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Spitzenhund

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Everything posted by Spitzenhund

  1. I haven't seen the east but I figured it would be GB, Pirates, USA, Netherlands, France, Denmark, Spain, Sweden.
  2. When USA owns the Gulf at least we will have these posts to go back to.
  3. Anyone who reads the forums left Charleston long ago.
  4. As far as it seems, everything besides player xp will be deleted.
  5. May I suggest compiling those imgur photos into a single imgur album? Also it would be nice to have disclaimers of what server this partaked on even if small and out of the way.
  6. I'm not seeing the logic how any of those 2 problems are at all affected by players being able to switch nations. Besides the 1st problem is solved by the fact most flags at least in the US are bought by TF or TDA who don't mind the 'free riders'. And problem number 2 requires large amounts of people. You are going to run into the problem of people spilling the beans to the devs and banning accounts for stuff like that.
  7. Just don't call someone specifically a 'Yank, Frog, Limey, Don, Boer, etc.. etc...' in the forum. As for RP purposes I don't see anything overtly racist or wrong with these terms if used in generalizations or to poke fun.
  8. You shouldn't. Fight the fight you want to fight.
  9. If you're going to add nation switching then you might as well just make the game 1v1 Pirates vs Britain. Someone shouldn't be allowed to switch factions when they are losing. Allow players to make informed decisions before they join a faction. Get rid of the difficulty settings since they are pretty much BS for instance Sweden is set to Very Hard so even fewer people would want to play them making it even harder. Information needs to be given on certain things. So that new players are informed. What Communities/Clans are there: What timezone are the major clans/What language do they speak. I.E. An American player might have a hard time playing on Spain due to Timezone and language barriers. How many players are there: Some players enjoy playing with massive factions such as Britain/Pirates, while others like having a larger influence and a tighter community such as Sweden. A map showing the progress of the game: Assuming the game doesn't get too whacky with two nations owning everything. People would be able to make assumptions on who to join 'Wow the Danes/Pirates look action packed.' or 'USA/Britain seems like a fun nation faction to set up my trade empire' A brief unbiased history of each country's navy: I for one didn't know anything about naval warfare other than U-Boat's in WW2 and US merchant marines during the xyz conflict. Maybe someone who never considered USA as a naval power during this time period might be persuaded. Probably a bunch of more information you can add but I truely think that players should be given the information to make informed decisions. And as far as I can tell, all factions are good and fun to play (People playing pirates may be confused to learn that it's just another nation except with TK turned on.) And anything that is a clear red flag for someone would be obvious (No one able to speak their native language) allowing them to delete and restart their character before they got too far into the grind process. I just don't want people to get the mentality 'Can't beat them, join them.' after they grinded and then got beat by some country just for them to easily switch countries for a easier game.
  10. Jubal, just set the timers at the most advantageous time for your faction. Trying to play 'nice' or 'fair' isn't going to work when the majority of the players don't check the forums. It's up to the devs to make the game fair, especially in EA. If you try and set up house rules so that your faction tries to hit a middle ground for port timers then the devs will look at it and see 'Oh looks like everything is fine, carry on' and then release the game without changing anything. If there truly is a problem then use it until the devs feel the need to fix it. If every port is flipped and there is a huge stalemate and nothing ever changes then the devs can look at that. As far as I know, the map is going to be wiped anyways at release so just play the game as is, if it causes problems, disadvantages or exploits then it's up to the devs to fix it.
  11. And before that the pirates lost in Bahamas, and before that the US lost in the Bahamas. Point being is that you made it sound like the US was on the back end when really it's just trench warfare at this point with both sides unable to make any progress. Especially considering most of the ports are shallow water so any losses are negligible since it's just cheap 6th rates. (They really need to change 6th rate durability)
  12. Hey, thanks for this man. I was worried that this kind of info was going to be lost to the wind.
  13. USA: Diplomacy: Britain: Hostile/Phoney War France: Deteriorated relations (Louisiana) Dutch: Friendly, Allied with DAS Sweden: No official agreements Denmark-Norge: Friendly Pirates: Sluggish war. Kill on sight. Spain: War
  14. The video you posted was the US after we took your port. And it was 2:1 in your favour. Winning small battles like that doesn't matter if you lose the port. It's just senseless anyways, we now control 3 of the ports you listed. If Spain wants to only focus on the open sea that's fine. But I know the USA is more than happy to receive your neglected ports.
  15. I'm from the Steam release and it doesn't make sense to me how the US and Britain are at war. I have yet to see a single British player. I wouldn't exactly call that war.
  16. Ships used to have their rudders afixed to the right side, and this was the side they steered from. 'Starboard' is a corruption of 'steorbord' or 'steer-board.' In fact, the word 'steer' comes from the Old Norse 'stýri' meaning rudder. When pulling into port, ships approached with the land on their left side to avoid damaging the rudder. This is why that side is called 'port side.' It was originally called 'larboard,' derived from 'load-board' (the side you load cargo on), but they decided that the term sounded too similar to 'starboard' and changed it. When two ships crossed paths, the one on the right side had the right-of-way (hence the name). Since ships often passed in the dark of night, they needed a way to determine the location and orientation of other vessels. So, they afixed a red light to left (port) side and a green light to the right (starboard) side. If the red light of the other ship was visible, it meant that their left side was facing you, thus they were on the right, and that you should yield to them. If their green light was visible, then you were the one with the right-of-way. This is where we get our modern traffic signal colors: red means stop and green means go. This same color system is still used today on aircraft--look next time you see one fly over at night. If you have trouble keeping it all straight, remember that port wine is red, and that there's never any left in the morning. Incidentally, port wine is named after the Portuguese seaport city of Porto, from which it was originally exported. All three of those uses of port that I just boldfaced are derived from the Latin word 'portus' meaning 'harbor.' Of course, port wine isn't the alcoholic beverage most closely tied to the sea. For that honor, look to akvavit (sometimes called '' in English-speaking countries). The name is derived from the Latin aqua vitae meaning 'water of life.' Norwegians produce a particularly unique variety, called Linie Aquavits. It was traditionally put in barrels and strapped to the sides of ships for transport. This exposure to the sea gives it a unique briny flavor. Today, they still send it to Australia and back just to give it that flavor. As long as we're hanging out at the water level on the side of an old ship, here's an interesting fact about the phrase, "there's the devil to pay." On old ships, they made them water-tight by caulking the cracks with oakum--a mixture of plant fiber and pitch. Caulking a seam in the boards was known as 'paying' the seam. The lowest seam--the one right over the water--was the most dangerous. Sailors had to hang off the side of the ship from ropes, and when they got right down to the water, there was a chance of being swept off. For this reason, the lowest seam was known as the Devil's seam. It it was your job to caulk it, then there was "the devil to pay." As much as I'd like to say that's the origin of the phrase, it's not. The first use predates nautical terms by a century; sailors just lifted the term and reused it. The degree to which it was contrived is unknown. Similarly, the bottom corner of a sail is called the 'foot.' If the foot is let loose, the sail dances around in the wind. It's footloose! Kevin Bacon starred in the movie Footloose, and you're probably familiar with the "six degrees of Kevin Bacon" system. The idea, in case anyone is unfamiliar, is that Kevin Bacon has been in so many things that you can classify actors by how many 'degrees removed' from Kevin Bacon they are. (e.g. Susie was in a movie with Joe, who was in a movie with Tommy, who was in a movie with Kevin Bacon...three degrees). Less commonly-known is the 'Erdős number,' named after mathematician Paul Erdős. He co-authored so damn many academic papers that you can link most other authors to him by degrees. The surname 'Portman' is also derived from the Latin portus. A 'portman' loaded ships.
  17. This wasn't going to be an issue until they added the redeemables. Now I really don't want to have to restart and lose the ships.
  18. That would require me to do multiple trips across the windward passage to get all my ships to a neutral port.
  19. This is the problem I'm at right now. All my friends are another nation and I'm USA. And I painfully don't want to lose all my redeemables and progress.
  20. Right now me and plenty of my steam friends bought Naval Action. However we didn't know that each other owned the game (we were so involved just playing it). However some of us are British, some Spainish, few American and another Pirate. We want to all play together but one problem is that we would have to wipe our characters that range from lvl 2-4 and we all have quite a few ships and the redeemable ships. So i'm not sure what to do. I just want to play with my buddies but I don't want to lose 300k worth of gold and ships and quite a bit of xp.
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