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Posts posted by Cpt Blackthorne
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^ yes please
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Maybe the ship models have a flaw below the water line that makes too large of a flat surface? Maybe the hull thickness needs increased? I think the damage model is brilliant and with our suggestions they keep tweaking it.
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I think this game needs a variable econ like in Uncharted Waters. The more people invest in a port the greater the AI population should be there, hence increasing the production and the consumption. We should be able to influence ports with investments to increase said population.
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And..like we've all asked for before, that it gets stored in a player's generic in-game blog....please.
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I like the idea of investing in ports like in Uncharted Waters. This would increase AI populations there, which would provide higher consumption rates of resources. The lower the invest gets over a period of time the less population the port has and the weaker thee econ there.
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That's why. heh
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I keep seeing more and more PvP2 clans in PBs and PvP. Feel free to post your info here so we can keep up. TY GLHF.
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We really need more ships from other nations. Enough of the HMS.
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I am fair with it if you find a creative turnover for Pirate havens. As we have now, free ports are the pirate havens.
This we know....But if there are no free ports, thus being no pirate havens, then also there are no other nation havens. Our only safe zones would be by our capitols. If something would be taken away from everyone, why would they have to create another op for rats? beer spilt, glass broken. heh
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I think Clans need some love at some point as far as functionality is concerned.
- Ability to hand over clan 'founder' so if your founder flounders the clan doesn't
- Founder who is innactive for blah can be taken by next highest ranking officer, even allow for multiple founders to be set
- Let me sort the clan list (show by online, last online etc)
- I would love the ability to set a clan tax on PvP/PvE battle cash rewards
- Set clan tax per Officer or Member for Clan Warehouse transactions
- Clan 'flags', 'mast heads' or 'sail insignia' (possible micro transaction)
- Clan v Clan 'war/diplomacy' options for pirates (For player-player, player-clan and player-nation)
- More sophisticamated officer structure and permissions (invite, kick, promote, demote, clan wharehouse etc) (And more than just Officer or Member, maybe different officer ranks)
- Clan Shipyard for ship storage and ship trading amongst clannies
Just my initial hopes n dreams from a man with a clan.
All are "yes please", but reds are "GIVE ME NOW!"
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You need to win the port battle just like today
Its just the preparation of the battle is a group/national effort without abusable flags
I'm still cornfused on how this will work when there is a port wipe and we're all facing Neutral Ports. What NPC or faction do we need to raise hostility against to be able to capture new ports?
Also, I think this patch would be a great time to implement the Port Activity a few of us would like:
Namely, ports don't appear on the map at first. Then we have to settle them with OPs and buildings and trading. The more players at that port, with OPs, making trades, etc, the larger the icon would be. Then if everyone abandons that port, it would eventually fade off the map again. It would not appear on map again until someone resettles it and makes it active.
Edit: or the larger the population there turns it into a regional port and if ppl abandon it, it doesn't have to fade off the map completely, but rather the icon gets smaller, the port image looks more deserted, and no longer is a regional capital.
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Ahoy, PvP2 mates. I am still looking for responses from a few clans on this server. View the list in the OP. And if you do not see your clan info on here, please feel free to respond.
Please respond in the following format and I will keep this updated on this OP (the other posts haven't been updated since Jan):
Nation:
[Clan Tag] - Clan Name:
Active Member Count:
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Yer perspicacity be a bit underwelming.
Pre patch 5-1 gank. Post Patch 15-3 gank. HOW exactly is that better?
It is certainly better for the gankee's nation, as it ties up a hell of a lot more enemy allowing for a safer PB on the other side of the map against said nation. (I can write big too)
Also Id like to point out that fleets are the most detrimental wot to new players! Since low ranked members can't crew a ship that is big enough to defend themselves, the new player is at the biggest disadvantage! =oO
I thought the devs were trying to make the game newb-friendly?
in conclusion:
- Fleets hurt new players the most.
- Fleets turn a PVP game into a PVE game.
- Fleets do nothing to stop ganking.
#NoFleets!
1. Don't pretend you care about the newbs, because if you did, y'all wouldn't be ganking them all day long making them quit the game.
2. I see more PvP now than before, so if the gankers turn it into a PvE game then maybe they are the ones who should quit rather than newbs.
3. It has not prevented ganking and II would imagine it shouldn't. So this would negate your #2 (out of obviousness). It sure does tie up a bunch more gankers tho.
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Wanted to post the update on the summer plans but this post summarizes everything pretty nicely.
Deploying the patch we learnt one thing - it was still a right decision to delay UI until all important features are added into the game. With officers and crew in particular it became very obvious that a huge rework of fleets/officers and fleet cargo management is needed and if we had a ready beautiful UI we would have to do a lot of work again. House is painted after it is built - please share this info with everyone who is concerned about the interface.
Regarding AI fleets. we know many players are concerned and we will be looking to cover for those concerns by creative compromise.
Remember that if you remove features someone loves - it can become a slippery slope where eventually all features will be removed just because someone hates them.
If you love the fleets - post in the respective topics.
If you read people's concerns about fleets returning to the game, they are all completely unfounded and all the negative ones are posted only by gank squads crying that they will no longer have 5v1 like they always want. Just ignore them and leave fleets in the game. Most of us like the idea of commanding a fleet, rather than only 1 ship.
Maybe some officer perks should apply to your fleet ships...
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Postponed until next weekend. Big holiday and pop is low.
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Why are ppl complaining about fleets? It changes ONLY ONE aspect of PvP, no longer are there 5 v 1 ganks. That is the absolute only difference.
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New video up
your excitement is priceless and awesome!
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Love this RP!
The tractor was a lemon
So who was the fool? The one trying to pass off a citrus as a vehicle, or the one who bought the sell?
so anyone want to buy some rice?
Got rice? Got food, got soup, got spice? AZN PRIDE! hehe
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Can us pirates fish for the fishermen?
You can give it your best shot to catch the Lynxes, but don't worry, we have something in store for the rat and brit gank squads.
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be able to speak a passing ship in OW with a gun to leeward in salute and when forming a group(squadron) in pve OW that the creator of said group(squadron) fly a Commodore's pennant
hehe i do this in battles all the time to mates. they freak out for a moment til they figure out where it's coming from
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Nice vid, and thank you. I hope new and returning ppl will see this.
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damn cellphone autocorrect instead of me typing in gank it makes it tank and I can't see the words I typed because idk lol
question are all nations doing this or just united states?
It is possible for all nations to join, however this first one I am testing with just USA nation for the main reason that only my nation can join my group. The next one I will try with multiple nations.
Edit: Also, the first step is making certain of an empty hold with the initial tele to capital. So I need to get that figured out for other nations, as they would be sent home. Maybe we could choose a neutral free port that everyone has an OP at. I don't know if that requires an empty hold also.
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# of ports visited friendly and enemy (as smuggler), split battles into PBs, PvP, and NPC. yes please
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maybe you can move the servers to the Bahamas
Iceland....no gov't oversight.
Public "API" for Naval Action
in News Announcements & Important discussions
Posted · Edited by Cpt Blackthorne
It's not the API coding, but here are links that've found it.
http://www.navalactioncraft.com/shop-price
http://www.ddz.net/navalaction/#
The best I've found. They get updated at server reset. Just choose your server.