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Lima

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Everything posted by Lima

  1. Submarines are boring and unengaging waste of time. I have 5-6 battles with subs every turn. And it's just a waste of time. These battles have no effect on the campaign. I'm just routinely clicking through it. It's just not interesting. This reduces the overall good pace of the campaign. It doesn't matter how many subs I destroy, the AI will build a large number of new ones. And in any case, it only takes 1 sub to generate a battle. Sometimes the AI uses nuclear-powered submarines to break through 20-30 CLs/DDs of the escort and cause damage to my BB. But in the grand scheme of things, it doesn't matter. If we talk about the use of submarines by me...I am not interested in the possibility of destroying enemy ships. I want to see it on the screen. I've always wanted to use submarines to hunt for transports, but they're so bad at this job, it's just hard for me to look at this. If you are wondering what is happening near the port. That's why I need 100 battleships.
  2. Behold, the first good heavy cruiser created by the AI in 40 years of the campaign. This is the last failed attempt
  3. The bravest enemy task force be like: Oh no, they have 1 (one) light cruiser, run for your life!
  4. I really wanted to say that I generally like the performance of the campaign. I can generate "Meetings" pretty confidently. Sometimes the things described here happen, but for the most part everything is fine. I can effectively fight the enemy Navy. Also, the AI commands its Navy pretty well. I see how the US is trying to protect home waters. (Although low fuel TFs still happen). However, these overpowered submarines don't allow me to gain command at sea. I throw huge resources at them, but in most cases they don't get damaged, and the AI quickly builds a replacement. This has a very bad effect on the game experience.
  5. Submarines are extremely difficult to destroy During 1930-1940s, I noticed that my special ASW TFs (2CLs 4-6 DDs) had lost a lot in effectiveness. Before that, they weren't too impressive, but they managed to do the job done, that is, destroy a group of subs in a few turns. Now the ships are constantly getting damaged, but they do not achieve any result. Of course, all my ships use the best available ASW modules. I also maxed out speed everywhere. As for my strike groups with BBs, they sometimes show excellent results (like all subs are sunk), but most of the time there is no result. In desperation, I tried to use mines, equipping all the DDs with them. But this gave just ridiculously little damage, although in fact the mines were monstrously effective against subs. (Just look what happened to Soviet submarines in the Baltic). Thus, at the moment I cannot sweep enemy subs (60-70 of them) out of the sea, despite the use of enormous resources. (1000+ DDs) EDIT: Well, I thought maybe I should remove CLs from ASW TFs? It turns out the same result. This is completely absurd. Just imagine 20 of USS Fletchers versus floating coffins (300-600t subs). Also, I'm starting to lose more capital ships from submarine attacks. Do I need to add MORE DDs to the TFs? More than there has ever been in history? I'm starting to get tired of this.
  6. AI fails at convoy protection (again) Bro, you have a battleship. Can you place her in such a way as to block the way of these raiders? Nah, I'll get as far away as possible so as not to disturb them. EDIT: 4 enemy BBs running away from my modernized 1910 WW1 BBs...
  7. AI's cowardice post #69 Okay, let's settle this first. I don't mind the AI running away in some situations. If the situation is obviously not in favor of the AI, it should retreat, as any sane commander would do. It is ok. What is not OK is when the AI runs away in any situation, completely putting the initiative in my hands. This leads to spending more time on the fight, and it also completely takes away all the chances of the AI to win. Let's take this situation as an example. A large AI TF attacked my port. I don't have a huge number of DDs here, so I don't even have a numerical advantage. As soon as the AI fleet detects my ships, it turns around. Even without entering the engaging range of its guns. At this stage, I can just retreat and then this battle, in which the AI had the advantage, will be drawn. This guy also decided to run...how exactly? And that's what I said about the initiative. I can do whatever I want with the enemy. I can destroy enemies one by one. If the AI had attacked me in this battle, it would have been much more difficult. However, the AI chose to die. This happened on the previous version, but it is also true for the current version. Such battles happen all the time. Even in the most advantageous situation, AI does not resist its destruction. EDIT: Example from the latest version Bro, you have 3 times more BBs/BCs, are you sure you want to RUN and have these ships destroyed without even putting their guns into battle? Yeah
  8. Today, for the first time, my BB was sunk by subs. It's funny that this happened when I increased the number of DDs in the TF (it's 2BB/2CA/2CL/24DD now). This should not happen and it cannot be attributed to chance. I could somehow understand this if my crews were cadets, but all my crews, except for 4 new DDs, were veterans. All ships have a maximum ASW. The enemy had subs of the 20s. Even subs similar to the Type VII should suffer huge losses from DDs with sonars of the end of WWII. Ah, yes, the subs were not even detected. I think it's something like a "critical success" event. However, it is better to call it "critical nonsense". For this to happen, the crews of all my ships (max sonars are installed on all ships) had to sleep. There is not a single chance that this would happen in reality with a Navy that has been at war for 40 years. EDIT: This is the next battle of the same TF with the same subs. Guys, what did you do last time? You know, I can't afford to lose a BB every time to wake you up.
  9. AI tries to protect convoy challenge (impossible). Yes, they ran away from an equal force like a bunch of rabbits. EDIT: Just another outstanding example of AI's cowardice. I had a little more ships (DDs to defend against subs), but the enemy had 4 modern BBs against 2 of my old BCs (1920s design). I mean, yes, these BBs were garbage, but the AI could at least try to fight, and not RUN without looking back.
  10. What kind of reality are we talking about? In our reality, what was described in the first post could only end with the sinking of a submarine, especially since 200t is practically a floating coffin. The subs preceding the Type XXI were just raiders who were *sometimes* submerged. When meeting with a specialized ASW group, this subs were massacred. It was impossible to use subs for a confident attack on a task force if there were a sufficient number of escort ships with modern ASW equipment. The thing is that there are always not enough of escorts, but in the game you can make sure that there are enough of them. Subs could succeed if the enemy was distracted or didn't have enough escort ships. But in this game you see the subs vs TF without involving anyone else. That is, the ships are not distracted, they are busy with the task of destroying subs. In such a situation and with a sufficient number of escort ships, subs should only think about saving their lives.
  11. Broken submarines aka Ghosts of Muscat Background: I conducted a successful naval invasion of Oman. After the successful invasion, these three submarines left the port of Muscat and IMMEDIATELY generated a mission to attack my transports. Subs don't give a damn that my two naval invasion TFs (60 ships in total) are located directly next to this port. What is happening now: I have sent a group of 4 cruisers and 20 destroyers with mines to the port. Submarines don't take damage from these mines and continue to attack my transports every turn. My thoughts on this situation: I think the subs got this mission because they were near my port, which did not have my ships. There are three problems here: I just captured this port. How the hell was I supposed to have ships there? Right next to this port are my invasion TFs. Why don't they prevent attacks on transports? I sent the ships to the port. Why don't they prevent this mission? How did they even get to the port if there are subs nearby? Why don't their mines do damage? Such situations happen ALL THE TIME in the campaign. You drive the subs out of the port, they become invisible and attack your transports. It's very frustrating. And not just annoying, it threatens the campaign. In the late campaign, the transport fleet is recovering very slowly (which is problem in itself ) and in these meaningless missions you lose your precious traspnorts without any way to prevent it. My previous post with the same problem: I'll make an edit to show when this ghost show is over. I take screenshots every turn. EDIT1: THEY'RE EATING MINES NOW Okay, it's March 1943, look at the size of this minefield And this is April 1943, the minefield has decreased. My ships are still in port and laying mines. There were no reports of damage to ships by mines. Turns out subs just eat these mines for a snack. EDIT2: Well, it's not the end, it's the anniversary. They've been bullying my navy for a year now.
  12. I'm playing this whole version on vanilla so far. I also noticed strange changes in aiming, like sudden jumps of "Range Found". I sometimes have this kind of turret behavior, but I wouldn't call it a "stuck turret", but rather an "indecisive turret", because it doesn't completely get stuck and gets fixed over time.
  13. Shared Design edit bug Well, you can't make changes to designs after the initial save. If you edit and save the design, it will return to its original state after exiting the Shared Design menu or after switching to the new design.
  14. The turn times in the latest updates are really good, keep up the good work. As for the economy...In my experience, the number of your ships does not depend so much on their cost, really. What matters is the GDP growth from the government and wealthGrowthMul. There are far-right/left, absolute monarchy goverments, with which the player will fight for every cent of the budget, and during the war in most cases you will lose GDP with such a government. If such a government gets a low wealthGrowthMul (0.7-0.9), it makes the game borderline unplayable. You get a monstrous drop in GDP during the war, although this is your only chance to save your country (to capture oil). Recently I have seen a few players playing as Japan and complaining about this. I can play in such conditions (for example Japan during beta with 0.7 wealthGrowthMul), but it's hardcore, really. At the same time, there are governments that are able to give you a powerful economy with which you will never look at the cost of ships in 5-10 years of peace (center/right + preferably democracy). At the moment I'm playing as Germany with 0.7 wealthGrowthMul and it took me about 15 years to stop taking into account the cost of ships. And this is the worst case scenario with a lot of endless wars. Well, I think it would be better if the players had more control over the economy. For example, give the player the opportunity to improve the wealthGrowthMul that is now set in stone. It's good when you have hope, a chance to change something. At the moment, there is only one chance to improve your country - to wage a war to capture oil. Even if you have a lot of stolen money, you cannot invest it confidently (random events are too unreliable). I would also like to be able to overthrow the government that is destroying my country. Let it cost 10,000 prestige, but this option is needed.
  15. Well, I and my allies (the USSR) are at war with AH I am making peace with AH, my allies are not 2 turns after that (look, my blockade of AH was lifted) Like, what's the point of the alliance if we have a separate peace agreement? I end up in a completely unnecessary war (again). I can spend diplomatic actions to improve relations and I may be lucky for a while, as in this case, but it won't be forever. And I can't influence my stupid allies in any way, I can't even break the alliance with them, because we have another war. EDIT: ugh, another example I'm at war with Italy and Japan I'm making peace with Italy Italy retains its alliance with Japan (WHY) Here we go again. I also made peace with Britain six months ago, but my allies did not. And they are unlikely to ever do it, because they cannot find Ecuador on the map, which is now "Britain". This is an endless war. If your enemy has 1-2 allies, they will constantly leave the war and return to it due to the fact that they keep the alliance.
  16. I would like to see this glorious piece of shipbuilding here to remember her glory
  17. Diplomacy kinda broken 2 Well I (Germany) made an alliance with the USSR to get more army. They had a war with Japan. With the help of new mechanics, I went to war with Japan, defeated Japan and made peace. However, the USSR is still at war with Japan and will soon drag me there again (look at these -15 in Japan-Germany relations).
  18. Kwang-Chou-Wan = French home territory (not that it's important right now, but nevertheless) I know a thing or two about the history of China and I believe that hundreds of Frenchmen lived in this territory (at best).
  19. Just a lovely little AH CA. This is Refit(5) and she has a 20% fore weight offset unfortunately. But I really like the look of this ship and her AH's design philosophy.
  20. Army AI was very good at the end of the beta. There were only attacks in which there was a chance to win (at least at the beginning of the offensive, such attacks could fail due to further redistribution of forces). But now the army is making completely suicidal attacks again (both armies have 100% logistics).
  21. Diplomacy kinda broken The US and Ecuador Britain had an alliance. I defeated the US and made peace with them. The US still has an alliance with Britain and a new war begins in 4 turn. If the US had severed the alliance with Britain after they withdrew from this joint war, everything would have been fine. But for now... Eternal war! Blood to the Blood God! Skulls for the Skull Throne!
  22. A couple of battleships - victims of the fore weight offset
  23. Light cruisers - below you can see Japanese and Italian examples that I particularly liked, but all the other light cruisers were decent.
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