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nescria

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Everything posted by nescria

  1. i think optional or flexible ui should be a possible goal, perhaps like a more minimalist ui and a more expanded one with limited customization. obviously nothing top priority but maybe just an idea for the future since a lot of people are picky about how they like their ui.
  2. i think tthis idea is cool but could only be balanced or fair if it excluded ai. it would make capping ai ships and what not too easy, but it should totally be viable, since in pvp that 2 ships making themselves vulnerable instead.
  3. this is acctually a absolute nessecity to this game, and its realistic too.
  4. I have talked with multiple people about how the game could really use something like a spyglass feature in the open world, it would change a lot of aspects for pvp and obviously not be easy but it would add a lot more depth to the open world, the other idea is the ability to share the location of missions and possibly the icon, allowing teams to fan out and maximize there ability to locate it.
  5. Ok so that makes a lot of sense but i think i have a great idea for this, now mr/ms admin have you guys consiered perhaps creating a system that changes the base reward of a mission via distance required to travel to it. IE i have a mission far south 2 towns over and instead of rewarding the base 180xp it rewards 200 xp for the travel time. and then from there the missions can display a distance before you take them. then if you guys expand on missions for trading aka transport (as in delivering a certain good to a port that is in demand) you can have that apply to it as well.
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