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Cargo and passanger missions


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Hello, id just like to point out that in my opinion rewards for these missions are way too high, you can get lots of money without any risk. Also these missions make actual trading dead. And what more, these missions favour using alts for doing afk these missions and farming lots of money, breaking the economy. So my solution is either to reduce reward for these missions or make profit of selling normal trading goods bigger for like 30%.

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21 minutes ago, o7Captain said:

Hello, id just like to point out that in my opinion rewards for these missions are way too high, you can get lots of money without any risk. Also these missions make actual trading dead. And what more, these missions favour using alts for doing afk these missions and farming lots of money, breaking the economy. So my solution is either to reduce reward for these missions or make profit of selling normal trading goods bigger for like 30%.

I suggested some time ago to have an insurance policy for this missions.

 

As an example, you have a cargo mission that gives you 170k , you would need to pay in advance 10% the cargo value to have that mission available to you. In this case 17k.

When you complete the mission the player would get the 170k plus 17k from the insurance. If the player fails to deliver he will lose the insurance. A risk X reward situation.

 

Add around 20% +/- more profits from trading and IMO we would get a more balanced system to all.

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8 hours ago, o7Captain said:

without any risk

All missions in OW, most if not all, are in enemy territory, “all” are with risk.

But you’re right, deliveries rewards don’t match trade rewards, it makes “goods” trade redundant, deliveries reward/returns should be on par with trade (or trade on par with deliveries).

But NA is a cross between dogmatism/weird anyway.

 

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Theres risk. Ive sunk tons of traders doing these missions. Sometimes if the destination is close Ill cap them and complete it.

 

I love it. The goal is to force people to travel. Populate the open world. 

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23 hours ago, Flinch said:

force people to

Its the ideology between Socialism (regulatorily control) and Capitalism, one trying to force pvp and the other leaving it up to the players (freedom) to create pvp.

On 6/16/2019 at 10:11 PM, o7Captain said:

rewards for these missions are way too high

On second thoughts…

I would increase trade goods profits (to match deliveries returns), to create more capitalism, thus creating more OW exposure, if players are and know that they can get huge rewards/moneys from these enterprises, then they will do it and do it alot more, should translate into more warships been built and therefore led into more pvp, but this doesn't fit with game hardcore theme.  

 

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16 hours ago, Flinch said:

Theres risk. Ive sunk tons of traders doing these missions. Sometimes if the destination is close Ill cap them and complete it.

 

I love it. The goal is to force people to travel. Populate the open world. 

Maybe im blind, but i dont see the risk. You mean losing trader snow/ Tbrig ? LOL

I dont know if u get it, but normal trading is dead, everyone is just doing these missions, why bother sailing full indi fleet with 300k real profit if u can at the same time do 1-2 missions with 150k reward each in Tbrig :D

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I don't think  rewards for these missions are too high, the problem is that "real trading" rewards way to low and it is pointless : all goods weight the same, profits are only made by distance...no more trading as it used to be...

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