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Found 4 results

  1. Well, "A date with Diana" is a great first event on our server(s). As someone who organized the first public event ever on Peace Server back in may 2019, I really endorse events in this game and there should be more of them. But diversity as always rules - we could contribute to the success of that principle if we had a powerful editor for setting up events of our own design. Of course this editor would have to be cheater-proof. Means, you don't store the result on your HDD but upload it to server as a "planned event" pretty much like scheduled port battle are planned ahead, and devs or a moderator could look into your event before it takes place to eliminate any fake content or cheating purposes, manipulated data or what else could happen... Data on server will be secure. Now what could be desirable for an Naval Action Event Editor (if it is DLC or not)? - different sorts of events - freedom as much as possible in planning - scheduling in time, according to availability of yourself and participants - rewards and who contributes to them (a) Sorts of Events - regattas, boat races over defined routes, following checkpoints - organized fleet battles, with parameters concerning number of players for each side and ship sizes. - durability test, like people having to face waves of enemy ships, measuring how long they survive and how many kills they can achieve meanwhile - silly fun happenings like having to fight a First Rate in tiny gunboats - achieving a score, like making the most money in trading over a defined time period, no matter with what merchandise, by buy + sell to ports. (b) Planning - user defines number of participants, classes of ships they are allowed to use, even what cannon type is allowed on them. Starting point on map or location of the event, a zone: a port to start from. (c) Scheduling - user enters time when event starts and time when it ends. Should always be a few days minimum in advance so people learn about it and can adjust their real life activities to attend, if they chose so. (d) - donations can be collected for the prizes given out after winner(s) are determined by the event, if any. Events can also be organized without any prizes. A neutral place to collect donations would be helpful to avoid cheating. Like you pay/give to "state clerk" who keeps an account of things for an event and administers the payoff according to given victory definitions.
  2. This is aimed to the Developers. Would you pay for an Editor, in a DLC format or whatever? I would. Thanks.
  3. I have been trying to get the clan description edit to work for myself or an officer within the clan and can't seem to get it working. I'm the clan creator and I tried edit in the original (CWH-clan ware house) port. Myself or a clan officer can't get it to work even after log off and on. Any suggestion that will help? Please and thanks in advance.
  4. Director Mode (Recording/Editing module) If you played Grand Theft Auto V on PC (2015) then you will be familiar with the Rockstar Editor - that's what I'm suggesting here, for Naval Action. Showcase screenshot of the Rockstar Editor in Grand Theft Auto V - source: Gamespot For those of you that don't know about Rockstar Editor, basically it allowed you to record gameplay without having to worry about camera angles or camera movement. That means you can press record, and play like you normally would, focusing entirely on the action, not the camera. Then, after the fact, you could use the editor to completely change the camera set-up, its movements, composition etc. You are able to move the camera around the scene, as you pause and scrub through the footage. How does it work? In laymen's terms, as I understand it, when you press record, it doesn't actually capture the video and audio - instead, it records the events that occur in your vicinity, and their status, and their status changes, as you are recording, and later, in the editor, the game engine reconstructs the scene, using the recorded physics events and character statuses, and stringing them together as a stream you can pause and play through (as well as reverse and fast-forward) like a timeline on a video editor. Because the engine is rendering everything that happened, (instead of a video file displaying what you captured) you are able to move the camera around, and set up movements and angles, as you please, throughout this recorded timeline. When everything's done, that's when you finally render it as an actual video file. Why I suggest Naval Action should have an editor like Rockstar's Ask yourself how many times, during gameplay, you've stopped and thought about how epic the current situation looks and feels. Like a scene out of a movie! This game looks absolutely gorgeous and stunning for a Unity Engine game - with its huge scale and detailed models (and sub-surface scattering on the water), there have been many moments during battle that I've wanted to record the blazing armageddon of cannon fire, smoke and ship parts - with proper cinematic angles - slap on some Pirates of the Caribbean music on, and enjoy re-watching my battle in cinematic glory! However, it's hardly easy to get good cinematography (even if you Ctrl+H to remove HUD) by default, and concentrate on the battle at hand at the same time. Using the Home button to go into free-camera mode is great for screenshots, but impractical for videos as you are unable to control your ship. If the system that Rockstar uses for GTA V could be replicated, i.e. ability to reconstruct a "demo" by recording gameplay events, so that you can set up camera angles after the fact, for Naval Action, I would be very impressed, and you can be sure many people who enjoy recording and editing gameplay footage would love it, and there would be many Youtube videos of Naval Action that would start to look like something out of Master and Commander. Ship battle scene from Master and Commander: The Far Side of the World (2003) - source: Neogaf Some extra notes I do not think this should be a priority for the game developers, at all. Suggestions, as I see them, are literally that, "suggestions". Ideas that could inspire the developers at Game Labs to add to their game, at any point during development. I fully appreciate their right to disregard the idea completely, and I don't believe this is even an important feature - simply an idea that I, personally, think would be cool for them to think about or entertain. I do not claim credit for the idea, either.
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