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Lima

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Everything posted by Lima

  1. Yes, this is the return of an old problem. In 1.09 after the conclusion of peace, all missions disappeared.
  2. Someone says that it is not worth fighting with China. But actually...
  3. Oh, great, now all the battles are not reset when signing the peace. What is the problem? But a new bug has arisen - after signing peace with the country, you will have a battle with it, if it was generated before.
  4. What happens in battle is SO BAD. It's worse than ever. Ships are constantly changing targets for no reason. Do not attack designated targets. The targeting is getting off. In my battle with the Spaniards, they did more damage to themselves than I did to them.
  5. Okay, what do we have besides broken battles... For some reason, the Republic of China is communists. And this is a problem, because the communists are the worst government in the game for GDP (reverse Victoria 3). I don't want to be a communist, how can I change that...Ah, yes, there will be a monarchy from 1890, and this is the second worst government in the game for GDP. China and Russia just can't stop suffering. Speaking of Russia, the USSR is forced to annex its historical lands by force. If in 1920 I could still understand it, then in 1930 and 1940 I can't. In 1940, this deprives the game of the eastern front, because Germany and the USSR do not border (the instant death of France). Austria-Hungary has problems with the army from the start, with which you can't do anything (Serbia has no access to the sea lol)
  6. I think I'll wait for now, I still wanted to rest... Not only are all the ships drunk, the accuracy fluctuates very much. There have always been problems with the opening salvo in the game, but now it's a completely different level. Well, there was a battle with SPain. From a distance of 2000 km, each of their ships hit my ship with an opening salvo. The 178mm guns pierced the 90mm deck of my battleships. It's impossible, there's just no way. But they did. Further, during the entire battle, the enemy ships achieved only a couple of hits. And there are also completely insane lags in the battle. it is 10 vs 17, but feels like there are 200 ships in battle. Also, ships don't obey orders. They constantly refuse to shoot at designated targets. And with all this, the critical bug was the disappearance of submarines. Yeah.
  7. There are some incredibly serious problems with ships in battle. Accuracy also jumps back and forth.
  8. 1890. Austria-Hungary can't decide on flags, Serbia strong Infinitely strong Japanese attack from the territory of neutral Korea Poor Bhutan Java rebelled against the Netherlands, but for some reason it's mine (USA) problem. No, they are not my allies.
  9. Something is wrong with the population here
  10. As I feared, there are problems with oil in the game. For example, there is no oil in Romania (sad sounds of Austria-Hungary). Japan...yes🙃 So I started for the USSR in 1930, they definitely have a lot of oil. The first thing that caught my eye was an independent Ukraine, while Sakhalin belongs to the USSR (the Japanese are sad). The second is that the communist "democracy" government is the least stonks. Or the most stonks...It just works, comrade +11%
  11. The total number of bugs is such that I spent 20 minutes on in-game reporting. Bug in the designer with boilers fixed. Thanks.
  12. Suggestions for submarines I have to say, and I think the developers understand this, there is no easy solution (except removing this unfinished feature from the game for now). Everything related to submarines requires a careful balance. For example, if you make submarine attacks on merchant ships more frequent and at the same time leave the damage as it is now, the player will drown in tanky AI submarines. So far, the best solution for the player is this Adv. mines V module, which weighs nothing and is undoubtedly sent by the God Himself. Only this thing allowed me to sink more submarines than the Japanese built (yes, to use one unfinished feature against another). 1. Orders for auto-resolve Let's start with the fact that the player should be able to give orders on how to conduct this battle (this is also necessary in collisions of surface ships, however, there the player can manually solve it). "Keep moving". For example, my strike TF of BB with sufficient escorts is being ambushed by submarines. I want them to keep moving. In this case, they do not lose much movement, but also do not cause much damage to submarines. Obviously, the final damage depends on the balance of attackers and defenders. "Attack submarines". My ASW TF meets with submarines and has to hunt them specifically. With proper equipment and numbers, it should be death for submarines in the absolute majority of cases. "Run". The ships are not trying to continue moving, they are trying to save their lives. Perhaps they will return to the nearest port. Difference from "Withdraw" is the fact that the submarines came to the attack range and attacked, and for example, a lone battleship is likely to be sunk. It is also worth making an "Do not engage warships" order for submarines on the global map, so that they generate battles only with merchant ships. If such a group is attacked by the enemy, then they could be detected and they have problems. 2. Damage rebalance. This is absolutely necessary. Now you are using ASW groups (with the exception of aviation of course) like the Allies in 1943, but you get the result as in 1941. 3. More attacks on the merchant fleet. This is a very difficult moment. On the one hand, it is necessary, because now submarines are practically useless for hunting merchant ships, but with an incorrect balance it can be very painful. There is no aviation in the game, and this greatly complicates the matter. The order "Protect" for ships in ports should effectively direct destroyers to protect convoys if there are enough destroyers. As you see, rebalancing submarines will require a very careful adjustment of the relative damage and a lot of time. So I suggest making it possible to disable this feature for those players who are not ready to test it.
  13. What are the problems with submarines (if it's so not obvious) 1. The production of submarines cost _nothing_. I saw someone raise this problem in steam, @Nick Thomadis replied that the mechanics of submarines are similar to the mechanics of ships and there can be no such problem. Okay. As always, I'll show you everything in detail. Control screenshot Order for the construction 3D-printing submarines Nothing has changed, it's free Yes, the maintenance of submarines costs money. But AI will lose them quickly anyway, and AI will be able to build a large number of submarines again. Also, IRL the crew problem for submarines was very significant. In the game, it doesn't matter at all. 2. Ships get stuck in battles with submarines. Why does my group of 10 fast warships stay in place for years because there are some submarines there. Why?Obviously, this is also a problem with conventional ships, which I'm already tired of talking about, but submarines are much better at generating battles. 3. _Enemy_ submarines take too little damage. If a group of ships is standing still, it means they want to destroy the submarines. Submarines don't stand a chance against a dozen modern destroyers. During the war with Japan, in the campaign screenshots from which above I positioned four anti-submarine groups of 4 CAs and 8 DDs against Japan. At best, they sank 3 submarines out of 4, but this was very rare. Basically, they sank 1-2 and at the same time some destroyer received damage. I can't take these ships to repair, because the ASW TF is stuck in an eternal battle with submarines. With free-to-build, with endless submarines. At the same time, my submarines _generally_ receive damage normally, that is, a pair of destroyers with ASW2/HydroIII is enough for the whole group to go to the bottom. Sometimes there are exceptions when hundreds of ships can't do anything to my submarines. 4. Destroying a submarine gives very little VP You are given some simply ridiculous value of VP for the suffering of your ASW TF. Dozens of VP. It's just ridiculous. 5. Submarines are not fulfilling their purpose I believe that the main purpose of submarines is to hunt for merchant ships. And they are very bad at it. I tried to place dozens of submarines in the maritime region when my opponent had practically no ships, but still had a merchant fleet. Battles were generated very rarely. When the battle finally happened, my submarines very rarely sank all the ships. 4 submarines cannot sink 5 unprotected transports. What we have in the end AI throws endless free hordes of submarines at the player. The player gets crumbs of VP for them. At the same time, the player's ships stand still and get damaged. If the player wants to use submarines, the player must put up with huge losses. For me, even the loss of these completely free ships, which are no more than a line in the tooltip, is unacceptable. I can't send them to death. I want them to hunt merchant ships when I have already defeated the enemy fleet. They can't do that. So we have on the one hand a terribly toxic, on the other hand an almost useless feature.
  14. Well, I'm not the only one getting this RNG damage. There's not a lot of talk about it, I guess, because TF often return to port after a battle. And in death spiral-type battles, when you've been chasing one destroyer for years, many use auto-resolve. I can say with confidence that these are not mines. I took this RNG damage in many early campaigns when there were no mines yet. Practically, this makes it impossible to use TF for a long time. Once one ship gets a scratch, it will eventually consume the entire ship. This bug is just incredibly old. Its fraternal bug with broken engines was cured.
  15. Pure PAIN here. But I want to ask you something. Do your damaged ships get additional damage after the battle is over? For example, in the first battle in which the enemy fled, the ship had 20% damage. In battle on the next turn, she has 30% damage (and she did not receive any damage in battle).
  16. It helps sometimes, but not always. My favorite SPain campaign. I am blocked by Russians who have just entered the war and they have almost no ships. I have TF (yes, they are chasing the US more than 40 turns already) and ships in ports in all my maritime regions. But suddenly a blockade from Oblivion.
  17. That's one problem. However, ships are generally VERY slow on world map. I'll just show you this post from Steam. During my "Make nothing not war" SPain campaing I'm constantly moving ships and their speed just doesn't look realistic at all.
  18. + I tested on my generic 203mm/51mm CA. Put "agressive" on main guns and "save" on secondaries. There are no changes, the main guns still do not shoot well (like at all sometimes). Turn off the secondaries, and then main guns will start firing at full power.
  19. Stealth blockade is another old mechanic that doesn't suit the current game well. If there is a blockade, then it should be possible to easily find the enemy and attack it. And of course, there are crazy bugs when the blockade comes out of nothing exactly as described above.
  20. Well, almost everything I wrote here is still relevant. Fine, now the ships won't waste shells on submarines. But the ships will sit still for years because of one submarine. Ships vs ships also... In my SPain campaign, I spent 31 turns without a single serious battle. Already dozens of my TF are chasing US TF. Sometimes there are battles 1 DD vs 1 DD where their stronger destroyer escapes.
  21. If the ships are more accurate/better protected/better armored, it will be much more difficult. A couple of good battleships can do a lot of damage, even if they constantly maneuver without meaning. But yes, the AI's behavior in combat is just...bad.
  22. A very good balance is required. Nothing happens to the player, the player will find a way out. But something bad can happen to AI, which happens all the time, for example, in hoi4.
  23. Running away AI is just terrible. I can still take it in duel battles, but if I'm attacked on the global map, AI shouldn't run away. I think with the addition of shared designs such impossible battles will become a thing of the past (assuming that Ai will be able to build exactly the same ships as mine, and I have a lot of questions about this).
  24. Austria-Hungary: Oil? Coal? Why am I here, just to suffer? Italy, Germany: We feel you, bro. Japan: 🙃 I feel that Romania/Libya/Venezuela will be invaded many times in this game.
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