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Everything posted by Lima
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>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
it's the same in my campaign -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Perhaps consider adding new endgame light cruisers for Austria-Hungary and Russia. Austria-Hungary has only one light cruiser hull, "Modern Light Cruiser I", available for construction from 1925. It's a nice hull, but but it's just one hull, after all the early variety. Russia has recently added "Light Cruiser V" and "Modern Light Cruiser". This is less than all other countries (except Austria-Hungary) and only the last hull can be considered suitable for endgame. And God, what kind of hull is this. In short, because of the huge size of the Russian secondary guns, you have to choose what you will put on this ship, torpedoes or secondary guns (unlike the Italian original design, on which you can place all these weapons at the same time). It would be really great to have a simple flat hull in addition to "Modern Light Cruiser". -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
No damage to the port in the case of battle -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Same thing with my new French campaign. And here's another one: -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
This problem is still present for the aft casemates of these hulls (fore casemates have been fixed) -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Austro-Hungarian “Armored Cruiser IV” - casemates Problems with the placement of two first (fore and aft) casemate guns, when using 5-inch guns. -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Italian “Fast Semi-Dreadnought” - graphical issue -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Can you please indicate next time which new hulls have been added? Looking for all the new ones in this whole list is quite painful. In addition, there is such a hull, which is simply not on the list. British “Advanced Escort Cruiser II” -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
The thing is, it's not about losses in the war. In this example, France has been at peace for most of these 20 years and participated in just one short war with Germany. It's just that the population growth is too small. I could give such examples for any country within that campaign, if it had not been deleted. Among all countries, only China has increased its population by more than 1 million people in 20 years. -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Well, I found only 10 new hulls.🙃 In addition to this, the description of "Small Armored Cruiser" for Japan and Spain is duplicated. -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Report on the actions of land armies Well, in my first campaign in this beta version as China, it seemed to me that the AI armies really got better. The actions of my army were almost always reasonable, for example, the army did not attack with low logistics. However, then I watched Russia/Germany/France/Austria enthusiastically making meat grinders without a chance of success. Here is an example from the last campaign. It seems that this was the third such offensive by Germany. Although it's obvious that it just wouldn't work. And this is my colonial operation which from the very beginning did't have a single chance of success -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Population is growing too slowly France at the beginning of the 1900 scenario This is France in 1920, after 20 years in the game. As you can see by the size of GDP, it has been a good 20 years for France, but the population has grown by only 500 thousand people. For comparison, France at the beginning of the 1920 scenario. You might think that the population is not so important in this game. But for such a small country as SPain, this is very important. In fact, you are locked up with your very small population until the end of the game, despite all your efforts to strengthen the economy. Your army remains terrible, and you have a small crew pool. -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Illustration. Before going to the shipyard: After: -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
This thing works now, but...Damage to the port is still being dealt. Like we're releasing merchant ships, but we're still bombing the port. It would be nice if it was the other way around. -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Conflicts of the frontal dual torpedo tubes were fixed. However, there are two 3-mast hulls, which originally had only one frontal torpedo tube. I didn't report it earlier because I thought it was a feature. These hulls are “US 3-Mast Armored Cruiser” and US “Standard 3-Mast Cruiser”. -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Same with Russian “Experimental 3-Mast Cruiser” -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Actually, this is a slightly different situation. Austria hasn't declared independence from its empire. Germany invaded Austria during the last World War. Then I had a war with Germany and they lost a lot of their colonies due to uprisings, including Austria. Since then, Austria has remained an independent state. -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
The Ghost Soldiers of Austria-Hungary The situation looks like this (yeah, this is neither Austrian nor Hungarian Empire scenario) Austria-Hungary has a total of 800k soldiers However, they have 1.5 million soldiers in Galicia And another 300k in Serbia The question is where these soldiers came from. Some time ago, Austria-Hungary tried to take back Austria and failed (it was a mobilized wartime army). And now suddenly Austria-Hungary has so many soldiers. EDIT: Some time ago I conducted a study of meat grinders and their impact on the population. This time, the USSR kindly provided new material for research. So, the losses of the USSR for 5 months amounted to a total of 3 million. However, during these months, the army and the population and the USSR experienced only growth. -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
I experienced this situation. It looks like this is how the enemy naval invasion on your territory is displayed. The required tonnage is shown for the French, not for you. I believe that a 100% chance of success is a graphics bug, which happens if the enemy has never sent ships to the invasion zone. -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Small Scout Cruiser” for Austria-Hungary, China and Spain Some small details levitate in the air These details interfere with the placement of the tower It turns out an empty space occupied by levitating details -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
French “Heavy Cruiser I” Without increasing the beam, it is impossible to place even Tall Advanced Tower I After maximizing the beam, it is impossible to place Tall Advanced Tower II and Tall Advanced Tower III -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
British “Compact Heavy Cruiser” EDIT: British “Heavy Cruiser II” - same issue It is impossible to place Large Targeting Tower V even with maximized beam. All other towers can be placed without problems. A practical example of the difference in size between 3x and 4x turrets. It is impossible to place 3x 203mm turret. But 4x 229mm turret can be placed. -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
British 4х turrets are significantly smaller than 3х turrets 3х 203mm / 4x 203mm / 3x 178mm for scale This difference is not so noticeable on all types of guns, but when I checked the new hulls of heavy cruisers it was very noticeable. For example, 381mm. -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Austro-Hungarian “Experimental Heavy Cruiser” Problems with the placing of secondary guns -
>>>Beta v1.4 Feedback<<< [Final version released]
Lima replied to Nick Thomadis's topic in General Discussions
Austro-Hungarian “Semi-Armored Cruiser III” EDIT: French “Armored Cruiser V” - same issue EDIT2: French “Semi-Armored Cruiser V” - same issue EDIT3: Russian “Semi-Armored Cruiser V”- same issue EDIT4: “Semi-Armored Cruiser IV” for China and Spain - same issue There are 2 mounts for casemate guns (fore and aft) But it is possible to install only 1 casemate French “Armored Cruiser V”