Jump to content
Game-Labs Forum

Crafting Suggestion for max crafting level (level 50):


Recommended Posts

This is a suggestion for max level crafters to add more depth to the game, and to give max level crafters blueprints to seek.  I think once a player reaches level 50, crafting a ship will give you the small chance of obtaining a unique ship crafting blueprint.  You can only have 1 unique ship of each type you can craft and you can unlearn the blueprint to try and get the blueprint for another unique ship. 

 

This would add a lot of depth to crafting ships in the game, as well as adding very rare and sought out ships.  The ships should be uniquely different in that they have a strength and a weakness compared to that of the baseline ship.

 

My idea is to have the basic class of ships as they are now, for this example I will use the Constitution, Bellona, Pavel, and Victory have the following unique ship crafting patterns available to obtain:

 

Crafting an exceptional Constitution at level 50 gives you a 0.5% chance of unlocking the following ships (can only have 1 of the following blueprints): 

USS Chesapeake (Faster with less guns, 38 guns)

USS Congress (Faster with less guns, 38 guns)

USS President (Slightly less Hull Strength but faster)

USS United States (Slightly slower but more hull thickness)

USS Constellation  (Fastest of the original 6 Frigates but less hull thickness and less hull strength, 38 guns)

 

Crafting an exceptional Bellona at level 50 gives you a 0.5% chance of unlocking the following ships (can only have 1 of the following blueprints):

HMS Dragon (Slightly Slower, more hull strength)

HMS Superb (Slightly Faster, less hull thickness)

HMS Kent (Slower, but Slightly more hull thickness)

HMS Defense (Fastest but less hull thickness and less hull strength)

 

Crafting an exceptional St Pavel at level 50 gives you a 0.5% chance of unlocking the following ships (can only have 1 of the following blueprints):

Sviatoi Nikolai

Sviatoi Kliment Papa Rimskii

Kir Ioann

Sviatoslav

 

Crafting an exceptional HMS Victory at level 50 gives you a 0.5% chance of unlocking the following ships:

HMS Royal George (slightly faster with slightly less hull thickness)

 

 

Also, if you add the USS independence to the game, crafting an exceptional one at level 50 gives you a 0.5% chance to unlock:

 

USS Washington

USS Franklin

USS Columbus

 

If you add the USS Chippewa, crafting an exceptional one at level 50 gives you a 0.5% chance to unlock the USS Pennsylvania.

  • Like 2
Link to comment
Share on other sites

This is a suggestion for max level crafters to add more depth to the game, and to give max level crafters blueprints to seek.  I think once a player reaches level 50, crafting a ship will give you the small chance of obtaining a unique ship crafting blueprint.  You can only have 1 unique ship of each type you can craft and you can unlearn the blueprint to try and get the blueprint for another unique ship. 

 

This would add a lot of depth to crafting ships in the game, as well as adding very rare and sought out ships.  The ships should be uniquely different in that they have a strength and a weakness compared to that of the baseline ship.

 

My idea is to have the basic class of ships as they are now, for this example I will use the Constitution, Bellona, Pavel, and Victory have the following unique ship crafting patterns available to obtain:

 

Crafting an exceptional Constitution at level 50 gives you a 0.5% chance of unlocking the following ships (can only have 1 of the following blueprints): 

USS Chesapeake (Faster with less guns, 38 guns)

USS Congress (Faster with less guns, 38 guns)

USS President (Slightly less Hull Strength but faster)

USS United States (Slightly slower but more hull thickness)

USS Constellation  (Fastest of the original 6 Frigates but less hull thickness and less hull strength, 38 guns)

 

Crafting an exceptional Bellona at level 50 gives you a 0.5% chance of unlocking the following ships (can only have 1 of the following blueprints):

HMS Dragon (Slightly Slower, more hull strength)

HMS Superb (Slightly Faster, less hull thickness)

HMS Kent (Slower, but Slightly more hull thickness)

HMS Defense (Fastest but less hull thickness and less hull strength)

 

Crafting an exceptional St Pavel at level 50 gives you a 0.5% chance of unlocking the following ships (can only have 1 of the following blueprints):

Sviatoi Nikolai

Sviatoi Kliment Papa Rimskii

Kir Ioann

Sviatoslav

 

Crafting an exceptional HMS Victory at level 50 gives you a 0.5% chance of unlocking the following ships:

HMS Royal George (slightly faster with slightly less hull thickness)

 

 

Also, if you add the USS independence to the game, crafting an exceptional one at level 50 gives you a 0.5% chance to unlock:

 

USS Washington

USS Franklin

USS Columbus

 

If you add the USS Chippewa, crafting an exceptional one at level 50 gives you a 0.5% chance to unlock the USS Pennsylvania.

Although i like the basic idea of having some rare/specialized stuff for each crafter, you might want to rethink the RNG part :) If you'll go though the economy forums every 2/3 post are from people despising the RNG system :) 

Link to comment
Share on other sites

Crafting in general needs an overhaul, something like POTBS to be more in depth and fun rathernthen all random crap, if they add in admiral points to unlock them, then all ships need to vanilla them we have 6 perma slots that can stack and 3 general slots which can be changed without deletion, the whole thing juat needs reworking and overhauling, a good economy goes a long way to keeping people happy in achieving something rather then building something and feeling it was a waste because randomness robbed you of what you or your client wanted!

I dont mind the concept of adding in more ships and them being slightlymdifferent to add more variety just need to move away from the RnG side of things

Here is a rough guide of crafting in POTBS http://potbs.wikia.com/wiki/A_Beginner's_Guide_to_Shipbuilding

Link to comment
Share on other sites

Although i like the basic idea of having some rare/specialized stuff for each crafter, you might want to rethink the RNG part :) If you'll go though the economy forums every 2/3 post are from people despising the RNG system :)

 

The idea is that everyone has access to the normal blueprints, constitution, Bellona, St Pavel, Victory, ect.. at the normal rate that it is now or maybe slightly buffed.  These other ships you can unlock, are only slight variations of the original unlocked ship so they are unique but of similar power of the normal unlocked ship of its class.  The USS Constitution, USS Chesapeake,USS Congress, USS President, USS United States,  and USS Constellation are all frigates of the same class.  So the difference between the normal unlocked Constitution will have little difference to the other more rare ones.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...