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GShock

Civil War Tester
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Everything posted by GShock

  1. That's a sound suggestion for the AI logics. Good 1.
  2. I voted NO because the AI not cheating is a slogan of the DEVs and it's bad to trace back on a core decision such as this. I see nothing wrong in that, obviously, but I think the glitch of "condition" that affects skirmishers and infantry might have something to do with the AI not attacking properly or being too passive. There's also the issue of artillery concepts not yet fully functional to tackle down and with these 2 things improved the AI might not need cheats at all anymore. Just a few checks on the routines in infantry combat. I think it's something not to be scared about: no AI can cope with a human player because, technically speaking, the AI hasn't been born yet. Also, I'm convinced the setbacks of the freezing issues sent to waste 2 weeks of development... that's a pity but a good lesson learned for the future.
  3. The problem with skirmishers has been reported and, yes, it's being addressed. The same problem you mentioned with loss of condition and consequent rout with no apparent reason, in regards with infantry brigades is something I wasn't sure about and I am sure now that you also have experienced it. There has got to be something wicked interacting between morale and condition that needs to be narrowed down. I have the feeling that the experience level of the Bde is also heavily affecting this issue but there's no clue because we have no clear indication about the Bde data. We can only see morale, condition, cover and reload status (+ the kills). The DEVs need more reports, I'm happy you did yours because it surely helps. I proposed a fix for the skirmishers which should lose condition a bit slower and recover condition a little faster. That would put them at good use without exploitation of their movement speed advantage. The problem with units being by the border of the map is that the whole flag disappears. Units also seem to lose formation but that's marginal... According to me when a unit is pushed off map, it should rout: shattered. The arty limbering is on the top of the list for the future feature implements. I suppose it will be done in due time. As of https://www.dropbox.com/s/o1ghgavex9vdwli/2014-11-30_00005.jpg?dl=0 When a unit shoots, there's always some enemy unit that is highlighted (it's the marked target). Try to identify if this target is highlighted next time because, sometimes units shoot at routed units no longer on the field. It's the case of CSA shooting empty map spots where Calef's artillery has been destroyed. Yes, it's a known bug. In regards with https://www.dropbox.com/s/da7y4lchl53o9yg/2014-11-29_00001.jpg?dl=0 Yes the AI needs a rework but do mind this problem is connected to the arty not being half as deadly as it should. You send Iron Bde in the open like that and it will be smashed in a few minutes when that happens. Agree, as long as that is not addressed, and in any case, the AI should not easily be flanked without reacting like you've shown in this picture. The MP, as well as many other things have basically been put on hold to solve the freezing issues that were paramount. I'm sure all will be sorted out now that, apparently, this problem has been solved.
  4. It is an amazing achievement for such a small DEV house that only a few, really deep into this kind of things, can really reckon it. I am one such person and when I say it, not being the press, it means it's true. FFW in time 1 year from now and you'll see half of its full potential developed.
  5. A new hotfix should be released soon, hang tight. Narrowing down individual problems of this kind is a pain in the azz, unfortunately it takes many reports, from different rigs, to understand what's going on. I had freezes, 2 patches ago, then no more. A li'l patience more!
  6. Does it crash with the alternate render as well?
  7. Well I am trying hard but the single player won't freeze anymore
  8. 3 battles normal render no freezes. I generally playtest with Random AI so I can't relate to individual AI behaviors but I did notice some instances of the Union being extremely defensive on Day1.
  9. Mercanto, does it freeze for you with the alternate rendering as well?
  10. Don't forget to mention the cases of the "no ammo" leaving the charge as the only possible way to fight as well as the "battery in range". Neither of these are available in the game, at this point.
  11. The comparison between AACW/CW2 and UGG can't stand but it's true that at least the battlefield promotions, army organization and a higher level of tactics (select objectives without letting the PC do it for the next day, decide how many corps you want to commit in the following battle, merge depleted units, for example... and there's a whole new world to discover if supply/ammo carts were implemented) is doable. The game is brand new and it could implement many good things, starting with the BC and then up to the DC (Brigadier Commander is possibly even more important than the Division Commander in my opinion). I think until 2.0 mostly will be polishing, bug fixing and finetune/balancing. The rest could be done as DLC because with a base price of 12€, I suppose 90% of the players would prize Games-Labs with buying them if the development between 1.0 and 2.0 proves they are up for the task. My aim is set on the long range, whatever is built here can be used for many other scenarios.
  12. Does any of you guys who had freezes ALSO have freezes with the alternate render?
  13. He said charges are inconclusive and cause too few losses. On that he's right. You can either stall, win or lose a charge. In most cases, I can't even reach the impact point. On the rest you are right because there were inconclusive charges too. That mechanic needs to be finely implemented. It's far from complete right now.
  14. You are fully right. The charge, musket and arty fire should be finetuned for more realistic results. The DEVs have gotten into the habit of pushing a patch with fixes alongside with gaming tweaks and balance. You will certainly see a big series of improvements in the fields you mentioned (and more).
  15. Great news... So maybe today I can move to Day 2. :-)
  16. I agree. However, the 1.01 contained some critical and some very important gameplay glitch fixes, that postponing the release for an occasional freezing was not really necessary. Not everyone with 1.01 was/is freezing. Hang on everybody!
  17. Oh I've seen worse, much worse than that. Actually this is one of the most polished 1.0 I ever saw... there's games who are at the 2.0 and have no glitches but a catastrophic gameplay design, games released 14 months ago that are so glitched you'd rather uninstall and the non plus ultra, games that have gone through alpha, beta, 2.0 and they are completely unplayable with glitches, bugs, memory leaks (forcing the restart) and CTDs. The freezing bug is just a small glitch, which doesn't happen with the alternate render... things like these may happen but if they are fixed in a few days it wouldn't be a big deal. Nick warned of the bug, I've had it and then switched to alt-render I had it no more. And there's basically no visible change, at least here, for the alt-render version. This prompt communication mitigated the hiccup a lot. Anyway a permanent fix should be coming very soon.
  18. Try to zoom on in a bit more, show the animations they are so good... the sounds, the trumpet charge, the cannonades... it's lovely. Well done indeed, just suggestions.
  19. It's spelled Unofficial... for the rest, it's brilliant!
  20. Does this also happen to you when you quit an "alternate render" gaming session? I can't play normal render due to freezing during battle. This doesn't happen during alternate render battles but in this case, when I hit the EXIT button, it does jam requiring task manager to terminate the task.
  21. Though any historical period could be covered, I'd rather stay in this segment and use mostly the same combat model to cover the american revolution. The DEVs could then sell DLC to support development by expanding these periods, so as we have Gettysburg here we could have Shiloh next and we could have the same with the revolution with Washington. Considering the game is very cheap and DLC would be a lot cheaper, I'd say it's very well worth a shot.
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