious.. individuals..
  7. We consist of Americans, Canadians, Scots, and an English dude. There is also a Swiss guy here as well. We are all in our 20's In game, the Englishman, and the 3 Americans are the highest ranking guys, the only ones with ships really able to do much in the event of attack or PB.
  8. Started a company, got some numbers felt forced to post on here. We are a US Company, the Boston Atlantic Trading Company, AKA BOAT, AKA Big Ole' Ample Titties. We are small but we have grown in popularity and some of us will pretty much fight anything depending on the durability of our ships! Based out of Boston, we have expanded south mostly due to the US Government hiring our captains into privateering, to the point where it merited it's own flag, on top of our normal jack. Also, saw the [SORRY] clan called the Stars and Skulls or whatever, it's
  9. I think this is an excellent idea that I think would result in a much more specialized type of gameplay. What you said about the classes, the USS Constitution was a part of the six frigates that the US Navy built, but the constitution was the only one that managed to last. Moving towards a more specialized construction of ships would put more importance on ship builders and building, and location of building could be worked into it. There would be advantages to certain types of rigging, certain types of rudders, holds, the list goes on and on. There are already elements of it, with the a
  10. Currently, the game between PBs and events is either trade, missions, or be a pain in the ass for traders. A suggestion I've made in chat before, add treasure fleets that have a leaving port that sail East off the map. These fleets would have several trade ships in them and would be loaded with loot (booty). Will it be an easy target? Partially. A single frigate would have a tough time being able to cap 5 indiamen. But a coordinated effort from enemy nations would make mince meat of the fleet. With that being said, it would be advisable for the fleets host nation to be protecting it.
  11. I searched around but couldn't find it anywhere. It also stands for Big ole' ample titties but yknow...
  12. I'm sure many of us who play with our clans and friends find the clan options lacking. The clan warehouse mechanic is extremely nice and leads to convoying sometimes but currently the only representation there is of our clans is the tag. I have discussed with my clan on several occasions, what jack should be used to represent us if we were able to fly jacks representing our clans and companies. It's a heated discussion, with dozens of options coming in all of which excite me. What I propose is the addition of some kind of visual marking to add to our ships while in battle. Though it would
  13. Oh guys, you make me blush. I'm the creator of the BOAT (Boston Atlantic Trading Company). Thanks for the compliments and attention. We're fortunate to have such an open-minded community that we can play with.
  14. When in battle, and when you're sailing, the identity of friend or foe can sometimes be blurred. Having Santismas that are spanish looking, while the player is part of the US faction causes some separation between standardization and uniform. My suggestion here is to have faction specific paint schemes. Having all of the US Ships whether its an LGV, Santisma or a Constitution, have that Navy blue/white scheme. Maybe replacing symbols on the ships too, so the 3 fleur de lis on the back of the LGV changed to the Eagle and US Shield would be something that I feel many players would li
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