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Barbancourt

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Everything posted by Barbancourt

  1. I'm hoping we can manage to ramp down on the personal stuff now that we don't have the easy avenues of nation chat and discord chat to perpetuate the constant bickering anymore. edit: I didn't realize that was posted 8 hours ago - somehow I got taken directly to it as if it was new
  2. The Terres are far from useless. They had great economic value and provided a valuable buffer to the north, but additionally there was also the contemptuous attitude of CCCP lording it over France which was intolerable. Anyhow, it is moot now since the game has changed entirely. Nobody knows where we go from here, but we do know that there's no going back.
  3. That sounds like a topic for negotiation. If somebody sinks my traders it certainly doesn't start a war. However, for CCCP it seems to be the primary mechanism that triggers them. I'm guessing there will be a lot more traders sinking from now on.
  4. No, PvP is just PvP. Occupying territories is a declaration of war.
  5. I don't remember a Danish region being attacked? ICS "brokered" a Danish occupation of France, and expected everyone else to put up with it.
  6. The difference may be that I'm not putting in hours of sail to get a "combat option". The long sails are an important part of the Open World experience, and a purpose in and of themselves.
  7. I'm under the impression that the BLACK/WO agreement ended when France was evicted from Haiti
  8. CCCP only treated France with contempt from the very beginning. They wanted us to be their weak servant.
  9. Why bother? We are at war already, and this time it won't be ending.
  10. That is not relevant to the France-CCCP agreement. And it's even more irrelevant now because there will never be another France-CCCP agreement
  11. Pirate ports were not part of the France-CCCP agreement. We are at total war now, for the rest of the game.
  12. Well, now we know what we're doing until the next Wipe, and beyond. Nightflips for EVERYONE! This time we don't have to worry about fake agreements - there won't be any more negotiating.
  13. I would bring you a jelly-and-jam "welcome neighbors" basket, but it's too scary between Deshaies and Christansted
  14. We need about 2000 more players. I hope they run a good hype campaign for full release
  15. I actually enjoy the long sails. The feeling of being alone (usually!) in a vast sea. Watching the horizon for two hours, relief when a concealing storm blows through, and the first sight of land on the horizon. We all know where most of the players hang out doing their economy and grinding. It's nice to have quiet corners of the map where you're studying the trees and wondering if anyone has been here in a month.
  16. You'd need to be going the same direction, roughly same distance, at the same time, and you need to be ready to sail when the wind is right. I don't know when I'm going to do my hauling - the time has to be right, both in game and IRL. People in warships are generally doing something with them, somewhere else. They aren't going to zoom up from a region or two over in time to help you. Also, even clans have spies, and advertising your trading outposts even among friends will dry them up.
  17. In an ideal world with enough players it might work. But we have a low number of players, who have to fit their game in bits around their own real life schedules. Everyone is doing their route to their own trading ports when they have the time to, when the prices and commodity spawn happen to be right. If an enemy is camping your capital you may be forced into a situation like this, but generally it isn't time-effective and people only have narrow windows of game time. "A pair of indiamen" - lol, if I had a pair of indiamen and the commander level to crew them I probably won't be trading much anymore. ;D
  18. Maybe take the money away from combat with AI (missions and OW PVE), so you have to do another activity like trade, PvP or craft to finance that XP generation.
  19. We don't have the server population for there to just happen to be people at random ports, even locally. T-brig built to fight would need some kind of crew enhancement.
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