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Gael

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About Gael

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  1. If I remember correctly, Confederate generals were limited by law to about 30 staff, as they needed to maintain as many soldiers as possible in their combat units. In addition to manpower shortages, the South also had horse shortages after the first 1-2 years. I remember reading about one specific artillery team comprised of horses except for having a pony in the "wheel horse" position.
  2. Stonewall Sanders and Daztek, There are some after-action reports beyond those on youtube.com. I posted a couple - the one on Terrain of Thoroughfare Gap below I copied the wrong address - check the write-up with pics at top of the page. If you see someone's write-up you like, type in their "handle" into the Search Engine for their thoughts and info: This is a great game that I still use. ---Gael
  3. Forever Warrior, In case it was not mentioned, camp during a battle is a great time to replace fallen field officers to maintain unit effectiveness. --Gael
  4. Jagsdomain, Cavalry and skirmishers are very good at going after supply trains and artillery units. Allow skirmishers to get into firing range of an artillery unit, fire a salvo, and then charge the artillery until the artillery unit is decimated. If the artillery is 3-4 times the manpower of the skirmisher unit, send two units to fire and then charge. If going after a supply train, hit the no-fire button for either the skirmisher or the cavalry, and when within range (orange shows up on the target unit) then charge. You wish to capture the supply train for your own side's use
  5. Jagsdomain, During the first 2-3 big battles as the South, I will go for 2,000 troops per brigade. After that, I generally go for 1800-man brigades with 24-gun artillery battalions and a few 750 troop cavalry units. The 1800 man units, at least for me and my style of play, work very well at having strong units in sufficient numbers to take on the Yank troops. In most battles I find an opportunity to capture or eliminate large parts of or a whole army of Yanks. Once you do this on a semi-constant basis, your army will be equivalent in size and then becoming larger than the opposin
  6. Percon & PandaKraut, You may wish to try using 3 to 4 24-gun artillery battalions placed on the hill by the river (near the end of the defense line) plus 1-2 skirmisher units. I usually make a quick job of both gun boats - sinking them on the first day. Then, use the artillery against the 3 newly-landed Yankee brigades that show up in the upper right part of the map. I usually smash the Yank army during the first day, surrounding big chunks as kill-sacks, and then on the second day when the armies are relocated on the map for you(?), it is solely a race for each of my 4 corps t
  7. Donkey Kong, I suggest you go to this topic below where I entered several notes in response to stated difficulties in philosophy, strategy, and army build - discussing primarily 2nd Manassas and some info regarding 1st Manassas (Bull Run for the Yanks). The insights offered may be of value to you. As to memorizing the keys --- I just used the mouse and it is easy and quick for me. A number of my notes are posted throughout the forum, just write "Gael" in the SEARCH box and see if any of the topics may be of use or interest to you. I used to live in Manassas, VA, about 10 minu
  8. Also, realize that the Yankee War Department officials thought that multi-shot weapons were a "waste of ammo", and that single-shot muskets were the way to go. This is some of the reason why Wilder outfitted his regiment by himself with magazine weapons. It is also the reason why the "Gray Ghost" Mosby and Nathan Bedford Forrest's commands were so effective with their six-shooters versus Yankee cavalry when using their sabers (similar to Indiana Jones' pistol versus the whip-wielding bad guy). 😊
  9. Flaywell, Did you try "power-loading" your attack division(s) on the far-left? What I do during CAMP is remove the artillery from 1st division, reduce number of infantry brigades to three, and fill the 3 vacancies with 3 cavalry units of 750 troopers each. The 2nd division I put 1 or 2 more cavalry units and send them to the left to help overwhelm the Yankee right and fend off the Yank cavalry units. Good luck, --Gael
  10. Salty Sails, Here was my solution that worked for me. Good luck to you! --Gael Members 38 53 posts Report post Posted October 28, 2017 (edited) Although not as skilled as some, I have won the Battle of Washington as CSA a number of times at the lowest level (COLONEL), and have now found a way that I can win on the BG-Level of difficulty. After winning thru Cold Harbor on CSA BG-level, I was looking several times at los
  11. Hi Cosmique, I would consider what Lava says, and try again. He's good at this game. During campaign battles leading up to Chickamauga, once you get a good feel for the battles and the game, start going for wipe-outs of the Federal army. Once they start losing large numbers of troops and equipment during wipe-outs, the Federal forces start having difficulty in putting large forces back into the field in time for the next one or two battles. Even during the last Washington battle, there are opportunities each day to wipe out large portions of the Federal army by conserving your inf
  12. van Veen, Once the battles get toward Shiloh, what works for me are Southern Brigades of 1800 infantry, cavalry of 750, and artillery units of 24 guns. If you haven't already, I suggest you look at my posts at http://forum.game-labs.net/topic/23669-2nd-battle-of-bull-run/?tab=comments#comment-497943 and http://forum.game-labs.net/topic/23356-csa-washington-bg-level/?tab=comments#comment-482692 as to philosophical and tactical means that have been successful for me. I start allocating my points toward army organization and politics to assist me in creating t
  13. Celtiberofrog, If you haven't already, I suggest you look at my posts at http://forum.game-labs.net/topic/23669-2nd-battle-of-bull-run/?tab=comments#comment-497943 and http://forum.game-labs.net/topic/23356-csa-washington-bg-level/?tab=comments#comment-482692 as to philosophical and tactical means that have been successful for me. I start allocating my points toward army organization and politics to assist me in creating the largest possible Southern army, and for me, the philosophy changes when going toward Washington to get MANY more cannon to help in both the
  14. MG Ambrose Burnside had huge "mutton chop" growths of hair on the sides of his head. Hence, these were nicknamed by everyone as "side-burns".
  15. FUN FACTS 🤣 General Joseph Johnston, CG Confederate Army: Prior to the Battle of Seven Pines, General Robert E. Lee suggested to Johnston that he be cautious as he had a tendency to get wounded (Indian Wars), whereupon Johnston was seriously wounded during Seven Pines and Lee became Commanding General of the Army of Northern Virginia, a posting he never relinquished. (Lee was actually wounded by a sharpshooter when riding ahead to Jackson's position at 2nd Manassas - bullet grazed his cheek.) Grant knew two tunes - one was Yankee Doodle, and the other wasn't ... 😊 Jackson cou
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