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Potemkin

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Posts posted by Potemkin

  1. 1 hour ago, Gregory Rainsborough said:

    Could just get an "infamous" tag which gives double PvP marks to whomever is credited with sinking them.

    Like you said, keep ow identification anonymous but have a visible tag that shows a bonus multiplier. 0 pvp marks earned since server maint- .5x, 20- 1x, 40- 1.5x etc (or something TBD). Just throwin ideas out there.

     

    • Like 2
  2. 1 hour ago, Fellvred said:

     

     - It's been suggested a few times by other people but how about a PvP 'score/infamy/level' system which would then affect how many PvP marks are given by sinking that person. A player with 0 PvP score might be worth 10/25/50% of normal while certain players who have been roaming solo for a couple of years would be worth much more and be more of a target rather than being avoided?

    Love the idea but you'd have to get admin to come around in the "visible player names in the ow" argument for it to really reach its potential.

  3. 4 hours ago, jodgi said:

     

     

    *snort*

    I just try to get with the program of keeping whatever ideas I have in the OW. The rooms were taken out deliberately. Maybe things have changed since? I dunno. I loved the duel room and I spent all my time there.

    I hear ya man. I guess my overall goal (when i started writing that) was to emphasize giving players in this game options on different ways to enjoy the game. Almost all aspects of this game require time, a commodity much of the player base does not have enough of to get the most out of what this game has to offer. I know the devs removed the small/large battles for several reasons. One i suspect was to try to get a playerbase started for NAL and i thought it was stated somewhere by admin that they were not being used enough. I get that, and either way ill deal with whatever finality comes about, but i think more options for players only benefits the game. Imho if the player(s) that only log onto NA for lobby events decides to go pvp with buddies or venture out to the patrol zones even once a month, its better than having that player pack his shit up and move on entirely from the game.

    • Like 3
  4. Not advocating turning NA into NA legends but the old small battle challenges were quite fun and despite the autistic screaming of some people, never took away from OW action. In fact with ships only being one durability now and with the number of ship slots putting a limit on ship stockpiling, the old small battle room (or fleet practice room as it is now) would only increase ow trader traffic/ demand for player built ships/repairs. Just bring back .5x rewards for the fleet practice and make it so theres only one event every 2 hours or so. Would at least give people who dont have a zerg blob to sail with in the pvp event zones an option to take out a ship worth fighting in. Just a suggestion on a possible way to bridge the gap between the two games and to try to bring a few NAL players back into the fold.

    • Like 3
  5. 8 hours ago, Landsman said:

    Just make patrol events limited to either 1-3, 4-5 or 6-7 rates, changing every day and  keep them rotating in this order so people can schedule when they want to play. Seems like a given and easy to implement to me.

    If you did that, you'd need to make a zero pvp mark reward for sinking players inside the pvp zone while in a ship outside the proposed limits or you'd probably still see 1st rate fleets farming marks, just without the zone reward in the 4-5 limit events.

  6. 2 hours ago, Hethwill said:

    As much propaganda as to hit a rudder of a ship, using a biplane as a weapons platform. in wallowing wind and waves waves with dead reckoning aiming while navigator hangs upside down to the side of the airship 

     

    Almost sounds like the royal navy's swordfish attack on the bismarck that crippled the steering...?

  7. @admin

          Maybe make the reward for a raid equivalent to the average or the total sum (to that point in the day) of the ports daily income for the port that gets raided. If that cant be done, reward the raiders with a taste of whatever resource makes the money in the port like carta tar or copper ingots etc, and nullify that days clan income for the port that gets hit. Presumably you would hit valuable ports of your enemy. This would force a defense of some sort as repeated raids would drain that clans ability to pay for other ports upkeep over time if the raids go unchecked. 

          My personal suggestion would be to revive the flags and put a 15-30 minute lifespan on them to create a max range and create strategic value for otherwise useless ports in the vincity of the ultimate raid target. This would force a nation to A: expand a zone around valuable ports to create a buffer zone and B: force a nation to take a port close enough to plant the flag successfully. Make the cost of the flag something absurd like 300-500 pvp marks to A:make it a focused group effort B: make it easier and less controversial to form the group of people to carry it out (contributors) and C: make troll flags counter-productive and unsustainable to repeat and D : give pvp marks another use besides a trade chip and above all make them a means to further CONTENT, meaning (presumably) people will be more willing to risk assets via pvp if there is something to be gained in the end (light at the end of the tunnel). Make it like a tow but for the whole nation, one per day max-whoever can pay for it first gets the right to pull the flag.

            I dont know anything about coding but if its possible (and if it didnt take too much effort) create a unique battle environment/setting using the regular port battle map for a specific port, and using the flag itself like an item that spawns the instance when you use it near the port(within a close distance). Since there are limited ports on the map that make millions of gold, just make a small list you can choose from when you purchase the flag in a national port so if they were to code in special battle characteristics it would only have to be done for 5 or 6 ports. If successful, maybe more later.  It would be a tangible form of economic warfare.

    Honestly i just wanna see raids or some other mechanism that coerces or creates new avenues to ow pvp. We really do need something. Obviously there will be issues with this suggestion i understand this and i am by no means making demands. I havent contributed much to the development just thought id try.

  8. 1 hour ago, Wraith said:

    Maybe you should go try some PvP? Most players don't suffer from the same deficiencies and you might find some challenge...  Newbs need idiotic AI or at the very least it needs to scale.

    While i agree with you for the most part, most people who pvp are fitted out with many if not all of the elite books/mods. Im absolutely sick as hello kitty of farming ow ai for ingredients for these skill books and mods but unless i missed something huge there isnt a way around that grind for newer and returning players (if there is ffs tell me). Not to mention ship knowledge. And you absolutely need to be geared up for rvr these days.

    • Like 2
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