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Sir Texas Sir

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Posts posted by Sir Texas Sir

  1. 4 hours ago, Atreides said:

    They did, and some nice ones like a gold Connie and a Diana and Sante Cecilia, but you had limited time to redeem them, all gone now.

    Yah I popped on an redeem them just in case I wanted to play over there.   Never know with game changes in the future.   Keeping rank is prob the best part so you can crew bigger ships early.

  2. 10 hours ago, Angus MacDuff said:

    Its pretty easy to get re-started Peter.  Doing the tutorial will give you 280 crew (M&C rank) and ships/reps/money.

     His screen shot shows he is a Commadore which means he keep his rank most likely.  Though I think he's just pissed his ships and equipment is all gone.   We all known that there would be wipes when the game released.  Would be nice if he stats what is wrong with the game or something instead of just having a fit and storming off.  Some of us didn't get any thing back cause we choose to play on war server.

    Oh and didn't they give Peace some redeemable ships to help start out?

  3. On 8/5/2019 at 8:29 AM, van der Clam said:

    I kind of like this, all Freeports be free OP. But I also like the restriction where we really have to choose our locales.

    BTW #FreeCoquibacoa or #FreeLaOrchilla 

    We don't need more freetowns, other wise no reason to use frontlines and the attacks from freetowns is all ready bad enough.  Though two more slots that are only able to be used in free towns would be nice.  So folks that want to do Shroud Cay PvP zone can free up a port with one of those slots along with any other PvP zone area or capital can be used for those two slots.

    17 hours ago, admin said:

    This topic is relevant but cannot be addressed in the short time. Due to large patch coming out soon.

     

    Outposts for real money was considered pay to win - as it gives advantage that you cannot gain in game by any means (Unlike hercules)

    Round it off at 10 and make the last two slots for above ranks. Give choice of Capital or Freezones around PvP zones only from those slots (could just make capital a perm slot at start).   

  4. The yacht is pretty much set up as the product key for those that paid by paypal pre-steam.  You had to buy it before the 21st of January and the paypal shut down on the 19th I think.  I remember I was going to buy the game but had to go on a job in Brazil.  Expecting it to only  take a week or two I was going to buy it on paypal when I got back.  I actually ended up spending a month down there and got home on the 21st and bought the game on the 22nd, day after it was released on steam.  SO NO YACHT for me.  

  5. 14 hours ago, Eyesore said:

    Texas is just trying to justify buying and levelling all his alts ... which he seems to need to be able to play the game, because his clanmates don't do any work and he has to do it all alone. He thinks that everybody should be an idiot and buy alts, like he did, to be able to play 'solo'  😛   Next he will be crying again about how the US is soooo disadvantaged ... too bad they joined servers so i/we have to read is crap in chat again.

    Considering I never mention anything about alts so not sure where all this is coming from and also I don't even play in the US as my main (though do have a US char I haven't level up but does stil have active clan mates in caln).   For the most part we been over in Dutch land having a good old time.  Since I been working 60+ hour weeks they been doing most of the work as I'm only a clan member.   Maybe before you talk shit about some one get you facts right.  Also no where did I say you can't play solo.  Just this game wasn't design to play only solo. It's a mulity player game design for mainly group play under clans and RvR.    

    10 hours ago, Papillon said:

    STS definition of group play:

    STS main character
    STS Alt1
    STS Alt2
    STS Alt3
    STS Alt4
    STS Alt5
    STS Alt6

    Maybe we can play together on Sandboxie.  :D

    BTW, STS you are wrong.  Solo play is very doable.

    Don't even have that many alts and again I never said it wasn't doable, I said the game wasn't design around solo play, it was design around group play.  Hint why we have Clans, RvR and many mechanics that take multi players to do things.  Yes one player can solo and do them as I said above, it just going to take them longer and going to be harder for them to do.

    And this is how many MMO's are, you can't go do raids in some games solo so you will never see certain loot unless you buy it off those that do those raids.   Not every game is design for solo play, while some allow it doesn't mean it's designed around it.  Not every one can have a piece of the pie.  I would love more things for the solo player too as it would bring more players to game, but still when your getting ganked 5 vs 1 and you wonder why it's so hard remember, it was never designed for solo play for the most part.

     

    • Like 1
  6. On 8/16/2019 at 6:13 PM, Karvala said:

     

    IBLAH BLAH BLAH, SOLO THIS AND SOLO THAT.................

     i'm going to make this very simple for you, "THE GAME WAS NEVER DESIGNED FOR SOLO PLAY."  Yes you can do it and it is harder and takes longer, but it was designed for group play and action.   Just cause that isn't your style of game doesn't mean they have to change things for you, cause it's not your game, it's the Devs game and they are making it the way they want.

    If you wish to play solo than some things will be left out of the game for you unless you pay some one else to craft such things for you.  So your not truely being keep from all parts of the game, you just have to go about another means to gather certain things.

  7. On 8/15/2019 at 10:40 AM, Spikes said:

    I hope that the NPC port battles will give something back to the players more than just "keeping the port". A gold+silver chest at the least, it's a small bit of compensation for the time spent, especially if the AI will field a full fleet (1 to 1 style like hostility missions?).

    It would be nice if Port battles gave out a chest every one instead of just your weekly VM.   That would get more folks to want to fight them for the rewards, even if it's a simple paint chest (for those that don't have paint DLC) or some other reward.

    On 8/15/2019 at 1:18 PM, Louis Garneray said:

    zerg? WO had at the most 20 active players on a good night. That's no zerg :D:D

    I do remember it was Russia, GB, Pirates and than Dutch, so we weren't even a zerg as pirates had more than we did at first or close to the same numbers.  They did what they always do in a nation when they get beat, they run to another nation.

    • Like 1
  8. 23 hours ago, Karvala said:

     

    I would go further than this and say that not only do the proposed changes not give anything to single/solo players (who seem to form the majority of players on PvE), but it actually goes a long way towards killing the game for them (or I should say us, since I'm one).

    At the moment you can be self-sufficient as a single player and at no fundamental disadvantage.  Sure, it will take longer to acquire resources and XP etc., but there is no glass ceiling.  I have a top level shipyard, forge, academy, workshop and switch other resources around as needed.  I can build my own ships which can match the best ships I can buy.  I can build the same upgrades and books.  I can fight the AI as and when I choose and the rest of the time do what I want safe in the knowledge that the resources I have spent many long hours accumulating in order to be able to build the ships of my choice are safe.

    After the new changes come into effect:-

    1.  I will no longer be able to build the best ships; that privilege will now be exclusively held by clan members who own ports and can invest to give their ships port bonuses.  No doubt they will sell some of those ships on the open market, so I might as well give up building ships and just start buying theirs instead.  One part of the game has now been closed off to me.

    2.  If players resources, e.g. workshops, academies etc. will be appropriated by the NPCs who have captured a port (aka destroyed), then all of those resources I have worked hard to accumulate are no longer safe, and even worse, their safety depends not on me as a solo player but on whichever clan owns the port and is responsible for its security.  I appreciate @admin hasn't yet stated/decided what will happen here, and I am hoping they will be sensible, but on the other hand, if the resources are not lost, then what's the reason for defending the port?

    The latter point highlights why this whole idea is flawed; there is a fundamental tension between solo players and clans.  An uneven playing field will see the solo players, i.e. the majority of players on PvE, simply leaving.  We're solo players for a reason; we can't be coerced into joining clans.  An even playing field is not possible if some features are only available to clans or clan members.

    Most importantly of all, we play on the peace server because we don't want to have to fight except at a time of our choosing against an opponent of our choosing.  NPCs attacking our resources and forcing fights at times when people don't want to fight, may not be available etc., totally undermines the whole point of the PvE server.

    There are so many potential improvement on the PvE server that can and should be made, some of which have been listed elsewhere in the thread.  Why just take PvP features and impose them here instead, where they fit so badly?

    1.  You do know you can become friends with those clans and get the same bonus too.   So no they won't have all the best ships.  Hell even better maybe get some guys to join with you into one big clan and build them yourselves or take a port......

    2.  Buildings are not destroyed, but if it's another nation than you can't use them.  I assume that is how it will work for peace, but who knows, they might just leave it where every one can use every port like it is, but really why shouldn't there be limits on the map?   Why should Spanish be using GB ports?  Get your own ports to use, can't have every thing all just handed to you.

    THis game was never made for SOLO players, yes you can play solo, but it's going to be harder for you to do things or take longer.  So stop thinking the game was made for you cause it never was.  IT's an MMO meant for team/group play.   Yes  you can solo just not as easy as it would be for clans or others with groups.

  9. On 8/15/2019 at 6:58 AM, El Patron said:

    I hope thats a joke. War server is pvp server.  Most guys dont like pve 

    We have two servers and both of them involved PvE.  This game has never been a pure PvP game and prob never will.  Closes was teh NA:L but even that had AI.  

    Peace: PvE only

    War:  PvE with PvP/RvR elements  

     

    • Like 1
  10. 5 hours ago, admin said:

    There is no interpretation. 30 days could easily turn into 300 days - even for valve. You can check link in my signature and see how time warping works in gamedev.

    In terms of DLC there is no difference between f2p and paid games. Paid games from Monster Hunter to WOW to EvE online, to TESO deliver new content, maps, classes in form of paid expansions.  This buys time and brings funds to make proper features and additions.

    The problem is the lack of feed back from the Dev team. I had no issue it took 4 months, but all ya'll had to do was drop a line, "The added paints is taking more time than plan, but your going to be getting 5 times more paints (or how many extra it ended up being)."   It was a great update to the DLC as before I told folks not to get it cause half of it was limited behind RNG permitted ships and the other half had so few choices, now I tell folks to get it or let me know cause I have it on several accounts and paint there ships up if needed.   This game is released now so remember that when things take longer than plan, just a simple update would be nice.  No one has been asking for exact dates and such, but updates would be nice.  Hint the whole #SOON...........as we never know what coming in the future means, could be next day or next year.

    19 minutes ago, Thonys said:

    NPC will try to capture rich ports from large clans using unique raiding mechanics on both Peace and War servers

     

    question is what is a large clan ?

    and what is a small clan ?

    we have clans of 150 members but also 35? 

     

    I assume it would be by number of ports owned and or how much those ports make.  This would mean clans that snagged up a bunch of useless ports and never do any fighting might have to deal with a bit of fighting after all or loose said ports.

    5 minutes ago, Da Hool said:

    They are unable to implement a working system to make players eager for doing RvR... thus they chose the easy way and let AI make the RvR ^^ What an evidence of incapacity. 

    Actually many games use AI/NPC"s to force faction play and control.  To be honest I still think they should go to 5 factions.   This way they can add more nations if they want, but those nations will be part of one of the 5 main factions instead of having 11 factions.   They also need to look at some type of limit if one nation gets way to top heavy you can't do any +forge papers to that nation until it's numbers equal out in other nations/factions.  Other wise you have what we have with RUSSIA right now where folks keep jumping to it.

     

    Imagine if they brought back the alliance system and Clans vote on the alliance of the faction they want to join not the nation....so you can have half of Russia in one faction and the other half in another?   All while at war with each other?   That would be something interesting.

    • Like 2
  11. 1 hour ago, Spikes said:

    I think it was supposed to be a joke... 

    Joke or not some names should be put on perma ban list.   

    though I do nostice some folks try to get around certain rules with odd spelling and such.  Really what gets me is the guys that use curse words in there names or insults that might not mean the same thing to others (from other countries).  So when you +report them the Devs might not understand.  The +report chat should have a second option of saying why your reporting them.  Other wise you have to use F11 function.

    • Like 2
  12. 8 minutes ago, admin said:

    We can only provide information that we provided above, and Yes.. NPC aggression comes to War server too and it includes attacks on ports.

    Just don't go elite buff NPC's for them.  While yes I know folks think AI are dumb and easy, but not every one is an Elite Super Vet player.   Yes we actually have players that struggle with normal AI and some of the Elites can be very powerful to all but the best of players.   Like many other games balance your game for the average players not the ELITE FEW.

    I'm all game to try new things, specially since my next game went epic exclusive and pushed back a few months, that means my new game slate is clean for the rest of the year.......just wish work gave me more of a life to play more...lol

    • Like 2
  13. 9 hours ago, Intrepido said:

    Well, the game receives an update and that is a good thing to see.

    Although personally I would love to see in the game the tweaks that the community has been asking for (less BR in ports, way more profitable trading...).

     

    Uh we don't have the update yet,  let me remind you #SOON......

    7 hours ago, StaleMemes said:

    Another DLC lineship.

    Not sure if I should laugh or cry honestly.

    I honesdtly would prefer the LVG Refit be made a DLC or they give us a Refit of the Indiaman, hell just a DLC trade ship would be nice....While more 4th rates in game would be nice, but do wee really need two DLC 4th rates?   I would prefer it to be in game craftable and not a DLC or hiden behind random RNG loot drop of permit.

    6 hours ago, Borch said:

    Can you get rid of "Enemy Player" and allow visible names across nations as well please?

    Socializing is main PvE content.

    For Peace server never understood why they still had this, cause it's not like your going to fight each other or run away.  Most likely you might join the same side of a battle.

  14. 12 hours ago, admin said:

    NPC Port battles will come to Peace server.

    • NPC will try to capture rich ports from large clans using unique raiding mechanics on both Peace and War servers. If NPC's manage to capture the ports the port will then have to be recaptured. We do not know the intentions of NPC raiders on the port assets (yet). 
    • Most importantly this means that ports could be recaptured from NPCs, which will open clan control, taxation and investments for the Peace server, and long overdue map fluidity. 
       

     

    @admin You mention three new features for the Peace server, but you mention War here too.  So will NPC port flips happen on War Server too? 

    This would be interesting, but than again it's a PvE server with elements of PvP after all while the Peace is a PvE only server.   I mean bring it on if it makes for a  more exciting map if folks aren't fighting other wise.   Maybe if there was like an AI/Nation, but really can't see it working for War.  Though a deterioration on ports maybe, if no one uses it or pay?   I prefer some means for Clans to change ports in nation first before we have any AI/NPC attacking ports.  I mean what type of fleet will they have?  Will they just be ELITE BUFFED up fleets or something or just normal ships of that BR range?    

    • Like 2
  15. 8 hours ago, Farrago said:

    Yesterday my fir fir Very Fast 3 sail port bonus Trinc outfiitted with carros and carrying only 3x reps was run down by two Wasas. Granted, I had yet to open any slots on the Trinc and had no super speed mods installed, but this just isn’t balanced. 

    A fir/Fir Trinc is 1 knt faster than a fir/fir Wasa so not exactly sure how you got run down other than the fact they can shoot the crap out of your sails and slow  you down.  Than again most the time when your dealing with being out number most will not win.

  16. 17 hours ago, Tac said:

    I will because its a choice,same clan same players to gain an advantage with alts in a battle.

    Has it been reported/tribunal?  Cause if there is a pattern normally it adds with them doing trade and proving they are alts of a certain player and they can be punished.  Well if DEVS stop playing with there other game and actually keep this one updated and do there job that is.

     

    And I said the solution to pirates being able to join both sides, just make them FFA in all battle no matter what side.   Any nation can sink a pirate no matter the side they join so there is no green on green when dealing with pirates.  Why would nationals let pirates fight with them and live?

     

    • Like 1
  17. 17 hours ago, Wyy said:

    maybe they are trying to give people reasons to grind up those 50k doubloons?

    Honestly it would be really cool to have some kind of special flag that can be used across all nations if you manage to get all the 50k doubloons flags :D

    Could of been one or many achievments we would of had to done in game.  Join every nation through forge papers and such (so an alt can't just buy the flag for you).

     

    It also needes a preview like paints since you can 't see it unless you buy it.

  18. 18 hours ago, Intrepido said:

    To counter inactivity the way could be that the port go neutral if all officers from the clan havent logged in for X days.

    I also think sub region ports since they don't h ave to have a timer should pay half there tax (5% of the norm 10%) towards the Region Capital owner, that how tax's worked back than you paid to the governor of the region you where in and than they paid to the kings or lords above them.   If that port isn't making enough than it should fall neutral if no one pays the bill or the Region Capital owner (Governor Clan) should be able to allow it go Neutral or have another clan take it.  Give us more control over regions we own.  

    9 hours ago, Hethwill said:

    FFA ports should lose Conquest timer and go default.

     

    As mention later by @Aster it should mean that any of that zone can attack it or trade it....I like that it can't hold a timer too.   

    6 hours ago, Raekur said:

    So when did pirates lose the ability to attack other pirates, they certainly have the ability to join both sides of an ongoing battle, nations dont.

    This was removed before the servers where even merged.  Other nations where using there alts to tag pirates so they can all jump in and kill the pirates around the Safe zones/Capital waters or Mort so it was removed.  We asked for it back as it was never the pirates that had issues with it and abused it.   We have also asked for many other hard core mechanics to make pirates more pirates but yet to see anything. If they did such I'll admit I would go back to being a pirate (other than the one solo alt that is one).  

    3 hours ago, Aster said:

    Admin already posted a solution to this with ffa ports being able to be attacked by their own nation to change the clan. This seems like a fine solution. If a rouge clan goes against what the many wants and is unable to defend itself fairly likely with a alt clan then the other clans in the nation can take it back. Also on the flip side this could be used as a way for a nation to fight with itself if they wanted to.

    He's hinted at a few things that we have mention over time as being solutions, than he's gone and done something totally opposite.....It would be nice to have some sort of solution for trouble clans or dead clans that don't play nice or is not active to be take care of.

  19. 6 hours ago, Liberalism said:

    Why Dutch didn't defend Port-au-Prince from WTF? Was a nice no-show.

    You might want to check the map, it's not a PIrate port any more.  Maybe we wanted to switch clans, maybe we wanted a better fight, maybe a lot of things.   You will never know since your not Dutch.  Maybe keep out of others business and worry about your own nation.   Actually loosing a few ports around that area would be good for AI farming.  

    10 minutes ago, Severus Snape said:

     

    Actually the wind was blowing directly into the port for the battle, which would have made it extremely difficult to defend.  Also the pirate screening fleet consisted of nothing heavier than wasas (and not many of those), thus making a stack of 25 1st rates more or less immune from screening if the PB fleet didn't come out to tag you.  Could have been a possibility.  Nuevitas is a tough port to take, but the wind can also make it a very difficult port to defend.  

    Also I heard it was decided that since the other pirate crafting port was taken the day before and the risk of pirates losing a 2nd one in 2 days was deemed not worth the hassle.  

    The clan that started this drama lost it's crafting port and will probably lose some more before all is said and done.  They also had their clan bank "looted" (by whom is still a mystery...), their fearless leader jumped ship and hartz is having a mental breakdown somewhere.   Drama over for now

    That port has always been a bitch to defend or take.    The wind can kill either team specially once it starts turning it could  change the whole match big time.  

    Last time Hartz split like this it was like 2 weeks and I think he went on drill or something and came back, so I expect him to be back soon and his typical RAGING ROID self.  I kinda feel for the guys left, as it's was not a surprised that Raz runs off to another nation as soon as the heat gets hot, just like he did in Russia, US, GB, France and now Pirates.   I do give VCO credit they do stick to a nation for a good while and not jump when shit hits the fan.

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