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Dius

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Everything posted by Dius

  1. http://forum.game-labs.net/index.php?/topic/12496-lard-vicious-loyal-member-of-the-american-council/?p=224371 D,
  2. Wait am I missing something... My understanding SS, used in this context is an abbreviation of Stars & Stripes. If you mean to add more to it then that I actually consider that a personal issue... D,
  3. Overhaul of War & Peace mechanics and national relations, pirate role and national aliances. Because this is very much needed end game content... D,
  4. IMO - Should have kept it, at least until they could of added alternatives... The problem is the community is asking for content... This particular mechanic, like it or not, was very much enjoyable to EVERYONE who participates. It was by no means easy to coordinate 10-15 players all different ranks / ship types in the first place, add 10-15 angry AI 3rd Rates & it was actually pretty difficult. We lost ships... The point being, this is not sail up to a stationary target and pound away. This is fighting the largest AI fleets that can be found in-game atm. Not for XP... I'm Rear Admiral. Not for gold... I have enough gold through econ and ship building. But because I want LARGE SCALE BATTLES with all my friends... It is a FANTASTIC training mechanic. If there were AI fleets on the OS that consisted of 15+ 3rd Rates. Maybe even un-capturable 2nd & 1st Rates =) I would say of course remove it... Give us some EPIC fleets to hit... Just should not have removed it until an alternative PvE option was found and implemented.
  5. Said this post #64 / page 4. Just saying... D,
  6. Dius

    54321

    From the album: Test`1

  7. Dius

    Naval Action

    From the album: Test`1

  8. And that gentlemen, as they say... is that =) http://forum.game-labs.net/index.php?/topic/12428-hotfix-967/ Thread could prob be closed now not much else to discuss lol... D,
  9. Ok so we have 2 possible solutions for the admin team to take away and talk about. 1st - AI Fleets on the OS need more variety to accommodate LARGE Fleet Actions. 25 players can enter an instance. Give us an AI Fleet that could actually challenge 25 players... (Uncapturable 1st & 2nd Rates should be included in these AI fleets.) 2nd - missions that accommodate (5, 10, 20, 25 man missions) and/or massive randomly spawning events in the open ocean. Can anyone else think of other possible solutions? D,
  10. Dius

    12345

    From the album: Test`1

  11. STARS are a great bunch of guys, if you are looking for a good coordinated PvP fleet you cant go wrong. D,
  12. I am pleased the admin are keeping an eye on this topic. I say keep... until you can add alternatives. The problem is the community is asking for content... This particular mechanic, like it or not, is very much enjoyable to EVERYONE who participates. It is by no means easy to coordinate 10-15 players all different ranks / ship types in the first place, add 10-15 AI 3rd Rates and its actually pretty difficult. We loose ships often, last night for example we lost 3 ships using this mechanic, all be it they were lower lvl players in Frigate class wessels... The point being, this is not sail up to a stationary target and pound away. This is fighting the largest AI fleets that can be found in-game atm. Not for XP... I'm Rear Admiral. Not for gold... I have enough gold through econ and ship building. But because I want LARGE SCALE BATTLES with all my friends... It is a FANTASTIC training mechanic. If there were AI fleets on the OS that consisted of 15+ 3rd Rates. Maybe even un-capturable 2nd & 1st Rates =) I would say of course remove it... Give us some EPIC fleets to hit... Just don't remove it until an alternative PvE option can be found and implemented. D,
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