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Posts posted by Flip
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I would definitely say join a clan/guild and sail with them, play with them in TS or Skype etc. Probly the best way to learn and grow.
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Another side but, a native people here in canada on the east coast called the Mi'kmaq tribe have the same flag as the Templar battle flag and have an oral tradition of meeting people with that flag and hence they adopted it, sometime before Columbus according to their timekeeping. Some people think they may have traversed North America and actually went into the pacific.. Who knows.
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Sadly adding loads of clutter or crew tends to tank performance, that said, how much the devs can add or want to add is kind of unknown. Unity is a good engine but you don't usually see it used in highly detailed settings like cry engine or other top of the line ones can do.
The same goes for damage models, they chew frame rates and require separate model variations for each ship and type of damage. A lot of work in other words.
If this was a corporation with 200 million dollars in investments (think swtor) a detailed crew and damage model would be expected and required for sure. Alas this is more of a indie style developer so anything we get related to details is a nice bonus.
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They are up now according to Server thread for those of you watching this thread.
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Not just to lock, but to move to the Sea Trials forum where threads about Sea Trials belong.
And lock to prevent the bumping we are currently doing Imagine when the open world starts and even more people buy and play.. I liked it when it was quiet
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Where's a mod to lock these duplicate threads when you need one amirite.
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Just got my key and getting connection error, logging on with Steam account?? Wuz up? I want to play?
Please read the posts above. Servers are offline.
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Btw admin... we were expecting the OW prototype by the end of the year. Now, I understand how these things go and I didn't really expect that to happen, only hoped it would. Is there any new ETA on the OW prototype?
+1
/addten
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It's been discussed, the current UI is really just for testing.
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Assuming there are going to be EU and NA servers if not more I would like to see the guilds/community forums split as such.
Makes recruitment and organization for guilds a lot easier if you know what servers (again, assuming we have NA and EU or more) they are going to be playing on.
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Is this the old San Fernando from POTBS? Looks similar.
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The first organized pirates, I hope they don't make it too hard for pirates to have some fun in the Caribbean at least.
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What bonuses or skill would you propose the captain of the ship has, if any (eg like a skill tree... Or is that taboo?)?
It's been debated many times, along with crew bonuses etc.
One of the older threads - http://forum.game-labs.net/index.php?/topic/554-officers-crew-and-their-skills/
Many smaller and newer threads contain much of the same theory crafting.
I'm still of the opinion of wait and see, it is too early to think up big systems imo.
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Go into your steam Library, at the bottom left corner hit "Add a game" - choose "activate a product on steam" and follow the instructions.
Voila
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I would like there to be a dev approved custom flag system. At Decatur Armada we are currently working on some squadron flags using period American symbols and imagery, for internal use, but it would be nice to one day see them flown not as a main rear flag, but as a secondary flag, banner or streamer.
Definitely agree. It adds a nice personal touch to ships and shows off your guild/fleet/clans colours, as long as they are period friendly and not outlandish of course.
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Reminds me of a certain mod for Mount and Blade which also has it's own green light project:
http://store.steampowered.com/app/293010/
Original mad thread:
That looks interesting, Mount and Blade is such a good franchise. A new Napoleonic period mod came out recently with full single player, its pretty awesome so far.
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Vancouver, British Columbia, Canada
Just across the Ferry from ya.
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It will appeal to a different audience as it won't be as focused on realism and will lean toward the arcade side of the spectrum. It will also only be based around team battles without the open world/mmo aspect that NA will have.
Yea, it is nice to see the Age of Sail getting lots of attention in gaming recently though.
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There is nothing set, there are some who believe late 2015 but I wouldn't be surprised if it was mid to late 2016
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Its fine as is for now, micromanagement isn't a bad thing.
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In theory on bigger boats Marines should be present making a sort of AoE crew damage tick around them to simulate them firing from certain spots. This would stop a lot of small ships attempting to stern camp larger boats from a close range anyways. Muskets could shoot fairly far back then.
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Hi all.
I find the current aiming system very easy.
I was thinking about a feature that would make it slightly more realistic/skill based/demanding.
My vision is that there would be another bar, that would move up and down as the ship lists on the waves. That would be, where the cannons are actually aiming (think "gyro stabilisation" OFF).
The player would than fire when the two bars overlay each other, to ensure the balls land where the current aiming bar is.
Because we would need to do this for each cannon individually (as they do not shoot simultaneously), I would turn the "gyro stabilisation" ON after pressing the left mouse button (fire all loaded cannons).
Hope that makes sense..
Opinions?
Here is a little mockup i did (sorry, didn't have time to make a moving picture, but you get the idea).
Honestly sounds like just a mini game being added. Don't really see the need.
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Is a Fleet (Clan) right for me? And if so, which one?
in Tavern
Posted
Good post, I hope all clans are run as well as TDA from what I've seen.
There is one common link between NA and POTBS that you missed. Free marks will still be free marks