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Unable to Login


Beer4TheBeerGod

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For the past two days I've tried to connect to the servers to play the game. Thus far I've reinstalled the client twice (I have Steam), verified the files, maximized update priority, and also tried deleting my character to create a new one. Nothing has worked. I select a server, login via Steam ID, select my character, a black dot appears in the bottom corner, and then nothing happens.

 

Revision is 26373. 

 

Any ideas? I really want to play.

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Basing on description, problem seems to be in network connection or firewall settings.

Please make sure you have firewall disabled, particularly for the following ports:

http://forum.game-labs.net/index.php?/topic/2892-technical-problems-reporting-guide-known-issues-and-their-solutions/?p=135352#entry135352

 

I have Windows 10. How do I go about doing this?

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Please try turning off your firewall (Windows 10 instruction):

http://windows.microsoft.com/en-us/windows-10/turn-windows-firewall-on-or-off

 

If it does not work, please try using "Report crash" Steam launch option and post here resulting issue name (that will be printed after report is sent). We will check our server logs for more detailed information

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Please try turning off your firewall (Windows 10 instruction):

http://windows.microsoft.com/en-us/windows-10/turn-windows-firewall-on-or-off

 

If it does not work, please try using "Report crash" Steam launch option and post here resulting issue name (that will be printed after report is sent). We will check our server logs for more detailed information

 

Turning off my firewall did not work. Nor did putting my computer in the DMZ of my router.

 

Report number NAS-85255.

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So I downloaded WireShark and I captured the results. I'm noticing a lot of red after I try to press the Start button. 

335 46.513368 192.168.1.10 89.163.234.91 TCP 66 63028 → 8080 [sYN] Seq=0 Win=8192 Len=0 MSS=1460 WS=256 SACK_PERM=1
336 46.611625 89.163.234.91 192.168.1.10 TCP 66 8080 → 63028 [sYN, ACK] Seq=0 Ack=1 Win=8192 Len=0 MSS=1460 WS=256 SACK_PERM=1
337 46.611727 192.168.1.10 89.163.234.91 TCP 54 63028 → 8080 [ACK] Seq=1 Ack=1 Win=65536 Len=0
338 46.611931 192.168.1.10 89.163.234.91 TCP 54 63028 → 8080 [RST, ACK] Seq=1 Ack=1 Win=0 Len=0

It shows that sequence a lot, using different ports in the 63000 range.

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something is definitely blocking data flow from our servers to the game on your PC.

 

Can you please send Wireshark dump to me (with content filtered to Naval Action only)

Also can you please make another dump with Fiddler?

 

email: denis@game-labs.net

 

Thanks and sorry for incovinience

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  • 2 weeks later...

I have the same problem, 

 

Game connects to shard ok

 

Unable to connect after logging in, same black dot bottom left,

 

Router in DMZ windows,

C++ redistributable updated,

game re-installed,

firewall off,

K9 protection turned off

"Can I run it"  my PC meets min spec, I have shader 5..... just want to be a pirate lol

Attempting to log on as Chippy D90

 

Connection report NAS129700

crash NAS129745

 

Regards

 

Toothpic

Edited by Toothpic
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Did the fiddler app.. this is the session details

 

SESSION STATE: Done.
Request Entity Size: 872 bytes.
Response Entity Size: 115 bytes.
 
== FLAGS ==================
BitFlags: [None] 0x0
X-CLIENTIP: 127.0.0.1
X-CLIENTPORT: 49986
X-EGRESSPORT: 49988
X-HOSTIP: 172.93.105.130
X-PROCESSINFO: client:6956
X-RESPONSEBODYTRANSFERLENGTH: 115
 
== TIMING INFO ============
ClientConnected: 13:02:59.980
ClientBeginRequest: 13:03:00.182
GotRequestHeaders: 13:03:00.182
ClientDoneRequest: 13:03:00.187
Determine Gateway: 0ms
DNS Lookup: 0ms
TCP/IP Connect: 91ms
HTTPS Handshake: 0ms
ServerConnected: 13:03:00.279
FiddlerBeginRequest: 13:03:00.279
ServerGotRequest: 13:03:00.279
ServerBeginResponse: 13:03:00.375
GotResponseHeaders: 13:03:00.375
ServerDoneResponse: 13:03:00.377
ClientBeginResponse: 13:03:00.377
ClientDoneResponse: 13:03:00.377
 
Overall Elapsed: 0:00:00.195
 
The response was buffered before delivery to the client.
 
== WININET CACHE INFO ============
This URL is not present in the WinINET cache. [Code: 2]
* Note: Data above shows WinINET's current cache state, not the state at the time of the request.
* Note: Data above shows WinINET's Medium Integrity (non-Protected Mode) cache only.
 
 
POST http://172.93.105.130:7770/monitorListener/HTTP/1.1
User-Agent: UnityPlayer/4.6.8f1 (http://unity3d.com)
Host: 172.93.105.130:7770
Accept: */*
Accept-Encoding: identity
Connection: Keep-Alive
Content-Length: 872
X-Unity-Version: 4.6.8f1
Content-Type: application/x-www-form-urlencoded

{
"RequestType": "JiraSilentReportRequest",
"MessageHeader": "",
"MessageBody": "",
"AccountId": null,
"UserId": null,
"PlayerId": null,
"IpAddress": null,
"SteamId": null,
"UserFriendlyName": null,
"UserFriendlyId": null,
"JiraRequestDescription": {
"ReportDescription": "LogonUserId: a47d1d45-cba5-4402-bed3-72800ba2eca0.444\nCurrentPlayerName: Chippy D90\nSteamName: kevin.smith990\nSteamID: 76561198067454938\n\nJsonException: Invalid character '<' in input string\nLitJson.Lexer.NextToken ()\nLitJson.JsonReader.ReadToken ()\nLitJson.JsonReader.Read ()\nLitJson.JsonMapper.ReadValue (System.Type inst_type, LitJson.JsonReader reader)\nLitJson.JsonMapper.ToObject[JsonData] (System.String json)\nLitJsonConverters.ConvertFromJson[JsonData] (System.String json)\nMegaChakaConnection+<callMethod>c__Iterator53.MoveNext ()\n"
}
}

HTTP/1.1 200 OK
Content-Length: 115
Content-Type: application/json
Server: Microsoft-HTTPAPI/2.0
Date: Fri, 05 Feb 2016 13:03:05 GMT
Connection: close

{
"ResponseType": "Ok",
"Counter": 0,
"Counter2": 0,
"OnlineTicket": null,
"ErrorDescription": ""
}
 
Looks like I am connected but not entering, I am definately connected to the server....  any ideas??
 
Many thanks
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