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Lima

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Everything posted by Lima

  1. Speed of interwar cruisers Now, I'm not sure, maybe it was fixed in the last update. However, so far in my campaign, the speed of AI interwar and modern cruisers has been simply terrible. Above you could see the French attempts. Initially, the speed of this Italian cruiser was 20 knots. After 5 refits, she got this speed. And that was fine... But the newest Italian cruiser has returned to turtle speed The US original design (1932) refit version British Turtle Champion Japanese cruisers had a speed of 20-24 knots, but I don't have screenshots right now, trust me bro.
  2. Let's start with this new interwar heavy cruiser hull. Many nations have it, and AI isn't able to properly balance it at the moment. Below you can see two *different* AI projects on this hull and the refit of the second project. As you can see, in all three attempts of AI to create a ship, it turned out to be just a terrible fore weight offset. I believe that it is possible to properly balance this hull, as has been done with hulls like this It might look like this For example, here's what happens with auto-design at the moment.
  3. Basically, this topic is for discussion and suggestions for improving AI ship designs in the campaign. There will be a lot of screenshots here, I don't want to fill in the main topic with them.
  4. Great update. Although multiple battles were quite a fun experience.
  5. There were a lot of double battles (in one turn) in one region, but this is a double battle in different regions. First there was a battle in Southeast Asia, and then panzerschiffs returned to the west and fought a battle in the Bay of Bengal.
  6. Three battles for one TF in one turn Meanwhile, the second TF with two 100K BBs: egh, we're busy drinking beer BTW, it's just beginning...
  7. Look at the displacement. Your first two BBs have OK displacement, and the other have overweight. Therefore, the time of commisioning is different.
  8. Zombie submarine rampage Well, this time I managed to capture the appearance of a zombie submarine. E-16 attack E-16 Sunk Zombie E-16 attack Zombie E-16 dies again Video of subsequent zombie E-16 attacks
  9. Hmm. Yes, it seems that this is exactly the case. This BB returned from a long campaign and was immediately involved in a convoy battle. But this case still illustrates the point. Along the way, this BB had many ports (North Africa), but she did not use them. AI pushes its TFps so hard that even modern ships lose all fuel. This 1910 campaign. And for about the first 15 years there were a lot of "Meeting" battles around Africa. In almost all of these battles, Britain and France had "low fuel", although they had oil and colonies nearby. Their TFs were constantly moving along long routes (something like Britain-India, Suez is blocked by me), completely ignoring refueling along the way.
  10. An example of the that low fuel happens even with modern ships with a long range (It was a battle off the coast of southern France) A ship of this class received as a reparation
  11. I want to say that now AI is able to maintain its navy in a up-to-date state quite well. If the AI fleet is in ports, it will be effectively upgraded. This is really cool, a lot of great work has been done here. BUT. The AI navy's ability to fight effectively is blurred its strategic movements of TFs. You can very often meet AI TFs consisting mainly of old ships with low fuel. As if such a TF hadn't entered the port for a long time. However, the problem of low fuel also affects completely fresh TFs that have just left the port. In the case of old TFs, you can assume that the low fuel problem appears due to the fact that they travel for a long time across the ocean without entering the port. But why this happens in other cases is a mystery to me. This problem is relevant even for Britain and France at the peak of their power. I mean, when they have a lot of colonies around the world and a lot of oil.
  12. Great, I'm not the only one with this problem. Well, the old submarine was driven out of the captured port and encountered with two of my TFs. In a battle with the first TF, she was sunk. However, that didn't stop her from attacking the second TF and dying a second time. I didn't take screenshots because I didn't expect anything unusual from this situation. It looks like a Korean uprising, which had to be suppressed by sending ships.
  13. I'm having the same situation right now with her sister, Q-17. My ASW TFs are just useless. The most important problem is that my ships simply do not see this submarine. It wouldn't be so crazy if she was moving around, BUT SHE's JUST STANDING THERE. I have so many DDs that they can build a wall to search for this damn submarine. But no.
  14. The enemy's allies no longer send army contingents without declaring war, that's great. But for some reason they still don't declare war on me (the war with Japan has been going on for 4 turns).
  15. Well, my friend asked me to pass it "as it "is". Regarding the balance of the latest patches. I said that the answer to this has already been given, so yeah... What can I add here...I never design very fast DDs. I design general purpose DDs at the recommended speed and build hundreds of them to counter my submarine paranoia (hello Q-15). In battle, they fight with other DDs and finish off damaged ships. When they encounter a modern radar battleship, they run for their lives. It's true that the 11''-15'' main guns of BBs simply vaporize DDs at extreme range. However, AI often uses large mk1 main guns which hardly hit anything.
  16. AI's cowardice is sometimes unbearable If an enemy BC had tried to fight in this battle, I would't have been able to achieve such a result, and perhaps I would even have lost my CL. But the enemy BC chose to flee, leaving her escort to die. She didn't even try to engage from a safe distance, just ran as if the Yamato Space Battleship was chasing her. My CL used all the ammunition and retreated. EDIT: Just another prominent example. Oh no, there's a group of old (1910) CAs and a couple of light ships, our 70,000t BB will never deal with this, we'll leave the transports to slaughter.
  17. Enemy submarine ignores my ASW So this sub attacks my transports every damn turn, completely ignoring the presence of my ASW forces. As you can see, she is completely surrounded by my TFs, 2 of them are ASW TFs (2CLs 4DDs) and 2 are invasion TFs consisting of 30 ships each. There is also a reserve fleet in Saigon. But they are all completely helpless in front of this sub which has been destroying my transport for six months. Q-15 EDIT: Finally, after more than a year of bullying my fleet, the sub left this place . But the problem is that she left untouched. My TFs were unable to catch her, despite the fact that she was completely within their range. To clarify, not all of my cruisers have been upgraded with the latest ASW equipment (but it's still good enough), and all DDs were built before this war with the best equipment.
  18. A friend of mine sent me screenshots of DD's design before and after the rebalance of engine cost I've never made ships that fast, but even at standard speed, the difference is very big. This change seriously increases the cost of light ships, and gives a slight weight reduction. At the same time, capital ships don't grow in cost as much and get more benefits from weight reduction. P.S. Also a message that my friend asked me to send - "Ukrainian localization is terrible. Russian is a little better."
  19. This isn't the first time I have seen Italy in such a state. For some reason, Italy isn't building a navy. SPain for comparsion
  20. Previously, there were two types of dissolving - due to the loss of all ports and due to the loss of all home territories. I haven't seen the removal of the second option described anywhere in the patch. It's just not happening at the moment.
  21. Just an example of low-fuel ships going on a suicide mission from their home ports Britain is not in the best condition at the time of this battle, but they still have enough transports and oil.
  22. + This problem is often found in TFs, but it can also appear in enemy ships going on a mission from the port.
  23. Usually army AI is OK, but for some reason it is very fond of the Kiautschou Bay. The generals consider this place much more important than the Battle of Britain. It would be great to be able to offer the army to concentrate on some territory. Like we really really need to hold a foothold in Britain, guys.
  24. Something is very wrong with alliances Germany 1910-1917. After the first war with Britain and France, I planned to develop, but Britain attacked and annexed Venezuela (my oil cow ally). My stock GDP growth is terrible, so I really need oil. And I started a new war with Britain (in 1916). France has an alliance with Britain (I didn't pay attention to whether it was terminated after the last warn). They're sending troops to help Britain, but they're not declaring war on me. Well, I declared war on them separately and defeated them. But their alliance with Britain was not terminated! And they're still sending troops against me. To make it even funnier, Britain has made an alliance with the US and they are also sending troops against me, without going to war, I have a positive relationship with them actually. Note - as you can see above, for some reason Venezuela is still present as my ally, although it has already been annexed first by Britain and then by me. British GDP is so bad because it is under blockade. And no, I didn't make any changes to the save, I never do. The only time I interacted with the save was at the very beginning of the campaign, I looked at my GrowthMul, and yeaaaah, it's terrible. Venezuela as an ally was a gift from God himself... A general screenshot of this campaign, which it looks like I'll have to scrap.
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