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Wobbly51

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  • Gender
    Male
  • Location
    London
  • Interests
    Flying vintage aircraft

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Landsmen

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  1. To the Devs Merger Question; If a port with a ship in it is capped before the merger what happens to the ship? is it still classed as an asset & redeemable or is it lost? Thanks
  2. Hi I didn't get a victory mark despite being logged in, Rear Admiral and participating in 2 port battles last week. My friend didn't get one either although again he was logged in, and is a commodore.
  3. Don't know if this has been covered, but fleet ships carrying trade goods. Then you could defend your own convoy, better use of your time.
  4. Now indicating 'Maintenace' which I assume is Maintenance.....
  5. I would vote for; No ship loss No rewards No leader board It would be very useful as a training environment for new players and for new ship load-out/setup/ familairisation. In my opinion, It would be good if it could be expanded at some time to allow fleets, similar to the old sea trials 'Trafalgar' to explore fleet tactics/training - using gratis no mod ships randomly allocated and not according to player rank - to mix it up a bit and keep the SOL driver honest!
  6. Hi is anyone else having problems with TS3 Overlay since patch #8? I can run TS in game although it often crashes x64 version but overlay refuses to work at all, any suggestions would be very welcome, thanks
  7. Hi I have similar issue and much moreI can't play at all. I have played over 1200 hrs on this game and this is the fist major issue I have had. I have sent numerous crash reports today the last was ref::NAS-55031. I don't think the problem is local, I am running Windows 7 pro, 64bit and have reinstalled NA twice with no improvement. Please help, I am devastated!
  8. Hi, I have the same issues, I'm stuck in Jeremie, all my ships, resources, mods etc are missing and 1 ship available and I can't set sail also multiple crashes trying to start the game - please help!
  9. Hi, said this before in this and other threads so sorry if it's 'banging on' 1 ability to load decks with different ammo - you can enable/disable gun decks with the F keys so why can't wo adjust load out in the same way? e.g. Weather deck guns with grape main gun deck with double shot, thereby maximising the calibre/ range of your cannon. 2 A reliable and accurate compass. The small one as is to show wind direction/ sails/ mast setting is fine but rubbish for nav, why can't we have a tape style compass at the top centre screen as in some flight Simms ? This could be much more detailed to enable more precise headings. 3 purely cosmetic, in OW gun ports closed as opposed to open and empty.
  10. Not bragging, just pointing out that with the tools available it is indeed possible to travel long distances out of sight of land, the last land I saw before setting off was Bassterre. I fought battles and tacked against adverse winds so the 11.5 days was deep sea sailing with 'deviations' from a straight line course so the actual track taken was much longer in nm. Just trying to give people confidence to voyage the OW and see the sights!
  11. By the way, the wind backs anticlockwise 5 degrees for each game hour, a game day is 20 of our earth minutes and 8 seconds = 10 game minutes (approx) *information provided by Booyaah on his post
  12. Hi Seaman! I've been doing nothing but travelling & exploring, battling as I go, I sailed from St. Johns in Antigua to Jamaica in 11.5 days in a Navy Brig and hit landfall bang on the nose! (chuffed). I have been logging ports and co-ordinates on an old 1860's map I found and I .pdf'd it so I could add the comments, still doing that but check out the link below and read the details on Booyaah's thread in the maps section. lots of people are adding info and it's very useful when navigating long distance on the open seas. You can get a pretty accurate fix on position with all the x & z co-ordinates as reference points. Happy sailing! https://www.google.com/maps/d/edit?mid=znKaQtPyLToc.kgARZbleaCZo
  13. Great job everyone, I agree this info should be shared by all, not everyone wants to continually battle in the same areas and discovering other regions without getting hopelessly lost will make it more enjoyable for all. The factionalists amongst us can still distribute 'intelligence' about trade routes and fleet strengths amongst their own Clans nevertheless. Nearly finished mapping the Bahamas......
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