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Miaowi

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Miaowi last won the day on August 9 2019

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  1. +100 I'm really happy this is at the top of the priority list. Small quality of life improvement: I'd like to be able to select people/ships by selecting/clicking them in the battlegroup list - sometimes its hard to select a clan mate when everyone is stacked
  2. I had the same - rounding issue - you need one more kill
  3. See screenshot - I'm unable to claim the reward for this PVP Hunt Mission - no green tick denoting mission success even though mission conditions have been met (10.0/10) and the only option is to abandon. I'm trying to claim in a national friendly port with an outpost. I've filed a bug report - NAB-94371 Anyone else experience the same issue? https://gyazo.com/f788329bb2ba74e1b9bb5d0dbc196fcf
  4. Indeed! A copper plating is sold for about 700k last time I checked so its very very expensive and rare if you're buying it in free ports. If you really want copper ingots it means that unless you are wanting to pay this price you and your buddies will need to find a way to get those ports for yourselves. That is the game. That is the content. (you can do the alt thing too I guess but I don't want to mix up arguments here) Nor does not having those ports mean you cant get copper plating. its just more difficult. Like I was trying to point out with my port bonus spiel here. There are myriad ways round it with many speed mods available. Some of them (Naval clock and navy hull) are better than cp. Even if you wanted to build the ultimate fir/fir trinc griefer with cp you would still be able to that without having access to a copper port. Not saying its easy, just saying that we should perhaps celebrate that actions are meaningful in Naval Action. That folks have eeked out advantages over time. What we definitely shouldn't do is make everything the same and easy available. I would really like carta tar buy contracts so I'm going to try and get the port. That is the content. What I'm not going to do is demand readily available carta tar for everyone. At the moment its pain in the arse to get and I don't tend to get many. Plus I'm not very good so it takes me an age to get the CM for the equivalent navy planking reward. Its something I live with and in the grand scheme of things it doesn't stop me enjoying this sandbox
  5. Caracas has copper ingots and is Dutch just sail there and start buying. Having said that I think your suggestion of making these mineable is interesting and has merit. The market is volatile as the resource is rare and results in v good upgrades which I'm not adverse to either. It all adds to the canvas that is playing NA I'm hoping that tar will soon be available for me just as I'm hoping you'll sail out to defend your access to it
  6. I gotcha but those upgrades are difficult to defend my dude. If speed was an issue perhaps copper plating, navy hull and a sextant? Heck go crazy and add a bovenwinds. She may never be the fastest but you'd get her speed to be competitive and you'd still have room for one more upgrade (harkens back to my point about naval action being uniquely situational)
  7. Put it this way: I really want access to carta tar - I hope to see you on the battlefield there for many moons to come
  8. Thonys my friend. I'm not talking about Alts. I'm talking about my ability to get access to carta tar. which I can't currently. I can get copper ingots however. It's all swings and roundabouts. Tbh completely honest I saw your gold o/wo 5/5 heavy rig trinc with Katherine bowsprit, cotton sail and cole-benedict pump which suggests you have other remedial actions to consider before asking for port bonuses to be homogenized. ( a friendly poke from a Belgian to a dutchie ) x
  9. I gotcha but you're not getting the root of what I'm getting at. I said one to one as your test specified one ship with vs one ship without port bonuses. 25v25 fleets would never run your 0 to 5 point port bonus disparity in reality. Before we homogenise port bonuses for everyone (which im not adverse to) we should think if they are really the boogie man they are made out to be. The actual reality might be this: Me the noob in my 5/5 shiny toy, without all skill books vs a 3/3 or 4/4 equipped player who can actually sail. Take player numbers, wind, position into account and you have other factors that are just as deterministic. Naval action is unique in that (like in Eve and RL) advantages can be eeked out through hard work and cooperation. I'd really like to buy cartagena tar for example . I can't. That monopoly lives with the dutch. If I want carta tar I need to go get it. This in in my mind is fair and is the content. I don't think the solution is to give every nation carta tar. I believe there are 6 55 pointers in total and though im not 100% sure I think most nations have access to at least 45 points ports
  10. Hethwill my friend. I'm not saying that the differences between a 0/0 vs a 5/5 ship is negligible. Your test would prove the disparity What I'm saying is that there usually a myriad other factors at play that are more deterministic than your test tube example. Naval action just doesn't work as per your test in reality. 1v1 noob in a 0/0 bucket vs a 5/5 spangly toy
  11. Port bonuses are fine n should stay in my opinion. Naval action is unique in that it doesn't mollie coddle its player base. You can, through effort and cooperation eek out advantages. This sets it aside from most mainstream games and is something we should consider protecting There are a myriad factors determining the outcome of a battle, of which port bonuses is only one. By the time you take into account player numbers, player skill, wind and knowledge slots the additional port bonus of the ship facing you is often negligible. Not to say that there aren't battles where port bonuses are a determining factor, but this game doesn't need to be even steven through the middle.
  12. Loki = trickster god The icelandic whapped through google translate comes up as: Bjarkan is a leafy green paste.,The valve carried the elapsed time Some sort of close battle timer thing?
  13. Sail your boat gently upwind but don't tack. At crucial point de-power and push your yards the other way which causes your boat to reverse. Reverse turn like this. You'll get your broadsides in. The mistake is to keep sailing forward trying to match the turn of the much smaller ship thats stern camping you I'm not v good but this works for me
  14. Aww I missed this "cries" ik snap het nu een beetje meer but I'm glad Meraun stepped in to actually describe what happened
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