Jump to content
Game-Labs Forum

daztek

Members2
  • Posts

    20
  • Joined

  • Last visited

Recent Profile Visitors

570 profile views

daztek's Achievements

Landsmen

Landsmen (1/13)

7

Reputation

  1. Strat map reminds of those 90s pirates games
  2. Yah see Colossal Order's run up to Cities Skylines 2, they are doing great job of generating a buzz.
  3. The scale seems to indicate. Battalion/company rather than brigade/detachment (as in UG:CW).
  4. Game Labs seem to be building up to it. American Revolution adds a lot of new systems, especially the new real-time campaign and a maritime game imported from their other naval games. Every addition builds on the system. They will have that much more code and more developed systems for when they do finally turn to the Napoleonic wars.
  5. On tactics, fireships. Otherwise, turn and sail with the wind, cut your sails, the Spanish will come up on your gift ships first with the three-deckers in the rear, you can overwhelm their van by cutting your speed.
  6. I just got to Cape St Vincent. I sadly realised had to sell my Endymion-class frigates. They are amazing ships.
  7. The battle of the Chesapeake was after all the decisive battle of the war
  8. Maybe. Does the red ribbon behind the name & portrait mean a land officer?
  9. I'm playing the US campaign. After the first battle I got two new 12-gun ships, Oakwood and Aldernay I bought a couple of officers to captain them, but I wasn't able to appoint them. The two new officers appear in the admiralty screen in the reserve, but when I select 'assign the officer' for the new ships on the fleet screen they don't appear Is there a one turn delay until new officers can be appointed or something? [I think I
  10. Wow. Just had this awesome Union charge. Had to share Lined up a huge D'Erlon style formation, a mass of 20 brigades, five across four deep, in front of the town, just outside canister, a full line of batteries in close support The whole mass advanced at the quick step and charged right over the top of the double line of CSA entrenchments sweeping all before it What an amazing spectacle Please give us more of this! In a new game I mean
  11. Ancient battles are linear in nature, just a lot more compact than ACW. The real problem with an ancients or medieval system is coding a huge array of new troop types and modeling their interactions, it would be a whole new game Other mid-19th century wars would be the easiest port, although European cavalry would have to be modeled differently, which isn't too much of a task I guess Napoleonic would require grappling with a lot of new code for troop types and interactions not represented currently - infantry brigade formations (line, mixed, column, square, all the above with skirmish screens), cavalry with different roles to ACW cavalry (cuirassiers, dragoons, hussars, lancers)
  12. I love the idea of a late Roman / Justinian game Otherwise, any of the 18thC / 19thC wars already mentioned would be awesome Did anyone mention War of the Spanish Succession / Great Northern War? Throw that into the mix too If it's Napoleon, start with his Italian campaign in 1796 and work forward
  13. I just did at normal, as part of the Union campaign Similar strategy to others Sent my left wing around through the forest on the southern edge of the map to hit Prospect Hill from the flank and rear At Fredericksburg, evacuated everything back across the river and moved the whole right wing to the marshy gap between Telegraph Road and Prospect Hill, and then fed it through the marsh in a narrow column to come at the Telegraph Road VP from the south I did leave 3 brigades to hold the Fredericksburg bridges, and the CSA did occupy the town and unsuccessfully probe the crossings. Otherwise the two main attacks do need a continual focus on flank guards while keeping maximum force at the leading edge (two ranks of brigades and the artillery) This strategy cost me 5,000 casualties from 61,000 total army size to take the Telegraph Road and Prospect Hill VPs for the win
  14. Also, splitting skirmisher and cavalry brigades would be useful (similar mechanic to detaching infantry skirmishers)
×
×
  • Create New...