Jump to content
Game-Labs Forum

>>>Beta Feedback December 21'<<<


Nick Thomadis

Recommended Posts

31 minutes ago, Grayknight said:

well problems with CA hull number 1 and AI ships

CA number 1.... well there is mounting for 6 inch turret and you have to put there 6 inch (main battery) but it does not work. you can put 11 inch gun on stern which does not fit hull and there still is collision causing overlaping on 2ndery battery

https://steamcommunity.com/sharedfiles/filedetails/?id=2697093150
 

You can mount 6-inch Mark I and II singles in these positions with normal arcs showinng if you rotate them from their default mounting positions.

Link to comment
Share on other sites

29 minutes ago, Norbert Sattler said:

Did anyone figure out how the refit works?

I see a refit button on the ship design page, but it's always greyed out...

Since it is not in the change notes, I think we can assume WIP.

  • Like 1
Link to comment
Share on other sites

On 12/23/2021 at 9:00 PM, Tycondero said:

Easy fix would be to restrict the number of centreline turrets to 2 within the tech tree. I personally would have no issues with this configuration post-dreadnought (e.g. >1905), especially as these hulls should remain inferior on every other aspect compared to the post-dreadnought (true BB) hulls.

EDIT: I think these issues mostly come with the fact that we (players) are more flexible with placing parts. The AI will only use the predesignated positions and as a result will always place a secondary tower on the place that now contains your superfiring main turret. In this regard the player could thus be "cheating" over the AI. 

Either the hulls need to be adapted somewhat to restrict the placement of a superfiring main turret at these "unwanted" locations, or the tech tree should be adapted so that placing more than 2 centreline main guns is not really feasible before ~1905. Maybe people can techrush, but this would of course be detrimental for unlocking other parts/tech.

I'd argue later.  The only nation to get both bow and stern superifirng before 1912 was the USA, starting in 1910 with the South Carolina coastal defense battleships, and then immediately afterwards the Delawares with a five-turret centerline battery.  Meanwhile everyone else was stuck using wing turrets and/or cross-deck fire, such as HMS Neptune (which was solely aft superfiring in 1911), the British not adopting a full five-turret centerline battery until the Orions, of course by that point the Wyoming-class and their six centerline turrets were also entering service.  The Germans were even worse, not having a five-turret centerline or superfiring until 1914 with the Koenig class.  The Dante Alighieri is a weird design with zero superfiring but triple turrets, two amidships.  Courbet in 1913 was a mix of superfiring fore and aft and wing turrets.

 

I'd argue for historical purposes only the USA should be allowed to mount fore and aft barbettes on Dreadnought 1 and 2 hulls, the other nations needing dreadnought 3 hulls for fore and aft, the Brits unlocking aft main gun barbettes with dreadnought 2.

Edited by SpardaSon21
  • Like 1
Link to comment
Share on other sites

Yeah, I've done some experiments with 7 centerline turrets before on the Japanese super bb hull. Lots of firepower, either 28 16" guns or 21 16" to 18" guns... With the 1940 time slot.

Yeah, killing that file, fixed it. Guess I might need to clear out that file every 10 patches or so now?

The turret issue with the super battle cruiser hull raised area still needs work. But yeah. Just had a battle using a French super bb hull, managed to fit 24 16" guns on it.

Link to comment
Share on other sites

So, AI target priority needs some more work.
o4SPmAj.png

Rather than shoot at any of the ships on screen, that pose a pretty imminent threat to this ship and its crew, Valiant has decided that the best thing for its 18" guns to be shooting at is...
A light cruiser running for dear life 25.2 kilometers away. Which is to say, a ship that doesn't pose any immediate threat to Valiant or her allies. Apparently it is better to shoot at this rather than either of the two heavy cruisers within shouting distance of her, or the battlecruiser that's been throwing 15" shells her way for the last half hour or so, or the two battleships that have been firing almost unmolested for the entire battle. I think there might be a problem with the logic behind this decision.

Link to comment
Share on other sites

10 hours ago, SpardaSon21 said:

I'd argue later.  The only nation to get both bow and stern superifirng before 1912 was the USA, starting in 1910 with the South Carolina coastal defense battleships, and then immediately afterwards the Delawares with a five-turret centerline battery.  Meanwhile everyone else was stuck using wing turrets and/or cross-deck fire, such as HMS Neptune (which was solely aft superfiring in 1911), the British not adopting a full five-turret centerline battery until the Orions, of course by that point the Wyoming-class and their six centerline turrets were also entering service.  The Germans were even worse, not having a five-turret centerline or superfiring until 1914 with the Koenig class.  The Dante Alighieri is a weird design with zero superfiring but triple turrets, two amidships.  Courbet in 1913 was a mix of superfiring fore and aft and wing turrets.

 

I'd argue for historical purposes only the USA should be allowed to mount fore and aft barbettes on Dreadnought 1 and 2 hulls, the other nations needing dreadnought 3 hulls for fore and aft, the Brits unlocking aft main gun barbettes with dreadnought 2.

Why do you think uss south Carolina was a coastal battleship? They were ordered by the congress as "first class battleships"

Link to comment
Share on other sites

I think I just saw a case of turrets getting stuck... or somesuch.

At the start of the battle, the enemy CA used all it's turrets and the properly tracked. But when she made a turn and fired from the other side, only the front main-guns turned, while the rear turrets all kept facing to the wrong side and consequently didn't fire anymore, despite being completely undamaged.

This happened in a 1940 campaign where I played as Germany. The mission was me attacking a British convoy.

Stuck_turrets.thumb.jpg.90b0b2dd8dac51a8bd88be7b31a2b975.jpg

Link to comment
Share on other sites

23 hours ago, Nick Thomadis said:

Hello Admirals,

The beta build has been updated and is considered a release candidate. Thank you for your reports. Things that were actual issues and were possible to fix where addressed. I am sorry that I was not able to respond to everyone. You can read the full, final changelog of the upcoming patch and you can play it now!

27/12/2021 Update

*==v1.0 Update==*

*NEW HULLS*

  • New *"French “Ironclad Battleship I”* available from 1890 to 1906 with a displacement between 8,050 and 10,600 tons.
  • New *"French “Ironclad Battleship II”* available from 1890 to 1906 with a displacement between 8,250 and 10,900 tons.
  • New *"French “Ironclad Battleship III”* available from 1890 to 1906 with a displacement between 8,400 and 11,800 tons. This hull type can faithfully recreate the French Battleship “Massena”.
  • New *"French “Battleship I”* available from 1891 to 1906 with a displacement between 8,100 and 11,500 tons.
  • New *"French “Battleship II”* available from 1892 to 1906 with a displacement between 9,000 and 16,000 tons. This hull type can faithfully recreate the French Battleship “Bouvet”.
  • New *"French “Battleship III”* available from 1895 to 1906 with a displacement between 9,500 and 16,500 tons.
  • New *"French “Battleship IV”* which can be considered a semi-dreadnought, available from 1895 to 1906 with a displacement between 17,000 and 21,500 tons.
  • New *"French “Light Cruiser II”* available from 1892 to 1920 with a displacement between 3,500 and 4,500 tons.
  • New *"French “Light Cruiser III”* available from 1896 to 1920 with a displacement between 5,500 and 8,500 tons.
  • New *"French “Light Cruiser IV”* available from 1903 to 1920 with a displacement between 7,500 and 10,500 tons.
  • New *"French “Armored Cruiser I”* available from 1890 to 1920 with a displacement between 3,500 and 7,600 tons.
  • New *"French “Armored Cruiser II”* available from 1894 to 1920 with a displacement between 7,800 and 11,500 tons.
  • New *"French “Armored Cruiser III”* available from 1898 to 1920 with a displacement between 9,800 and 13,500 tons.

*NEW GUNS*

  • New French Mark 1/Mark 2 guns for calibers 2-inch up to 8-inch.
  • New French Mark 1 guns for calibers 9-inch up to 13-inch.

*NEW FEATURES*

  • *Design AI opponent ships in Custom Battles:* You can now design the ships of your opponents by switching the view between “You/Enemy”  in the Ship Design phase. As a result, you can now create your own battles with much more freedom.
  • *New Key-Bind Options:* You may now change the key shortcuts for several control options of the game according to your own preferences.
  • *New Friendly Fire System for guns:* Ships will stop firing at targets that are blocked by friendly ships in front of them and too close, risking being hit instead.
  • *New Division Command “Avoid Torpedoes:* When you enable, the ships of your division -except the leader of the group- will actively avoid torpedoes automatically.
  • *Armor distribution affects ship stability more:* Previously the belt/deck armor affected the stability of the ship only as a factor of total weight. Now adding armor to the fore/aft ends of the ship directly affects the weight distribution. For example, adding too much bow armor (something usually done unrealistically by players to have an advantage over the AI with frontal attacks) will now increase weight offset and the general instability of the ship. You will also notice that ships with an initial fore/aft armor may have some initial weight offset, which you can stabilize by making equal the armor weight distribution between fore/aft sections of the ship. All in all, the weight calculations of the ship have become more realistic and offer more design alternatives.

*NEW MISSIONS*
*“Jeune École has failed?”*: The old French strategic concept called “Jeune École” of having a main fleet based on numerous light warships equipped with torpedoes and high explosive rounds is now put to the test. The Germans are approaching with several dreadnoughts and a potent force of destroyers escorting them. They are heading near the French coastlines to threaten directly the control of your waters. You have some torpedo boats and some old cruisers and the choice to reinforce them with ships of your design on a rather strict budget. Will you build more cruisers and prove that the “Jeune École” can work or prefer to fight with some battleships instead?

*CAMPAIGN*

  • Improved campaign AI to balance its shipbuilding strategy. Previously the AI could order for building so many ships that when they were all completed could cause bankruptcy and eventual defeat because the AI could not handle them economically, scrapping them in the end with no real use.
  • VP gained from sinking Transports is now properly shown in the Battle result window. Previously these points were shown only in the strategy map report and it was not clear their effect after a battle.WIP.
  • The Mission generator will create big battles with more probability. 
  • You can now unlock the 1940 initial year for the campaign.
  • You can now rename your ships in the campaign in the FLEET window by double clicking the ship names and editing a new text..
  • Initial Battle distance tuned so that fleets start in better starting distances according to tech era (not too far, not too near).
  • Initial cash slightly increased for the late tech campaign era.
  • Victory points calculations balanced for late years so that campaigns do not end prematurely after a few victories.

*BATTLE AI*

  • Improvements on AI aggressiveness/Responsiveness.
  • Auto Targeting is more responsive.
  • Significant AI auto-design improvement. The better, more effective ships will also affect the Battle AI positively.

*OTHER IMPROVEMENTS*

  • Improved further the shell dispersion mechanics, especially at close range.
  • Fine tuning of horsepower output for early tech engines.
  • Increased cost of engines/armor for the design process, to a level that better reflects the value of the ship.
  • Iron Plate armor has a new balance, simulating more effectively its historical effect.

*BUG FIXES*

  • Fixed visual bug of gun hovering in Ship Design interface. It was caused when the game was wrongly paused when you switched on/off the Help with the “H” key.
  • Fixed some reported issues on hulls.
  • Fixed bug in smoke interference which caused inaccurate calculations when smoke interference was negative.

Any new feedback will be used to make some last changes, if needed.

PS.

@akdThe improvement of weight offset is dedicated to you fellow player, who have urged with your feedback to fix it. I hope you like it.

Thank you @Nick Thomadis for this - there are several good things in here.  I am particularly excited to see these weight distribution changes in action, as well as the friendly fire system which many people have noted is necessary. I would have liked to see some mention of weather+night visuals however. Do you have an ETA on when we might expect some changes to that, and the accompanying battle effects?

 

14 hours ago, SpardaSon21 said:

I'd argue later.  The only nation to get both bow and stern superifirng before 1912 was the USA, starting in 1910 with the South Carolina coastal defense battleships, and then immediately afterwards the Delawares with a five-turret centerline battery.  Meanwhile everyone else was stuck using wing turrets and/or cross-deck fire, such as HMS Neptune (which was solely aft superfiring in 1911), the British not adopting a full five-turret centerline battery until the Orions, of course by that point the Wyoming-class and their six centerline turrets were also entering service.  The Germans were even worse, not having a five-turret centerline or superfiring until 1914 with the Koenig class.  The Dante Alighieri is a weird design with zero superfiring but triple turrets, two amidships.  Courbet in 1913 was a mix of superfiring fore and aft and wing turrets.

 

I'd argue for historical purposes only the USA should be allowed to mount fore and aft barbettes on Dreadnought 1 and 2 hulls, the other nations needing dreadnought 3 hulls for fore and aft, the Brits unlocking aft main gun barbettes with dreadnought 2.

Wholeheartedly agree. The USN was the first early adopter of superfiring on dreadnoughts both bow and stern.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...