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theonlymaverick

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  1. Can we have an adult discussion about submarine balancing? The latest patch improves ASW to try and counter the submarine menace, but it really isn't enough. A basic tier 1 coastal submarine can still mythically survive 4 hunter killer fleets with sonar and the best ASW around, only to then be able to sink a battleship in a fifth fleet. I understand submarines are meant to be stealthy and a bane for surface ships, but this keeps happening with such disturbing regularity that it gets incredibly frustrating when a 200 ton technologically inept submarine sinks a 30000 ton battleship... It is akin to a Type IX U-boat sinking a modern carrier. Why can't the base game be amended to strengthen submarines over time? Or turn submarines into a transport killing part of the game similar to the German U-Boat wolf packs? Or factor in a fleets ASW capabilities more, so as to encourage ships to travel with more destroyers/light cruisers? It really is sapping my enjoyment of what is a really fun game...
  2. I have noticed that the torpedo "range" isn't actually the range that the torpedoes run out; they keep going, sometimes even for 4 or 5 times their maximum range. Is that intended or a bug?
  3. Oh boy, I wish they would slow down with this crazy pace of patching....
  4. True, this can happen; however, given how most of your ship is yellow and has only sustained 1.3k damage, it looks like this is mostly fire damage not shell impacts, is that right? If you take a few below waterline shell hits you can definitely flood, but then again you can absolutely pump out the flooded compartments because the hull integrity is fine. Do you prefer the 6 inch gun on your light cruiser? I like having lots of 4 inch guns for convoy raiding
  5. Oh, I am not saying they are invincible, just far too survivable for their class; TBDs typically only weigh 200 tonnes, if you get hit by a torpedo then odds are you aren't surviving that hit. Yeah, I haven't seen many with low amounts of bulkheads tbh; the AI typically produces them with maximum bulkheads in the games I have seen.
  6. Playing the campaign, and while it is mostly enjoyable, I cannot be the only one to have noticed that the AI's torpedo boats seem damn near impossible to sink at times? There have been scenarios where my ships have done over 4k damage to this dinky little boat, hit it with 3 torpedoes, and the AI still magically pumps out the majority of the water... You can get them down to 0.1% float-ability, and seconds later the ship be back up to 70%; when in reality this boat should be matchwood... It really can be infuriating to watch, especially when the AI seems to build these a lot in the early years. Compare that to a battleship with the same level of compartments sinking from one torpedo, it just seems so bizarre...
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