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LeBoiteux

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Posts posted by LeBoiteux

  1. Aussie here... playing French or maybe danish or dutch eventually because brits are too popular.

    Heck I have trouble finding any books on french ships.

    Best books about french ships are here : http://ancre.fr/en/

    Really, really great ! written by a french specialist. Most are translated in english. Quite expensive, though.

     

    You may also find info at http://forum.game-labs.net/index.php?/topic/3297-références-diverses-et-variées/

    (most in french)

     

    PS : I'm french but part of my family are Aussies  ;). And I play french.

  2. J'ai une question au sujet de l'open world,  j'ai appris qu'il nécessitais un certains rang de combat pour "manœuvré" correctement les vaisseaux de rang supérieurs.

     

    Je suis actuellement Lieutenant mais je ne connaît tel rang permet d'avoir accès à tel vaisseau là mon mercury possède un équipage au complet mais es-ce que je peux me prendre un surprise ou un belle-poule?

    La réponse est là : http://forum.game-labs.net/index.php?/topic/5403-ship-crew-sizes-ow-ranks/?hl=ranks

    :)

  3. Not sure your trick helps in all situations.

     

    For example : you are far away from an outpost that stocks your fav ships. You lose your last dura. Back to a neutral port in a lynx. You have to teleport to your outpost to take one of your fav ships and :

    - sail back to the other side of the map, 

    - or as you mentioned send your ship there with your trick. But in that last case, as a captain, you have to wait till the next teleport opportunity to get to your outpost.

     

    Besides, I talk about the ability of transferring several of your ships at a time. 

     

    Am I wrong ?

  4. What about being able to transfer ships from one outpost to another ?

     

    It'd take about the same amount of OW time than say sailing in a straight line.

    There could also be probabilities of shipwreck or capture ; of losing upgrades, canons or part of the crew (because of loss in combat...), so transferring would be a bet and one could even have finally no transferred ship.

     

    However, it would facilitate changes in place of activity. It may be annoying to have your fav ship at the other end of the map (and none anymore where you are) and not being able to use her in the current area.

    It would be less annoying and time consuming to transfer a ship that way than to have to use tow request and sail her back. One could do things in the meantime.

     

    However, because of the sailing time of ship transfer, one would have to anticipate to have the desired ship in time.

  5. Why not? Admin said that the card has a little bit does not coincide with reality. Since the past few centuries has changed little geography. A recent patch, where the islands are higher and more beautiful than the same geography changed. And finally, the Admin said, "if necessary, we draw a new island is not difficult"

     

    You're right : why not ? I won't complain anyway : any map would do to me.

    It's just that mixing a rather realistic map with made-up elements seems to me, a priori, a funny idea. It seems not to satisfy neither realism nor "fantasy".

     

    I'd rather see 2 juxtaposed maps or 2 maps linked by a teleport : one (at least) quite realistic (as the current Caribbean) and one made-up ; one for warfare and trade, the one for exploration ; one fixed, one that could be periodically changed ; one known, one Terra Incognita. Because, as I see it at the moment, after final release of the game, it'll be very difficult to explore in the middle of intensive naval combats and exploring the centre of something (ie the Caribbean), not the tip of it is a funny idea.    

     

    However, as you wrote it, it has been discussed long ago and I may not see the whole picture, such as the fact that exploration may have to be linked to trade and that the Caribbean may be wide enough for 3000 players (whatever their activity : warfare, trade, exploration) or that exploration may not be a priority . So my comment may be of no interest. ;)

  6.  

    So the choice of the Caribbean was quite logical. New Island add to it, where exactly empty, absolutely not difficult, as will be made if necessary. So will the world combined.

    Do you really mean that the next dev stage regarding maps will be adding made-up islands in the middle of the Caribbean Sea and of the Gulf of Mexico, where it is "empty", to "fill in space" ?

  7. Where OW takes place doesn't really matter. Every seas, every oceans are beautiful.

    Every waters would do.

    What matter are beautiful landscapes, good physics, day and night cycle... We have all of them.

     

    Stating that the most epic XVIIth-XIXth century naval battles took place in Europe is a european vision !!!

    For example, the mediterranean Sea saw some epic battles and isn't only an european Sea.

     

    I hope someday we'll have other maps, all around the world (and maybe also Terra Incognita).

    It would add diversity and immersion.

     

    But, in the meantime, we can have fun with the Caribbean, a lot of fun !!!! 

    Besides, the Caribbean is a concentrate of history between lots of nations (lots are european, btw...), naval warfare, exoticism, adventure... 

     

    An "European"

  8. Désolé en français, je ne connais rien. Il ne te reste plus qu'à chercher sur Youtube.

     

    En anglais, par contre, y a pas mal de guides (écrits ou vidéo) : http://forum.game-labs.net/index.php?/forum/44-guides/

    notamment : http://forum.game-labs.net/index.php?/topic/4398-commodore-marlowes-tutorial-series/

     

    Sinon, va voir  sur http://navalaction-france.com

    Pas mal d'info.

    Il y a un forum pour demander et une guilde.

     

    Bon jeu.

  9. However, testers can't change what you quote from their writings, can they ?

     

    (edit  ;))

    As a matter of fact, I never read the date of the last editing of a post. I don't have time. I think most people don't either.

    So a member can edit one of your previous post, I'll never know/pay attention.

    So if hidden edit privilege exist, it's no big deal to me.  :)

  10. I believe that having slaves as a trade-able resource in the game would be the right and honourable thing to do considering we are enjoying all other aspects of this sometimes ugly history.

    I don't "enjoy" slavery.

    Admin said : Slavery ? No way.

  11. Being the ship look-out at his post is right now the only on-deck activity while not in combat.

    To me, the trend should be in diversifying those on-deck activities, not automating the only one.

     

    However, the hail mechanism can surely be improved. :)

     

    When/if there are several on-deck activities sometime (navigation, exploring with spyglass...), I guess it could be great to have the ability to automate some at will (that is to delegate some tasks to the crew) in order to focus on others. 

     

    In the meantime, there could be an option for the focus/hail mechanism : automatic or manual. 

    I guess it is all a matter of boredom / activity in the OW : what will you do if you don't hail and steer ?

     

    Besides, right now, the test of the game focuses on combat. It is quite logical that the only on-deck activity is about combat.

     

    Just some thoughts on an interesting matter...

    • Like 1
  12. Perhaps, I didn't explain myself properly. When talking about "what kind of warning", I was referring to :

    - should he be officially warned ? (my point of view)

    - or should he be ganked all night long ? 

  13.   Especially when in this case the guy wasn't breaking any rules.

    There are rules about profanity, among other things :

    http://forum.game-labs.net/index.php?/topic/6023-open-world-behavior-and-chat-bans/?hl=profanity

    http://forum.game-labs.net/index.php?/topic/2346-forum-and-sea-trials-rules/

    Can't understand the logic of such an argument. If a guy doesn't break any rule, he shouldn't be punished...

    If a rule needs to be added to the official list, ask Game Labs to do it.

    (...) the griefer's ability to play the game without getting sunk will be done for that night. 

    That's grieving. 

    If someone was greifing a member of TDA you can bet all your money that all nearby TDA members would (...)

    Private justice...

    It's a game, it isn't real life. If you don't want pvp, then find a nice quiet area of pve.

    A game, as any fiction, convey values, RL values.

    One can pvp in a civilized context without promoting lynching, grieving and expeditious private justice. 

     

    I guess it's no good keeping on arguing about that... Our views differ too much.

    Have a nice day, gentleman.

  14. The community can police itself.

    I don't think so. That's being judge, jury and party of the same cause. It never works. 

    What will the first offender's friends do ? Fight back. If he ain't a lonely wolf.

    That's not justice. That's vendetta. The law of the strongest, not of the fairest.

    Definitely not my values. And don't retort "In those days..."

     

    My opinion... :)

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