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Public Events on Naval Action: make one yourself with a powerful editor!


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Well, "A date with Diana" is a great first event on our server(s). As someone who organized the first public event ever on Peace Server back in may 2019, I really endorse events in this game and there should be more of them. But diversity as always rules - we could contribute to the success of that principle if we had a powerful editor for setting up events of our own design.

Of course this editor would have to be cheater-proof. Means, you don't store the result on your HDD but upload it to server as a "planned event" pretty much like scheduled port battle are planned ahead, and devs or a moderator could look into your event before it takes place to eliminate any fake content or cheating purposes, manipulated data or what else could happen... Data on server will be secure.

Now what could be desirable for an Naval Action Event Editor (if it is DLC or not)?

- different sorts of events

- freedom as much as possible in planning

- scheduling in time, according to availability of yourself and participants

- rewards and who contributes to them

 

(a) Sorts of Events

- regattas, boat races over defined routes, following checkpoints

- organized fleet battles, with parameters concerning number of players for each side and ship sizes.

- durability test, like people having to face waves of enemy ships, measuring how long they survive and how many kills they can achieve meanwhile

- silly fun happenings like having to fight a First Rate in tiny gunboats

- achieving a score, like making the most money in trading over a defined time period, no matter with what merchandise, by buy + sell to ports.

(b) Planning

- user defines number of participants, classes of ships they are allowed to use, even what cannon type is allowed on them. Starting point on map or location of the event, a zone: a port to start from.

(c) Scheduling

- user enters time when event starts and time when it ends. Should always be a few days minimum in advance so people learn about it and can adjust their real life activities to attend, if they chose so.

(d)

- donations can be collected for the prizes given out after winner(s) are determined by the event, if any. Events can also be organized without any prizes. A neutral place to collect donations would be helpful to avoid cheating. Like you pay/give to "state clerk" who keeps an account of things for an event and administers the payoff according to given victory definitions.

 

Edited by Cetric de Cornusiac
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Something I'd like to see, and would be happy to volunteer for: a player acts as a GM controlling 3 traders (LGVs, TBrigs), and travels from port A to port B in the open world, passing port C. Participants can join the event either as escorts at A, or as commerce raiders at C (e.g. via battlegroup mechanism?). Raiders try to capture or sink the traders, escorts try to fend them off. Event is over when either the traders reach B, or all traders are sunk/captured.

GMs can give out "most valued captain" awards based on what they saw.

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6 hours ago, Kpt Lautenschlaeger said:

Something I'd like to see, and would be happy to volunteer for: a player acts as a GM controlling 3 traders (LGVs, TBrigs), and travels from port A to port B in the open world, passing port C. Participants can join the event either as escorts at A, or as commerce raiders at C (e.g. via battlegroup mechanism?). Raiders try to capture or sink the traders, escorts try to fend them off. Event is over when either the traders reach B, or all traders are sunk/captured.

GMs can give out "most valued captain" awards based on what they saw.

You can do that now... just get your ships and tell everyone in global what you are in, where you are, and where you are going.

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