Jump to content
Game-Labs Forum

Ruthless4u

Ensign
  • Posts

    792
  • Joined

  • Last visited

Posts posted by Ruthless4u

  1. On February 26, 2019 at 9:49 PM, Powderhorn said:

    Everyone keeps saying that admin lied.  English is not everyone's first language on here, but, let me clear something up real quick:

    Emphasis added.

    There was no lie.  There was no intent to deceive.  You cannot lie about there not being an XP wipe if you did not know about it yourself.  There was a reevaluation, and some people will be upset about that.  However, now that I've cleared that up, any post going forward accusing admin of lying about the wipe will be dismissed out of hand.  Talk about why it frustrates you.  Talk about what you think the impact of the decision will be.  However, accusing him of lying is simply false and non-productive.

    Game with a ton of negative reviews, can hardly  maintain a population of 600-700 players at peak hours with lord knows how many of those as Alts, desperately making sweeping changes in patches with little clear direction. 

    I'm sure there was no intention to allow players to keep their rank and crafting XP from the beginning, but when you can barely keep the players you have interested enough to stay on board you need a carrot to keep the ass( as in donkey/mule) lurching forward. The false promise of keeping rank/crafting XP was it. There was intent to deceive from the beginning, if they were brand new devs maybe I could belive they would make such a mistake. These guys knew better and exactly what they were doing.

    I know I will get banned for this, just like being a mod you have to go along with whatever admin says on the subject. But don't assume everyone does not see through the BS.

  2. On February 26, 2019 at 6:29 PM, admin said:

    People also thought asbestos was good for your house. 
    Yes we said it, but the previous proposal was thought to be great (and we defended it to the end) but we now realised that it will make things worse. 
    Thus = Full wipe
    People on release are buying a new game. They dont give a **** about early access. The game will receive 1000x more impressions from steam on release (because they don't even rotate EA games on main page unless it is is featured). And we cannot send those new users to have non-consensual sex with veterans. Everyone will sail a cutter on day one  (to get to pandora or dlc ships players will have to level up)

    It's as simple as this, 

    There was never any intent on allowing players to keep rank/crafting XP

    Player numbers have been low, in order to keep the handfull of players you had to make a promise they would keep what they earned.

    Now that you are getting closer to " release" you finally admit that players will not keep what they earned.

    Some of us seen you were dishonest ages ago, just happy you finally came out and said what many knew. That players would not keep what they earned.

    You lied to your base, plain and simple no matter how you try and sugarcoat it.

    • Like 2
  3. 2 hours ago, Cmdr RideZ said:

    This is true.

    Was it so that when the game was less economy based it had most players?

    Most players wanted and want Naval ACTION?

    The shallows are more lively than ever because it has more action?

    Anything we can learn from this?

    Might be a large part of it

    The guys who want more PVP and PVE only guys have been going at it on here for ages it seems. I honestly feel most players don't want to spend the majority of their time tied up in trading, a lot of that has to do with sailing times( which I'm good with). I think a lot of at least the younger crowd see the gameplay vids, expect a decent amount of PVP combat then get bogged down in the Econ work and leave.

  4. 1 hour ago, Teutonic said:

    I disagree.

    Keep the 24 hour cooldown as per admin's "cooldown will be similar to the amount of hours it takes to craft the ship" statement.

    instead, either nerf the herc/requin, or buff all shallow water ships to a respectable level to compete. Make the "Perk" of a DLC ship be that you can redeem it and not have to spend any time with crafting or waiting for materials. the DLC ships should be a "non-crafters" dream, but it should NOT be more powerful than other ships, it should be balanced among the rest of the ships in it's class.

     

    24 hour cool down is perfect for the time pressed players like myself, which is why the DLC ships are tempting for me, with a new baby my time is limited so time trading, crafting is a real pain. Never mind it's boring anyways lol.

  5. 6 minutes ago, Wolfram Harms said:

    Believe it or not, but people pay small amounts with not too much worries. I would. Just because it's fun to sail your own PAINTs.
    Of course there'd need to be some rich choice of PAINTs, and they should look believeable for the time.

     

     

    If I'm going to throw away 2 bucks, then I'm buying a lotto ticket :D

    I see the problem that DLC ships presents and to be honest I'm tempted. Being primarily a solo player with variable hours it is a good deal for a guy like me. Can't do clans so almost no support for crafting and trading so easily replaceable ships is hard to pass up, but I'm managing so far.

    • Like 1
  6. 6 minutes ago, Wolfram Harms said:

    PS: I understand that the DEVELOPERS need to earn some money. So two suggestions:

    - why not sell PAINTS - single for 2 Dollars, or packages. They will sink with the ships and will be bought again. People LIKE such stuff.

    - or sell red or black sails, or special FLAGs?

     

    1. How many are willing to spend money on something they can lose and have to repurchase if/when lost? Even low dollar amounts add up over time.

    2. I think awhile back there was a historical issue regarding colored sails. Could be wrong probably been over a year since I thought I read it.

  7. 4 minutes ago, z4ys said:

    And why is everyone complaining about sailing in a sailing game? That bulding ships is hard? So much time effort?

    I don't mind the sailing, loved hunting other non trader players in OW. Attacking an unarmed/underarmed trade ship offers 0 challenge.

    The things I dislike were both trading and crafting, both are tedious and boring and a complete waste of time. I might as well play FarmVille or something along those lines if that's what I'm after in a game.

    • Like 1
  8. 5 minutes ago, Wolfram Harms said:

    Two or more years of development have gone into NAVAL ACTION - only to finish it off now?
    Woods and crafting specifications, reasons for trading and for building ships - all wiped off the table?

    Now, anybody can come to make some trouble in his HERCULES or REQUIN, and if he isn't pleased with the BATTLE,
    he'll give up his vessel and hop out, to come back with his next PAYWARE ship.

    There are SO MANY GOOD and INTERESTING bits in NAVAL ACTION - why is all that never getting finished and improved?
    Why does a FIRE not make a ship helpless (everybody trying to extinguish it; sails burning down etc.)?
    Why is it useless to be a PIRATE - PIRATES could have things and advantages the NATIONs don't have?
    Why should anybody care about trading, if it is not necessary anymore, cause everyone will sail a SHOP-ship?

    You are about to kill it all - the game will become something completely different; something like WAR THUNDER (argh!) -
    and will be totally unattractive for the clients you attracted so far; people who are rather 40-plus, with an interest in the age of sail.

    No idea if it can still be stopped, or if you even want that - but for me, the time is coming to an end, when NAVAL ACTION
    was a VERY PROMISING development - a rare thing in a time of "crash-boom-bang"...

    Makes me so sad - it really does...

    This game is in no way becoming war thunder 

    • Like 1
  9. 11 minutes ago, Wandering Ghost said:

    This might be true but as i said this would be just an example. There could also be hostile fleets who attack or somethign else.

     

    Thank you for reply.

     

    Wandering Ghost

    IIRC hostile AI fleets were tried but we're pretty solidly rejected by both PVE and PVP players. It was before my time in game so maybe Liq could elaborate more. For the record I would like to see hostile fleets as well.

  10. 18 hours ago, Macjimm said:

    Any new promising games similar to NA but with a heavy PVE/trading focus?

    But you already have NAOW for that, no need for another game. Hell OW is all about the PVE and mind numbing trading.

  11. 16 hours ago, Alex Connor said:

    On a subject we can all agree on, a functional system of commerce would be pretty awesome. 

    I've played a fair number of ship titles and other strategy games and merchant ships tend to be targetable scenery whose destruction doesn't actually mean anything. If merchant ships exist at all that is, frequently you get a sea full of warships and not much else even though commerce vessels outnumbered warships by 10 to 1 or even 100 to 1.

    Here there will be shipbuilding which means you need to have resources, and those resources could be tied to physical cargo ships plying the seas. Doesn't have to be too complex, each nation has a pool of shipbuilding resources like steel and oil, then you have a bunch of little AI merchant vessels running back and forth between resource points and their home nation, each time one makes it back to port you get a little uptick of resources.  

    Of course, some won't make it because they ran into a warship. Which opens up commerce raiding, individual cruisers and even squadrons hunting the high seas to starve out the enemy, other squadrons hunting the raiders. Convoy systems, a check box to gather all ships from nearby ports and hold them to form a convoy which can be escorted by attached warships.

    I think this would be a first among strategy games if successfully implemented.

    I have no issue with commerce as long as it's not a trading game like Open world NA

    • Like 1
  12. 19 hours ago, Alex Connor said:

    Well, that works in a game where you command one ship (or submarine) and gameplay consists of combat and looking for combat.

    However, there are a lot more uses of time here. There is combat itself, there is shipbuilding and there is also strategy.

    We don't know what devs plan for strategy, but at the least there is time progression from 1880 to 1939 and a large map or world map. Quite possibly there is technology research to handle (so you cannot for example build HMS Dreadnought in 1880), along with diplomacy which is important because historical conflicts take up only very small portions of 1880 to 1939. For example playing as Britain if you started in 1880 there would be no naval conflicts until 1914 unless the player has the ability to go to war. There may also be control of resources to handle, the world's trade is carried by ships and it would make sense for players to be protecting their own shipping while hunting the enemy's with raiding cruisers and squadrons. There might even be conquest, which could be handled as escorting troops via sea (probably not conquest of nations, but at least taking remote supply points).

    I'm very much looking forward to the strategy, shipbuilding and combat but don't see how a player will have time to do all that while also patrolling the seas as an individual captain.

    Edit: Suppose we are all speculating while waiting for dev details, the game could turn out very different from image in my head :)

    I'm starting to wonder if they are planning an updated version of Koei's old P.T.O game or something similar.

  13. 6 hours ago, Malachy said:

    Na doesn't have a single new concept. It's a mishmash of several previous age of sail games, borrowing most heavily from potbs. I guess I don't expect anything different from anything else they do.

    Not that I'm a big fan of how NAOW is being handled., but it does not have to be a new concept as long as its executed better than the competition.

×
×
  • Create New...