Jump to content
Game-Labs Forum

Tom Farseer

Members2
  • Posts

    718
  • Joined

  • Last visited

Posts posted by Tom Farseer

  1. Here's my two cents:

    6 hours ago, Banished Privateer said:

    It looks like someone else is butthurt and doesn't come up with any real historical facts. So far from the historical record, we came to conclusions that the ship carried 18 guns and not 20 like in Naval Action (2 too many) and has oversized carronades (18pd and not 12pd). Here is the "Captain's Log" with information during event of her capture: 

    According to threedecks and the book linked there ( British Warships in the Age of Sail 1793-1817: Design, Construction, Careers and Fates) the Prince carried 18 guns but was pierced for 22. So it does not carry too many guns in the game, just more than it had in that specific engagement.

    6 hours ago, Vernon Merrill said:

    Maybe you missed the part where it had 9 pounders on it when it was captured.  So many “captains” butt-hurt by a  simple suggestion based on historic record.  

    Why are you all afraid of a 9 pounder schooner?

    It carried 6 long nine pounders and not 20. As long as we don't know that it could have carried a full battery of 9pd longs and still be seaworthy I'd be cautious in making such assumptions.

    1 hour ago, Aerospace said:

    You need to adress the root of the problem. 

    #UNLIMITED REPAIRS IN BATTLE INSTANCE#

    2 repair mods stacked just kill all the fine sailing and skill. 

    # Limit Repairs in Battle! 

    Two mods and/or books don't save you if you f*ck up badly enough. But I share your sentiment about repairs in batte in general. A lower limit should be placed. Repairing a ship from half dead to pristine condition is a bit much, even though you usually need a perk (expert carpenter) an upgrade (e.g. northern carpenters) and a book or two (I often run carpenter combat reports plus repairing).

  2. erm.. yes it is?

    even a 4th rate (that is only a 4th because of her carro stack) can be called a frigate. See american frigates (Conny & Co).

    Also those 13 knot death stars can still catch and melt any 4th rate if not 5th rates. Still a bit of a problem.
    I don't know why someone would build/sail a Live/White Ingermanland or Wapen to begin with. But I still don't think that 1st rates should be able to catch those.

  3. 3 minutes ago, HachiRoku said:

    those 13 knot death stars have cannot catch a frigate at 70% sails close hauled.  

    image.png.8ad180bb2f5561a339b1827018d98c0f.png

    say again?


    Edit:
    I know that is the most slanted example that could be found short of speed stacking the Vic and making the Indef as slow as possible with mods.
    But still the fact that this is possible tells me something is quite wrong with ship speeds overall

    • Like 1
  4. 15 minutes ago, rediii said:
    32 minutes ago, jodgi said:

    How do you counter speed modded ships accompanied by tanky line-ships on OW?

    Kill or disable the speed modded ships 

    I usually tend to agree with your statements Rediii.
    But you know that this is sometimes easier said than done. Even with repairs Two or three good captains in light ships can slow you down enough so that anything can catch up to you. One could argue that those people deserve their kill or loot or whatever but in my book a ganks a gank and the problem pointed out by Jodgi is not so easily solved.

    • Like 3
  5.  

    16 minutes ago, BloodyRaven said:

    Official guide to pass in game tutorial?! That's something really new in the whole game industry. Seriously  :) 

    Until now I thought that tutorial is the thing which suppose to introduce game mechanics and stuff to new people. And is shouldn't require 2K hours experience and guide to pass it.

    Come on. It's really fcuk logic :)

    maybe learn the difference between the words "tutorial" and "exam" mate....

    • Like 1
  6. With current mast stats I'm pretty sure most 5ths will lose at least a top or topgallant while disengaging or get sternraked to oblivion ;)
    Maybe decent 5th captains can survive a fight with a SoL and get out. Top of the line PvPers might take on a signle 3rd rate with two 5ths and win. But other than that best a 5th can do is survive while getting the hell out. Sinking a 3rd with a 5th though? Only if it's captain is completely inept/AFK...

    • Like 1
  7. 14 minutes ago, Wyy said:

    but you dont get the point... a frigate able to soak a ships of the line broadside never happened, if we reduce it by 20% they are able to soak damage, go out and repair and come back in, like the same problem we had before.

    dude..
    I literally just showed you numbers that clearly demonstrate your statement to be wrong!
    Whether it takes three or three and a half broadsides to sink a frigate with a SOL makes no practical difference. After three good hits the structure will be so low that the frigate cannot get away. It only affects battles of evenly matched ships as they both can last longer.

  8. 9 hours ago, Wyy said:

    Reduce gun damage overall by 20% No it will make light frigates able to soak damage from sols

    No it won't. Not in any way.

    Example:
    Teak/White Oak L'Hermione, medium sized frigate, currently has 6763 Armor HP and 6057 Structure HP.
    A 3rd Rate carrying 28x 32pd long guns, 28x 18pd long guns and 18x 32pd carros does at current level 4658 dmg on a perfect broadside.
    So two broadsides and L'Hermiones hull is gone. Three will kill it.

    With 20% damage reduction one broadside will do 3726 dmg. 3 x 3726 = 11179. That is still almost the complete HP of L'Hermione (12820 total).


    -20% damage on all guns will change almost nothing in SOL vs Frigate encounters! It is aimed at making battles between ships of the same rate last longer only!

    • Like 3
  9. 7 hours ago, huliotkd said:

    On damage:

    • Reduce gun damage overall by 20%   NO, we will go back to the old pre-patch game...absolutely no!! never again! No we won't. Old dmg model had inverse DPS. Bigger guns should still do more damage than smaller. decreasing dmg overall will not change that. My aim is finding a sweet spot between massive damage and ship survivability.
    • Increase carronade dispersion by 20 to 30% NO; they have been already nerfed in damage so dispersion is too much Once dispersion has been adjusted, dmg can be adjusted up again. This is a suggestion for testing no numeric values in here are final in any way.
    • EDIT: Drastically increase stern chaser dispersion (at least 50%) NO , just 20% meet you at 35? :P

     

  10. 4 minutes ago, Mr. Doran said:

    4th rates shouldn't turn much worse than 3rd rates or higher from a balancing perspective. However, if fourth rates turn too quickly compared to what is beneath them then their turn rates should be reduced. If that makes them turn slower than third rates and larger then the turn rate of third rates and larger should be reduced. The over arching conclusion is then that everything the size of a fourth rate and larger turns too quickly.

    I can get behind that. With turnrates adjusted Connie/US should be well at home in the 4th rate IMO... Inger and Wapen should still turn faster than US superfrigs (less hp, glass-cannon-y build). but overall trunrates of large ships can probably be nerfed without breaking the game...

  11. 36 minutes ago, Mr. Doran said:

    The Constitution has basically always performed as well as a third-rate. If super-frigates like Constitution are to be put into the fourth rate category they should suffer much higher penalties of maneuverability than they currently do or ever have. There was a very brief period in Sea-Trials when its handling characteristics were sufficiently difficult until the MuRiCA LIvE OAK crowd relentlessly demanded that it spin like a top.
    - Connie currently turns at the same rate as a 74

    Same can really be said about all current fourth rates over-performing in terms of maneuverability from the perspective of balance.
    - You might have a point there. could be tested on the suggested test-bed run

    Indefatigable is definitely too stacked to be considered a fifth rate.
    - Suggested solution: Ban Carronades from main gun deck of heavy 5th rates alltogether. Also Carronade damage was nerfed by 30% in last hotfix (no official pathc notes but API data clarly shows it: 
    https://www.diffchecker.com/ZhVTfhlF . So Indef is no longer that stacked.

    The cerb, despite being a piece of shit, also has no business in 6th rate BR
    - BR is not neccessarily reflectant of ship rate. Keep her BR a 100 (same as Le Requiem), just change rate to reflect amount of guns and buff it slightly (books/upgrades)

     

×
×
  • Create New...