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Posts posted by Atreides
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Yup, looks like its about ready for release.
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This particular mechanic was introduced a while back because of the history of people logging out in battle instance to wait on TS to spring out for PB, ganking etc, the idea is you can only log out in open world where you can check before hand to make sure no enemies are around. If you are in an area with hostiles close by basically you stand to lose everything if real life needs you.
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Clans need to be wiped and started new, there are so many defunct clans its a scrolling nightmare to add a friendly clan to your list.
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Devs tried something a while back to allow crafters the ability to control quality of ships, it was called "Fine Wood" I thought it could have worked with tweaking...
But the sodium level went off the scale, and the devs just abandoned the idea.
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I'm not arguing about it making sense, because I agree it doesn't. But that is the explanation devs have given for this question before, and the mechanic works as intended (unless it is in shallow waters, then F11 it.
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Because on some wrecks it forces you to sail an Indiaman to it to be able to loot it, adding risk to the equation especially in hostile waters. A tip is if you get a bottle sail it back to safer waters before you open it, the wreck spawns X distance from where you open it, not where you found it.
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You have to be in a friendly port to collect rewards
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As an example:
Select buy cannons.
Click
Pause
You have bought cannons click OK
click
Pause
Select hull repairs click
Pause
You have bought hull repairs click OK.
Click
Pause
Select rig repairs and click to buy
Pause
You have bought rig repairs click OK
Click
Pause
Select rum and click to buy
Pause
You have bought rum. Click OK
Click
Pause
This is what I mean, the unnecessary pauses to tell me I bought rum after I bought rum is unnecessary and annoying with the pauses.
Thank you
Pause
You have said thank you, click ok
Click
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6 hours ago, admin said:
\snip
While we are at it
What else is annoying and can go away? Like the cannon class system?
Remove the acknowledgment window that pops up on most actions. On a ship or special item crafted or a trade fine. On buying or selling items it's not necessary and with higher ping increases the time of transactions.
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Just to weigh on the Requin...
I am a longtime player (before Steam EA) and medium skilled PVPer (as in I get sunk more than I sink) I still have my redeemable Requin, with Cart refit, Elite Pirate and Master Carpenter, I am only playing an hour or so a day, sometimes only a few times a week the last 3 months. But in that time since redeeming the Requin I have sunk 7 Requins, 4 Hercs and the odd 5th rate trying to seal club around Jamaica, sometimes with help sometimes not. I have learned what the ship can do, and the assessment of it being overpowered are absolutely correct. with 80% sail I can still go 14.5+ knots close hauled to fade back and repair, then charge back in. With the right mods this ship is a game breaker for others without.
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Interesting read, will need to ponder on this to wrap my head around it better.
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Permanent redeemables are account linked, as opposed to character linked, unless that has changed recently.
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We need lighthouses.
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Locking a player from PVP for an hour after fighting and losing his ship simply means more people will just say screw it and log off. All this is getting ridiculous, newer players are clubbed by vets AND game mechanics that only encourage and enable this. This is the reason so many have bought the game, but no longer play.
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This was actually requested by several people including me before this game went to Steam, and periodically after. But over the years seeing as major things haven't happened I'm not holding my breath. TBH I would LOVE this, and if the day comes we ever get it I will be very happy.
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Sounds good, if I have time I will participate.
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1 hour ago, pit said:
46 minutes later...
https://fat.gfycat.com/EmotionalColdIrishredandwhitesetter.webm
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Yes, a clan pennant on the mainmast would be an excellent addition. I have been in too many battles where the national flags were obscured and I was forced to hold fire an extra second or two to make sure I wasn't dismasting a teammate vs an enemy right next to him, since the minimap shows their icons merged. That second or two of hesitation many times ruins the shot.
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55 minutes ago, Capt Jubal Early said:
Just out of interest are you guys aussie time zone?
The ones in that battle, as well as a few others play at early Aussie times. Not many Aussies, or US players left, when we play server pop is usually around 180-250, not because of any reason except that is when we play.
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Port battle for Ragged Cay, Brit vs Pirate. We had several newer guys with a few this being their first PB. Great fun pirates!
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I rage boarded the first, took the AI ship (with Double loaded all sides including rear carros), kited away and used rum, then concentrated on one side.
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Duel room is sorely needed.
Crash of Cartagena
in Caribbean News
Posted
This is the latest in a long line of coincidences, weird no?