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About Percon

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    Confederate States of America
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    Defeating Union States of America

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  1. Percon

    Confederate Legendary Campaign

    Siloh is the first challenge, doable, but as for me, the very first time when higher difficulty is noticeable. 2k against 2.9k, 9 hundrets makes a difference. I thought weather I should do it on 1.5k units, but it's the highest time to finaly increase infantry in size up to 2k [I guess]. 15 units this time. [INF] 4 x Springfield M1842, [INF] 2 x Rebored Farmer, [INF] 5 x Farmer, 2 x [ART] 8 6PDR, [CAV] 2 x Palmetto M1842. No fancy equipment, no high ranked leaders, I like to keep it real, even though the outcome of the battles never is... It does bother me, when it comes to casulties, and it's even worse knowing, that CSA is in a huge disadvantage here. I feel attached to my soldiers. Your army almost shrinked in half. I might spent a lot of time here, but I'm quite certain, it's not a place for miracles, even Hari Pota won't help. Later it will only get worse.
  2. Videos are easy to make, you want to see them coming? I might be wrong on some, they might be engine limitations, and other things that are unable to be changed, due to the way the game is made, but plenty of work to be done, still an early release, far from being called finished game, with missing features, and options. ...I remember you, you're that midget squeeker kid, YouTube star wanna be, that keeps on spawning his gameplays. You got a link to my topic, provide better score [only K/D ratio matters, nothing else], you have as much time as you like, I will ignore your failplays on YouTube. Challenge accepted? Major General, Confederate campaign. 08.08.2018 Seeing I just did 4 missions, you don't have that much to work on.
  3. You are still -3k casulties, but thank you for the screenshot. Downloaded version 1.09 from the internet, loaded my saves, reinforcements appeared at 3.07~ minute mark. I will finish this mission this way, then just load the save on Steam. Yes, I do. I have been here since an early release. Purchased the game, saw that forum is mostly ignored by everyone responsible for the game, made a refund, got it. Patches started to appear, bought it again, and... Déjà vu, just as everything was ignored, it still was. As I have wrote before, I would not be so salty if Nick admitted he is a fool, and this project was more than he was capable of doing. Just say it, make a topic where he apologize his customers. This game had a potential. Another problem is that it was not tested, and seeing you are of these so called "testers" you are responsible for the poor state of the game. What did Nick tell you to do? What kind of test have you done? Click an icon on the desktop, and see if it works? It launches, so ya, it works, test completed.
  4. I am not expecting Nick to answer, because he does not even give a fck about this forum, or the Steam one, bugs, or anything at all. Have I asked for this? No. Did anyone else? I hardly doubt. This game has a lot of flaws, this change is just another one, that needs to be added to the list. Topic will remain unedited, by me. Dropping so called patches, that only fck with the players, insteading of making them enjoy the game more, is ridiculous.
  5. I took a break, skipped 1.10 & 1.11, got back, and as the topic name says, no reinforcements came. I was close to 1 minute left, but got defeated. Is that timer an indicator, to when they arrive? I found out, this > Player reinforcements in Battle "Stay Alert" delay more to make the battle more challenging. To whoever thought that was a good updated, are you sick in your head? Do you have tumor of some kind, that prevent you from logically thinking? Maybe on the easiest difficulty, it is easy, but on higher, just as the whole Confederate campaign, no. 12,500 enemy infantry Vs 6000 mine, not to mention 4 x 400~ size cavalry units, and 2 x 300~ size skirmisher units. I have 1 cannon unit as a support. They just rush, no wonder. An advantage, attack from three sides, forests to hide in. It was already challenging, and difficult enough, there was completely no need to make it even more frustrating. I tried it couple times on Major Difficulty, no suprise, only defeats. My army gets overrun, and broken. Is there any point in playing this crap anymore, or just skip it? You get a bit of cash, and soldiers, 4500 to be exact. Since I am losing nearly 2000 at the beginning, I am afraid that it would look exactly as in this topic, Ambush Convoy, where the trade off is not worth it. You can also see a screen from a test run on the 1.09 from Stay Alert, and my outcome... So... anyone, anything? Sonner, or later, I will figure this out anyway, but I must say, I am more than unhappy to see something like that.
  6. Percon

    flanking and running units

    It has been reported, just as so many other things. Were they adressed? Mostly not, plenty of issues, and bugs still exist. Early access might be over, and game had its official release, but it is far from it. I assume it did not sell well, and Nick the Developer, decided it was just not worth patching it, over, and over again, he gave up.
  7. Latest. Siloh. 1 dead Vs 344 killed In progress. Content changed daily [or weekly, or more, well see], I might write some guide 1 day, or even record this on YT. Who knows. Edited, will be reedited, rewritten etc. For now Ambush convoy, and thats my main concern. Highest stats I had were 10k inf on caulties, against my 3k, but that is too high trade of. At the moment, I managed to save at a crucial moment. Either stop just get the carts, of push. Of course Im going to push, and it will more or less look as the screen shows. In general, and to sum it all up, hardly anything will change in the final screen, +/- enemy casulties. I will try to limit less on my side + cav, which is doable. I must say, that such outcome does satisfy me. 2nd is the army, Kemper died, but next time he wont. What matters, casulties are spread +/- equaly among the units, and this being just the 4th time I get to face the Union, each unit will already have a 1 *. Could it have been bettter? I dont think so. Addes current map situation, and a plan for the battle, that might not have any sense while looking at it, but each step, to the end is drawn. 2 weeks later, and I managed to complete the ambush, as planned. Look at the timer, it shows 09:14, and 09:15 is when the missions ends. Outcome is more than satisfying. I would simply decimate all of them is there was more time, as you can see on the minimap, I managed to encircle them, 1 unit managed to drift away, but they would be gone too. 10k is doable, but at the price of 3k, speaking of inf, as I never count anything beside them. 7k to 1,5s, seems good, especially if you previously it was 10k/3k - 7k/1,5k = 5k/1,5k. That how I see it. Its not worth to eliminate 10k at the price of 3k, if 1,5k gives 7k casulties. Map, unfortunately is too open, more of a line fighting scenario, no place to maneuver, or traps, etc. Noone reads this anyway, but Ill keep it updated, also, noone was injured or killed. I have no idea where do missing ones come from, a cavalry unit run away somewhere to the left I think, or might have been a different save, who knows, I would need to load to check, and will do that. More screens are to be uploaded, of course nothing interesting to be honest, just stats, I deleted every single other that shows unit placement, for no apparent reason, I made a mess, have to work on naming them etc., just as noone reads this topic :), noone rates my screen, I guess thats because noone sess them. People tend to rate only the biggest battles, but forget that every life counts! If you dont care about your soldies life in battles like that, you dont deserve to be a commander, but a farmer, and have a herd of sheep. Sheet to follow the stats. Im sorry for poor english, but it takes time to write well. That is fast second playthrough. Test run, had to increase supplies to 8.5k, because I run out of ammo, but this time I might have rushed too soon, because the same thing happened, moved the units out of the supplie area, relied of the wagon. Unfortunately there is no way to reinforce the wagon from the base with supplies. Wiped pretty much everyone, surrounded them. Need to work on having less casulties. Next battle is Siloh, and I already know that 2k units of inf are impossible. Even if I spend my reputation for extra 2k manpower. Im going with 13 inf x 1.5k, and 2 x artillery, or 12/3. @Hjalfnar_Feuerwolf Stay Alert on 1.09, I'm not going to try it on 1.10/11. No rush, but don't forget. Of course 4 is not the amount of how many times did I try, just taking screens to compare the tactics.
  8. As I dont have access to Perkon account, I had to register again. I already wrote about issue while naming saves 1/2/3/4/5/6/7/8/9 etc., they simply do not work at all [or just some of them], and instead of starting in the game at the last saved position, you end up in a camp. I have not been playing for months, just installed, and I will not say it is a suprise. Fix the game.